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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Wed Apr 24, 2013 12:22 pm
by Gilligan
RedBaron0 wrote:Think I found a quirk in the XML connections. Albert Lea (MN) is connected to Sioux City (IA) instead of Des Moines (IA) should be the other way around.


Yeah, this is a small map/large map discrepancy. Albert Lea connects to Sioux City on the small, but not the large.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Wed Apr 24, 2013 1:31 pm
by isaiah40
A lot of changes to make things a tad more clear as to what is where on the small only.

- Made the state borders in the Southeast Region darker

Ovals moved:
- Waterloo IA --> Right
- Philadelphia PA --> Left
- Waterbury CT --> Down & Right
- Bennington VT --> Left & Up
- Burlington VT --> Left
- Manchester NH --> Left
- Berlin NH --> Left
- Baltimore MD --> Left
- Augusta GA --> Down
- Sioux Falls SD --> Left & Up
- Sioux City IA --> Left
- Beckley WV --> Left & Up
- Minneapolis MN --> Left
- Cambridge OH (#13) --> Left & Up
- Cleveland OH --> left
- Memphis TN --> Up
- Monroe LA --> Left

Interstates moved:
- I35 to go around Sioux City IA
- I5 to go around San Fransisco
Click image to enlarge.
image

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Thu Apr 25, 2013 9:55 am
by koontz1973
Click image to enlarge.
image

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Thu Apr 25, 2013 10:31 am
by Gilligan
huh?

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Thu Apr 25, 2013 1:46 pm
by waauw
koontz1973 wrote:
Click image to enlarge.
image


muahahahah, why did you use your camera on the computerscreen? :lol: :lol: :lol:

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sun Apr 28, 2013 2:31 am
by angola
One thing I noticed that seems strange is that No. 37 is in Michigan, while 35, 36 and 38 are all in Mississippi or Alabama.

I think Battle Creek, Michigan should get a different number to reflect the other numbers around it. If you don't know your US geography, than finding No. 37 would be very, very difficult.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sun Apr 28, 2013 1:02 pm
by Jdsizzleslice
Game 12690012

2013-04-28 13:01:12 - Jdsizzleslice assaulted Sioux City from Albert Lea and conquered it from jonah03

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sun Apr 28, 2013 2:32 pm
by Gilligan
Gilligan wrote:
RedBaron0 wrote:Think I found a quirk in the XML connections. Albert Lea (MN) is connected to Sioux City (IA) instead of Des Moines (IA) should be the other way around.


Yeah, this is a small map/large map discrepancy. Albert Lea connects to Sioux City on the small, but not the large.


Will be fixed in next update

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Mon Apr 29, 2013 1:44 pm
by DrunkCat
What's with the fish?

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Mon Apr 29, 2013 11:53 pm
by isaiah40
I am thinking of changing the reinforcements to +1 for every 5 regions to slow down the acquirement of bonuses too fast. It seems like +1 for every 3 gives way too many. Any thoughts or ideas??

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Tue Apr 30, 2013 12:19 am
by koontz1973
It is the balance of stopping bonuses happening too early over the ability to not have every game reach 30+ rounds.

Game 12646074 Round 9 and still about 10 rounds left to play in an escalating game. That is a lot of rounds to play for that style of game. Imagine flat, nukes and no spoils. You may end up destroying the map on those settings as no one will want to play it.

Best thoughts as of now is to leave it as is. At most, reduce it to a 1/4 ratio.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Tue Apr 30, 2013 11:20 am
by isaiah40
I can reduce it to + 1 for every 4 regions no problem.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Tue Apr 30, 2013 11:29 am
by Swifte
With the capitals at 5 neutrals each, we've really had no incentive in our no spoils game to make a move on any of the state bonuses, playing the territory count game instead. i think if you water down the troops per region, this game would really come to a grind. Game 12647152

with this particular settings, i'm enjoying it pretty well as it is, if anything wishing capitals were somewhat lower as they're pretty big barricades for the time being... but this is my only game/settings tried. maybe the issue lies with other combinations.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Tue Apr 30, 2013 11:41 am
by nolefan5311
isaiah40 wrote:I am thinking of changing the reinforcements to +1 for every 5 regions to slow down the acquirement of bonuses too fast. It seems like +1 for every 3 gives way too many. Any thoughts or ideas??


I think that's a mistake. Bonuses are really the only thing that keeps games moving on this map. With the amount of neutrals to conquer and the fact that its darn near impossible from the drop to have regions which you can fort, it'd be a mistake to make it harder to expand.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Tue Apr 30, 2013 5:27 pm
by Sprocc
Love the map.

However

There is an ERROR in this map - when in Des Moines it would not allow me to attack Albert Lea which according to the map should be linked. But when I we was in Sioux city it did let me attack Albert Lea which according to the map should not be linked

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Tue Apr 30, 2013 5:32 pm
by Gilligan
Okay, uh...here's an update. I fixed the coordinates on small and large, but can't upload it to fileden at the moment...

I also removed DC from the Maryland bonus.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Tue Apr 30, 2013 7:05 pm
by Sprocc
I would also agree with the earlier suggestion of a bonus for 5 territories rather than three. Early on when one starts to get ahead they get a lot of bonuses and can then easily eliminate people. So currently it is favoring those that get a good start.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Tue Apr 30, 2013 11:56 pm
by isaiah40
Sprocc wrote:I would also agree with the earlier suggestion of a bonus for 5 territories rather than three. Early on when one starts to get ahead they get a lot of bonuses and can then easily eliminate people. So currently it is favoring those that get a good start.

Which is exactly one of the reasons I was thinking of changing the reinforcements. Right now I think a compromise would be +1 for every 4 regions. That would mean that on your first turn you would get 5 men instead of 7. Still enough to take a region or 2, but enough that you can still defend those regions you just took. I believe that it will only take an extra couple of rounds before you start getting the hefty bonuses. Not enough to drag the game out indefinitely, but enough to make it interesting.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Wed May 01, 2013 8:27 pm
by Teflon Kris
Well, seems pretty easy to get bonuses when, if you have ANY 2 cities, you get the bonus for them being on the same road, even if they aren't. Thanks :D

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Thu May 02, 2013 2:09 am
by iancanton
i have to agree with koontz and nole that the current 1 for every 3 cities, when combined with the bonuses for state capitals and road capitals, keeps the game fluid by rewarding aggression, while punishing those who try to sit back and let their opponents waste their troops on attacking neutrals. i've yet to see any convincing evidence in sequential 1v1 that the player who starts wins more often than in either classic or the original usa.

DJ Teflon wrote:Well, seems pretty easy to get bonuses when, if you have ANY 2 cities, you get the bonus for them being on the same road, even if they aren't. Thanks :D

is there something wrong with the xml regarding the bonuses for the road capitals, dj? which two roads do u mean?

ian. :)

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri May 03, 2013 1:25 pm
by teach42
Still playing my first few games on it, but I really think it would beneft from shading the states more. Especially on the east coast it's really hard to see where one state begins and the next ends. Is there a compelling reason to keep the full regions one solid color? Gotta be some way to make those divisions more clear.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri May 03, 2013 3:34 pm
by isaiah40
teach42 wrote:Still playing my first few games on it, but I really think it would beneft from shading the states more. Especially on the east coast it's really hard to see where one state begins and the next ends. Is there a compelling reason to keep the full regions one solid color? Gotta be some way to make those divisions more clear.

Which regions are you having trouble seeing?

In talking with iancanton, in order to bring the capitals into play more, how about if we lower the starting neutral to 4 instead of 5??? Anyone opposed to the idea? Or should we leave it at 5?

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri May 03, 2013 4:17 pm
by Buffaloed
Loving this map - playing it dubs, trips and quads and it's excellent for team play. Most maps are too small for a good quads game - this one is perfect.

Regarding the comments on bonuses - I wouldn't change anything for now, as the bonuses seem to work well. Keep it at 1 for 3, as there is a LOT of territory to cover. Keep the capitols at 5 as you really have to want one to take it. There are definitely two approaches - some players ignore them and just try to acquire territory. I prefer to take them and get the state & capitol bonuses, so I've taken every one I can. That's the beauty of this map, as it supports multiple strategies at the same time, as opposed to some of the smaller maps that only have one way to win.

Currently playing it with fog, trench, flat or no spoils. I think I like no spoils best.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri May 03, 2013 8:46 pm
by AlbroShlo
Albert Lee can attack Sioux City and I don't think it should be able to.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri May 03, 2013 9:09 pm
by isaiah40
AlbroShlo wrote:Albert Lee can attack Sioux City and I don't think it should be able to.

It's included in the next update.