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Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri Nov 29, 2013 10:16 pm
by isaiah40
Orange-Idaho-Dog wrote:I'm sure it's been noted somewhere already, but the numbers need to be re-centered. With the bonus issue I'm sure this falls low on the priority list, it's just my OCD bothering me when I look at this map. :lol:

If you are meaning the numbers when you have less than 3 digits (2 with the color code turned on) then no they are that way on purpose. I had the 3 digit numbers centered in the ovals because in most places the numbers are on top of the interstates, I did it this way on purpose.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sat Nov 30, 2013 1:45 am
by Orange-Idaho-Dog
Oh, alright. It just looks weird with single digits is all.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sun Dec 15, 2013 2:13 am
by luxCRUSADER
I am so LOVING this map :D
God bless you Isaiah :)
Wonderful job !

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sun Dec 15, 2013 9:16 pm
by Vlademir
Playing in http://www.conquerclub.com/game.php?game=13568629.
Noticing that we're only getting the +1 bonus for the first pair of State Capitals.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sun Dec 15, 2013 11:02 pm
by Gilligan
Vlademir wrote:Playing in http://www.conquerclub.com/game.php?game=13568629.
Noticing that we're only getting the +1 bonus for the first pair of State Capitals.


2013-12-15 14:47:54 - Vlademir received 2 troops for holding State Capitals

?

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Mon Dec 16, 2013 10:16 am
by isaiah40
Gilligan wrote:
Vlademir wrote:Playing in http://www.conquerclub.com/game.php?game=13568629.
Noticing that we're only getting the +1 bonus for the first pair of State Capitals.


2013-12-15 14:47:54 - Vlademir received 2 troops for holding State Capitals

?

Gilly, you missed this:
2013-12-15 15:08:19 - Pershing received 2 troops for holding Arkansas (AR)
2013-12-15 15:08:19 - Pershing received 3 troops for holding Oklahoma (OK)
2013-12-15 15:08:19 - Pershing received 1 troops for holding State Capitals
2013-12-15 15:08:19 - Pershing received 2 troops for holding Capitals on Route 35
2013-12-15 15:08:19 - Pershing received 2 troops for holding Capitals on Route 40

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Mon Dec 16, 2013 3:58 pm
by Vlademir
isaiah40 wrote:
Gilligan wrote:
Vlademir wrote:Playing in http://www.conquerclub.com/game.php?game=13568629.
Noticing that we're only getting the +1 bonus for the first pair of State Capitals.


2013-12-15 14:47:54 - Vlademir received 2 troops for holding State Capitals

?

Gilly, you missed this:
2013-12-15 15:08:19 - Pershing received 2 troops for holding Arkansas (AR)
2013-12-15 15:08:19 - Pershing received 3 troops for holding Oklahoma (OK)
2013-12-15 15:08:19 - Pershing received 1 troops for holding State Capitals
2013-12-15 15:08:19 - Pershing received 2 troops for holding Capitals on Route 35
2013-12-15 15:08:19 - Pershing received 2 troops for holding Capitals on Route 40


My bad, I was following what was showing in the Statistics section - that's only reporting 1, but I now that the actual received is correct.
Regarding Pershing - he just took his 4th State Capital, so he'll get 2 next turn.

Thanks for clearing it up - only a cosmetic flaw.

Vlad

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sat Dec 21, 2013 6:44 am
by thenobodies80
Anything else to do?
Everyone happy with this one as it is now?

Nobodies

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Thu Dec 26, 2013 11:59 pm
by hopalong
its great to have another large map, especially one of such a high caliber - congrats!

in game log, could the state be added after the city? as someone who is USA-geographically challenged, it takes quite some time to find which cities were lost.

thnx for the consideration.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri Dec 27, 2013 12:21 am
by Gilligan
hopalong wrote:its great to have another large map, especially one of such a high caliber - congrats!

in game log, could the state be added after the city? as someone who is USA-geographically challenged, it takes quite some time to find which cities were lost.

thnx for the consideration.


Yes, I have considered this and have not had the time to do such a big update. I can probably do this next week.

In the meantime you can use map indicators or built in bob :)

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri Dec 27, 2013 3:13 pm
by hopalong
Gilligan wrote:
hopalong wrote: in game log, could the state be added after the city? as someone who is USA-geographically challenged, it takes quite some time to find which cities were lost.


Yes, I have considered this and have not had the time to do such a big update. I can probably do this next week.

In the meantime you can use map indicators or built in bob :)


i luv it when great minds think alike!

i have never used map indicators, so i will try that out. i did think of bob, though it somehow seems easier (especially if it was just 1 or 2 regions taken), for me to refer to the game log, see the state, and keep scrolling up ... i think i know where most of the states are.

sounds like you are really close to putting this one to bed - congrats!

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Thu Jan 02, 2014 1:14 pm
by Gilligan
update with state names in territory titles.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri Jan 10, 2014 11:29 am
by Gilligan
Minor update when I misspelled Winemucca

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Mon Jan 27, 2014 8:53 pm
by ipwnboys
Hi - I'm playing a game right now with a number of neutral territories, and the white numbers are almost completely unreadable on the light yellow backgrounds... is there anything that could be done to bump up the contrast? Game number is 13922557, if you'd like to take a look!

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Mon Jan 27, 2014 9:02 pm
by Gilligan
ipwnboys wrote:Hi - I'm playing a game right now with a number of neutral territories, and the white numbers are almost completely unreadable on the light yellow backgrounds... is there anything that could be done to bump up the contrast? Game number is 13922557, if you'd like to take a look!


If you turn on the panels, you can change the contrast...other than that, it's the first I've heard of this issue.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Mon Jan 27, 2014 9:21 pm
by ipwnboys
I tried changing the circle whiteness, or making the map more transparent, but neither made it easier. I'm mostly having trouble differentiating 2s/3s/5s.

If you'd like to take a look, the game is at http://www.conquerclub.com/game.php?game=13922557, but if it's only me who's having trouble maybe I just need to go to the eye doctor :) Thanks for responding!

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri Feb 14, 2014 3:59 pm
by therustyslab
LOVE this map. it is a better large map than world 2.1

Ive played many many games on it and this is the first time this has come up. Im in a game now and its important for me to know if Frankfort KY can attack Louisville KY. Kinda hard to tell

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Fri Feb 14, 2014 5:58 pm
by isaiah40
ipwnboys wrote:I tried changing the circle whiteness, or making the map more transparent, but neither made it easier. I'm mostly having trouble differentiating 2s/3s/5s.

If you'd like to take a look, the game is at http://www.conquerclub.com/game.php?game=13922557, but if it's only me who's having trouble maybe I just need to go to the eye doctor :) Thanks for responding!

Sorry just saw this now. I think it's your old eyes! :lol: Really, you're the first person to mention this.
therustyslab wrote:LOVE this map. it is a better large map than world 2.1

Ive played many many games on it and this is the first time this has come up. Im in a game now and its important for me to know if Frankfort KY can attack Louisville KY. Kinda hard to tell

The star and oval are a little close together, but no they don't attack each other.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sun Feb 16, 2014 7:50 pm
by therustyslab
They're touching

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sun Feb 16, 2014 8:06 pm
by Gilligan
therustyslab wrote:They're touching


Touching circles do not indicate borders, the dots and highway indicators do

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Tue Feb 25, 2014 11:08 pm
by random21
i dont think this map is beta any more.

lets get 'm into the wars!

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Sat Mar 01, 2014 4:21 pm
by Whatsausage
I liked the design of the map and the capital dynamic.

I didn't like how it is sometimes unclear as the what borders something else; I understand it is highways or other dotted lines, but I also keep wanting to think if the bubbles are touching then the territories should too.

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Mon Mar 03, 2014 12:00 am
by Overdsky
luxCRUSADER wrote:I am so LOVING this map :D
God bless you Isaiah :)
Wonderful job !


The same of LUX....i really fall in love with your map...a 8 players map with awsome fun.

The capital were the thing id like the most..the bonus holding state and capital bonus are a good part for loving your map.
I see that many players had problem with bubble touching ??? i havent ...no problem to understand where i can attack ...Its a map that i can plan a good strats and analyse the other players options.

2 things i would like : ((( or i havent appreciate )
- 1 more airport with a different color.i understand that alaska and hawai are far from the main country,so adding another would be strange, i know.
- in rocky mountains only the 25 INTERSTATE can connect NE,SD,ND district.....maybe there is no highway that connect them for real,but there is few acces route to reach those districts/state if you came from south.

hope my english is clear :-(

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Mon Mar 03, 2014 3:00 pm
by Whatsausage
Overdsky wrote:
luxCRUSADER wrote:I am so LOVING this map :D
God bless you Isaiah :)
Wonderful job !


The same of LUX....i really fall in love with your map...a 8 players map with awsome fun.

The capital were the thing id like the most..the bonus holding state and capital bonus are a good part for loving your map.
I see that many players had problem with bubble touching ??? i havent ...no problem to understand where i can attack ...Its a map that i can plan a good strats and analyse the other players options.

2 things i would like : ((( or i havent appreciate )
- 1 more airport with a different color.i understand that alaska and hawai are far from the main country,so adding another would be strange, i know.
- in rocky mountains only the 25 INTERSTATE can connect NE,SD,ND district.....maybe there is no highway that connect them for real,but there is few acces route to reach those districts/state if you came from south.

hope my english is clear :-(


Well there is interstate 29 that could be added, but it would only connect Sioux Falls to Sioux City to Omaha. Maybe he could change Aberdeen to Watertown and Devils Lake to Grand Forks and then have it run the rest of the way up. Of course that would change the balance in there, giving ND another border. (Not that anyone is going to hole up in ND and expect to really benefit from just the single border in the long run ;) )

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

PostPosted: Wed Mar 05, 2014 11:14 am
by esiemer
I LOVE this map and have been playing the Beta and having a good time. I have only read about half of this thread, so I'm sorry if these have been addressed, but a few comments:

1- I live in Hawaii, so when we say "Waimea" out here the first thing most Hawaiians think of is Waimea bay surf spot on Oahu. The second thing we think of is Waimea cowboy town on the Big Island. The third thing we think of is Waimea canyon on Kauai. Nobody really thinks of Waimea town on Kauai. I would humbly suggest you use Lihue for Kauai, as it fits your Hawaiian town theme better (it is a port town with an old harbor just like Honolulu, Hilo and Lahaina).

2- Lahaina's troop oval isn't placed where the town actually is, but I can understand not wanting to move it west as it would cover too much of the smaller islands of Molokai and Lanai. No big deal, just being nitpicky.

3- I kind of liked the interstate bonuses. I know they seem to have been replace with the +2 for every 2 capitals, and that makes perfect sense to me. I was just wondering if we could also have another bonus for holding the whole interstate in each region. For example, a +4 for holding I20 in the Southeast. Or a +1 for holding I25 in the Southwest. This is just a spitball/brainstorm idea, I agree that the map currently works with the Interstate bonuses as they are now, the regional Interstate bonuses would be sort of an homage to the old regional maps (which pale in comparison to this one, btw).

GOOD WORK!
ALOHA,
e