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Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Fri Dec 14, 2012 9:41 pm
by y2manypbr
color blind guy here, lover this map- easy to see, the bonuses are easy to ID, great!

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Sat Dec 15, 2012 2:03 am
by isaiah40
Ugly_Moose wrote:Here is my little comment.

Anchorage and Juneau are not connected by ship in real life but Juneau and Seattle or Bellingham is connected by the Alaska Marine Highway. Make a ship port in Bellingham to Juneau with a blue ship and drop Anchorage. Have dotted line from Tok to Juneau.

Next make a red ship from San Diego to Hawaii.

I did have connects similar to what you area suggesting now, but it was decided to remove them for game-play reasons. As for the ports connecting Anchorage and Juneau, there is a ferry that runs between Juneau and Whittier which is close to Anchorage so that is why that connection is there.

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Sat Dec 15, 2012 2:06 am
by isaiah40
y2manypbr wrote:color blind guy here, lover this map- easy to see, the bonuses are easy to ID, great!

Thank you, nice to have someone who is color blind come by and comment on maps! :D

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Mon Dec 17, 2012 9:48 pm
by RedBaron0
Image

Onward and upward!

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Mon Dec 17, 2012 9:53 pm
by isaiah40
RedBaron0 wrote: Image

Onward and upward!

WooHoo!! Thank you!!

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Sat Jan 12, 2013 12:06 pm
by nolefan5311
Is the XML being worked on? Just looking for an update on this one.

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Sat Jan 12, 2013 12:15 pm
by Gilligan
nolefan5311 wrote:Is the XML being worked on? Just looking for an update on this one.


Yes

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Sat Jan 12, 2013 1:13 pm
by nolefan5311
Gilligan wrote:
nolefan5311 wrote:Is the XML being worked on? Just looking for an update on this one.


Yes


Thank you sir

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Sun Jan 13, 2013 2:40 pm
by Gilligan
nolefan5311 wrote:
Gilligan wrote:
nolefan5311 wrote:Is the XML being worked on? Just looking for an update on this one.


Yes


Thank you sir


I will try my best to have it completed this week. Been busy with moving into my dorm and the holidays!

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Tue Jan 15, 2013 3:41 pm
by big-bad
I can't wait to play this one, please finish it

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Tue Jan 15, 2013 4:21 pm
by nolefan5311
Gilligan wrote:
nolefan5311 wrote:
Gilligan wrote:
nolefan5311 wrote:Is the XML being worked on? Just looking for an update on this one.


Yes


Thank you sir


I will try my best to have it completed this week. Been busy with moving into my dorm and the holidays!


No rush at all.

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Tue Jan 15, 2013 4:29 pm
by Gilligan
nolefan5311 wrote:
Gilligan wrote:
nolefan5311 wrote:
Gilligan wrote:
nolefan5311 wrote:Is the XML being worked on? Just looking for an update on this one.


Yes


Thank you sir


I will try my best to have it completed this week. Been busy with moving into my dorm and the holidays!


No rush at all.


Well there is for me, I gotta get it done before classes make it to fourth gear!! Haha.

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Wed Jan 16, 2013 4:54 pm
by Gilligan
Good god.

Click image to enlarge.
image


Click image to enlarge.
image


Click image to enlarge.
image


Click image to enlarge.
image


It does look magnificent with the numbers though...

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Wed Jan 16, 2013 7:43 pm
by nolefan5311
:lol:

*faints*

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Wed Jan 16, 2013 9:39 pm
by Gilligan
After chatting with isaiah, I misunderstood what he meant by the interstate bonus.

What he DID mean was that you can go throughout any interstate and connect 5 for +3, however that brings up WAY too many possibilities for bonus and nearly impossible to code.

What do you all think about doing +3 for any 5 interstate territories?

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Thu Jan 17, 2013 5:06 pm
by iancanton
+3 for every 5 consecutive interstate cities means 15 bonuses for i-80, 3 bonuses for i-55 and so on. roughly 100 interstate bonuses is a figure that is by no means impossible or even especially difficult to code, but it'll be a lengthy and tedious process with a lot of copying where errors are hard to spot, unless someone knows of a shortcut; by shortcut, i mean something more elegant than the brute force method of copying the list of ordered i-80 cities 14 times, then deleting the unwanted ones from each bonus.

+3 for every 5 interstate cities is so easy that both players in 1v1 are almost certain to start with one or more of these bonuses, with the first player depriving the second player of one or more of his bonuses, which is not what we want. another downside is that, on the longer interstates such as i-80, the principles of best play dictate that a player has to keep counting the number of an opponent's cities on that road to determine how many cities he must conquer to reduce that opponent's current interstate bonus, which is not much fun. the upside is that the new collections xml makes implementing this bonus a piece of cake.

is +5 for every 7 consecutive interstate cities a reasonable alternative? this reduces the number of interstate bonuses by 28. will players bother with playing for such a long, thin bonus that can be broken at almost every city? if not, then this defeats the point of the bonus.

ian. :)

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Thu Jan 17, 2013 5:09 pm
by Gilligan
iancanton wrote:+3 for every 5 consecutive interstate cities means 15 bonuses for i-80, 3 bonuses for i-55 and so on. roughly 100 interstate bonuses is a figure that is by no means impossible or even especially difficult to code, but it'll be a lengthy and tedious process with a lot of copying where errors are hard to spot, unless someone knows of a shortcut; by shortcut, i mean something more elegant than the brute force method of copying the list of ordered i-80 cities 14 times, then deleting the unwanted ones from each bonus.

+3 for every 5 interstate cities is so easy that both players in 1v1 are almost certain to start with one or more of these bonuses, with the first player depriving the second player of one or more of his bonuses, which is not what we want. another downside is that, on the longer interstates such as i-80, the principles of best play dictate that a player has to keep counting the number of an opponent's cities on that road to determine how many cities he must conquer to reduce that opponent's current interstate bonus, which is not much fun. the upside is that the new collections xml makes implementing this bonus a piece of cake.

is +5 for every 7 consecutive interstate cities a reasonable alternative? this reduces the number of interstate bonuses by 28. will players bother with playing for such a long, thin bonus that can be broken at almost every city? if not, then this defeats the point of the bonus.

ian. :)


Ian, your first scenario there I already have coded - but the way isaiah wanted it was that you could travel through different interstates - IE, you could have Boston, Worcester, Albany, Syracuse, Buffalo.

At the moment, I have +3 for every 5 consecutive cities coded within each interstate, just like route 66 is coded. You could also say "+3 for every 5 consecutive interstates and +3 for each city after that".

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Fri Jan 18, 2013 5:19 pm
by iancanton
Gilligan wrote:Ian, your first scenario there I already have coded

wow! u've done well!

Gilligan wrote:but the way isaiah wanted it was that you could travel through different interstates - IE, you could have Boston, Worcester, Albany, Syracuse, Buffalo.

the example u've given is all on i-90. if u mean something like augusta, boston, worcester, albany, syracuse, then this does become something of a nightmare to code because u have to take account of every fork in each interstate. all through the gameplay stage, i had been working on the assumption that all 5 consecutive cities in each bonus had to be on the same interstate. if the 5 consecutive cities can be on more than one interstate, then the differences in interstate names and colours, such as i-90 being red, no longer have a part in gameplay and their function becomes purely decorative. to my mind, the map would lose a little something if that happened.

ian. :)

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Fri Jan 18, 2013 5:29 pm
by isaiah40
:oops: I think I missed understood my own idea! :lol: The way Gilligan has it coded is the best way.

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Fri Jan 18, 2013 5:33 pm
by Gilligan
iancanton wrote:
Gilligan wrote:Ian, your first scenario there I already have coded

wow! u've done well!

Gilligan wrote:but the way isaiah wanted it was that you could travel through different interstates - IE, you could have Boston, Worcester, Albany, Syracuse, Buffalo.

the example u've given is all on i-90. if u mean something like augusta, boston, worcester, albany, syracuse, then this does become something of a nightmare to code because u have to take account of every fork in each interstate. all through the gameplay stage, i had been working on the assumption that all 5 consecutive cities in each bonus had to be on the same interstate. if the 5 consecutive cities can be on more than one interstate, then the differences in interstate names and colours, such as i-90 being red, no longer have a part in gameplay and their function becomes purely decorative. to my mind, the map would lose a little something if that happened.

ian. :)


Whoops yeah, my fault. So we are all okay that it's plus 3 for each 5 consecutive cities WITHIN an interstate? eg, +3 for 5 and +3 for each consecutive after that.

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Wed Jan 23, 2013 2:12 am
by iancanton
Gilligan wrote:So we are all okay that it's plus 3 for each 5 consecutive cities WITHIN an interstate? eg, +3 for 5 and +3 for each consecutive after that.

yes, absolutely agree with plus 3 for each 5 consecutive cities WITHIN an interstate! sorry for the delay: there was something in the back of my mind that i knew i wanted to jot down, which i've remembered, and it's that each +3 i-90 bonus needs to override the next four neighbouring i-90 ones, for example boston-worcester-albany-syracuse-buffalo overrides worcester-albany-syracuse-buffalo-erie, albany-syracuse-buffalo-erie-cleveland, syracuse-buffalo-erie-cleveland-toledo and buffalo-erie-cleveland-toledo-goshen, but boston-worcester-albany-syracuse-buffalo probably shouldn't override any i-95 bonuses that happen to include boston.

ian. :)

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Sat Jan 26, 2013 9:51 pm
by isaiah40
To try and keep the XML down in size, there has been a change to one of the bonuses. Instead of +3 for 5 consecutive interstate cities, it is now +3 for any 5 cities which includes 1 capital. You must hold one capital to receive the bonus, no capital, no bonus.

I also slightly moved 2 army ovals on the small only, Arcata and San Fransisco.
Large:
Click image to enlarge.
image


Small:
Click image to enlarge.
image


Links:
Large: http://img824.imageshack.us/img824/3713/megausav5large.png
Small: http://img69.imageshack.us/img69/8494/megausav39small.png
Starting Neutrals: http://img651.imageshack.us/img651/8728/startingneutrals.png

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Mon Feb 04, 2013 2:31 am
by iancanton
from +3 for every 5 consecutive interstate cities, we've changed to +3 for any 5 cities on an interstate includes 1 capital and you must hold one capital to recieve the bonus.

if u hold 10 cities on i-95, then do u still receive only +3 for i-95? receive has been misspelled as recieve.

ian. :)

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Mon Feb 04, 2013 10:36 am
by nolefan5311
iancanton wrote:from +3 for every 5 consecutive interstate cities, we've changed to +3 for any 5 cities on an interstate includes 1 capital and you must hold one capital to recieve the bonus.

if u hold 10 cities on i-95, then do u still receive only +3 for i-95? receive has been misspelled as recieve.

ian. :)


I thought we agreed to change it to "for every 2 capitals held along the same interstate route you receive an additional +2", right?

Re: USA 2.1 [13 Dec 2012] V.37 sm Pg31, V.4 large updated Pg

PostPosted: Mon Feb 04, 2013 11:38 am
by isaiah40
nolefan5311 wrote:
iancanton wrote:from +3 for every 5 consecutive interstate cities, we've changed to +3 for any 5 cities on an interstate includes 1 capital and you must hold one capital to recieve the bonus.

if u hold 10 cities on i-95, then do u still receive only +3 for i-95? receive has been misspelled as recieve.

ian. :)


I thought we agreed to change it to "for every 2 capitals held along the same interstate route you receive an additional +2", right?

Correct! I just haven't got around to updating the images. Will do that later today.