Page 6 of 13

Re: New Jersey [12.17.2011, p9]

PostPosted: Mon Dec 19, 2011 5:58 am
by chaos32679
how bout a stadium up there in place of the devils logo (which i hated also).

giants, jets, nets, devils - stadium or arena would cover all them...

Re: New Jersey [12.17.2011, p9]

PostPosted: Tue Dec 27, 2011 2:31 pm
by Tisha
:-^ :-^ :-^

people (c****) aren't responding to my Copyright emails. Will make my own letters.
anything else?

might get some more posts if we were in the recycling box still.

Re: New Jersey [12.17.2011, p9]

PostPosted: Tue Dec 27, 2011 2:34 pm
by natty dread
Those two douchebags in the corner look a bit pixelated.

Re: New Jersey [12.17.2011, p9]

PostPosted: Tue Dec 27, 2011 2:40 pm
by isaiah40
Just a couple of nit picks - which are just personal - could you move the mini-map over to the left, and move the interstate sign to the left of the interstate, and then you can move the "+1 Autodeploy on Trenton" under Trenton so that it reads "Trenton +1 Autodeploy". Concerning the suggestion of a stadium up where the Devils logo is, I really don't think you need anything up there.

Re: New Jersey [12.17.2011, p9]

PostPosted: Tue Dec 27, 2011 2:42 pm
by Tisha
isaiah40 wrote:Just a couple of nit picks - which are just personal - could you move the mini-map over to the left, and move the interstate sign to the left of the interstate, and then you can move the "+1 Autodeploy on Trenton" under Trenton so that it reads "Trenton +1 Autodeploy". Concerning the suggestion of a stadium up where the Devils logo is, I really don't think you need anything up there.

someone suggested I don't need the green part of the sign, what do you think?

Re: New Jersey [12.17.2011, p9]

PostPosted: Tue Dec 27, 2011 2:51 pm
by isaiah40
[MOVED BACK]

Tisha wrote:
isaiah40 wrote:Just a couple of nit picks - which are just personal - could you move the mini-map over to the left, and move the interstate sign to the left of the interstate, and then you can move the "+1 Autodeploy on Trenton" under Trenton so that it reads "Trenton +1 Autodeploy". Concerning the suggestion of a stadium up where the Devils logo is, I really don't think you need anything up there.

someone suggested I don't need the green part of the sign, what do you think?

I think it is up to you. You can do it either way IMHO, nothing that will stop this from moving forward.

Re: New Jersey [12.17.2011, p9]

PostPosted: Tue Dec 27, 2011 4:21 pm
by ironsij0287
Its been a while since I've looked at this map. Looks really good.

Re: New Jersey [12.17.2011, p9]

PostPosted: Thu Dec 29, 2011 12:19 am
by lostatlimbo
Haha! I was joking about the Devils, but its awesome that you actually added it (even if it has to go).

Maybe instead, you can put a -13 troop bonus on Newark, to represent Ilya Kovalchuk's defensive liability.

Looks pretty good overall. I agree you could lose the green part of the sign.

Re: New Jersey [12.17.2011, p9]

PostPosted: Fri Jan 20, 2012 9:50 am
by thenobodies80
Bringing the discussion back on gameplay, how many neutrals, apart the 3 obvious trenton, ship and interstate, do you have planned for this map?
Atlantic City should be managed in some way to not give an advantage to a player due a lucky drop and on the opposite Dalware River number of regions should be probalby reduced, it's a large bonus in the middle that mostly it's not a good thing. Anyway I'll give you more inputs as soon as I know where your starting neutrals are. ;)
Btw sorry if you have them in the first post and I totally missed them.

Re: New Jersey [12.17.2011, p9]

PostPosted: Sun Jan 29, 2012 2:46 pm
by chaos32679
thenobodies80 wrote:Bringing the discussion back on gameplay, how many neutrals, apart the 3 obvious trenton, ship and interstate, do you have planned for this map?
Atlantic City should be managed in some way to not give an advantage to a player due a lucky drop and on the opposite Dalware River number of regions should be probalby reduced, it's a large bonus in the middle that mostly it's not a good thing. Anyway I'll give you more inputs as soon as I know where your starting neutrals are. ;)
Btw sorry if you have them in the first post and I totally missed them.



Starting neutrals will be Atlantic City, Trenton, and then the two passages (killer neutrals). thoughts?

Re: New Jersey [12.17.2011, p9]

PostPosted: Thu Feb 02, 2012 4:20 pm
by chaos32679
*** UPDATE ***

removed img from upper right
removed interstate sign from left hand side
moved auto deploy text from key area and put it next to region (trenton)
new font/img for map title (New Jersey)
changed look of trees (near pine barrens)

anything else holding this up?

Click image to enlarge.
image

Re: New Jersey [UPDATE, 02.02.2012, p10]

PostPosted: Thu Feb 02, 2012 8:32 pm
by thechuck51
I really can't wait for this map to come online so i can run a huge 256 player tournament based on Nj state wrestling tournament

Re: New Jersey [UPDATE, 02.02.2012, p10]

PostPosted: Fri Feb 03, 2012 11:07 am
by chaos32679
thechuck51 wrote:I really can't wait for this map to come online so i can run a huge 256 player tournament based on Nj state wrestling tournament


LOL, guess that means you approve?

Re: New Jersey [UPDATE, 02.02.2012, p10]

PostPosted: Sun Feb 05, 2012 8:01 am
by Flapcake
I kind of liked the interstate sign, it gave something visiual.

The bridges looks like boat jettys (correct spelled ?) they dont look like they connect anything.

I still think the cow should be a Jersey cow :)

But overall Im happy that you stayd with the current appearance, looks nice

Re: New Jersey [12.17.2011, p9]

PostPosted: Sun Feb 05, 2012 10:10 am
by thenobodies80
chaos32679 wrote:
thenobodies80 wrote:Bringing the discussion back on gameplay, how many neutrals, apart the 3 obvious trenton, ship and interstate, do you have planned for this map?
Atlantic City should be managed in some way to not give an advantage to a player due a lucky drop and on the opposite Dalware River number of regions should be probalby reduced, it's a large bonus in the middle that mostly it's not a good thing. Anyway I'll give you more inputs as soon as I know where your starting neutrals are. ;)
Btw sorry if you have them in the first post and I totally missed them.



Starting neutrals will be Atlantic City, Trenton, and then the two passages (killer neutrals). thoughts?


Ok, in this case my first idea doesn't work. I was going to suggest you to merge camden with cherry hill and burlington with pine barrens. The issue doing this is that you come out with 38 regions at the start = 12 territories in 2 and 3 players games. Considering that is something not good, in this case I would suggest you to reduce the number of regions in the delaware zone anyway, but merge ONLY two regions to have this zone composed of a total of 6 regions instead of 7. So you could merge OR camden with cherry hill OR burlington with pine barrens. It will help to make that zone more holdable. ;)

How many neutrals will have trenton and atlantic city at the start? 3, 4 troops ?

Re: New Jersey [UPDATE, 02.02.2012, p10]

PostPosted: Sun Feb 05, 2012 4:41 pm
by chaos32679
I was thinking 3's for AC and Trenton, and maybe 2's for the killer neutrals.

as for merging, i'd rather keep camden and cherry hill. what if they were extended and glassboro went away? idk, i kinda like that its not an easy region to hold, if you can get it, you'll definitely be earning that +6 bonus.

I'll talk to my partner in crime, see what she thinks...

Re: New Jersey [UPDATE, 02.02.2012, p10]

PostPosted: Sun Feb 05, 2012 4:54 pm
by thenobodies80
I'm fine with extend them and get rid of glassboro. I agree that is worth the 6 troops, but I'm worried that as it is now it will be a no man land. The "if you can get it" is my real concern ;)

Re: New Jersey [UPDATE, 02.02.2012, p10]

PostPosted: Tue Feb 21, 2012 12:18 pm
by chaos32679
*** UPDATE ***

Camden and Cherry Hill extended, Glassboro removed...

Click image to enlarge.
image

Re: New Jersey [UPDATE, 02.21.2012, p10]

PostPosted: Fri Feb 24, 2012 12:36 pm
by isaiah40
Onward and upward we go!!
Image

Re: New Jersey [UPDATE, 02.21.2012, p10]

PostPosted: Fri Feb 24, 2012 12:52 pm
by Gillipig
The white/grey area on the birds head looks very strange. It took ages before I saw that little beak underneath it. Nice coloured bird though :).

Re: New Jersey [UPDATE, 02.21.2012, p10]

PostPosted: Sat Mar 03, 2012 1:35 am
by RedBaron0
Well-well-well Jersey seems to be taking over everything... isn't it? Damn you Snooki! LOL

alright, your bridge isn't a bridge.... its a dock. I think it'll be alright as long as no one else protests and that you label it as such somewhere. Putting a "bridge" by the word bridge along the bottom will likely solve this.

The rivers don't have the same oceanic whitish outline. I understand they aren't as wide and they'll just make the rivers whiter. It just seems a little off. I'd think putting a similar outline on the sides of the river would help, but at a smaller width.

The pine trees while nice look a little todd to me being able to see the trunk all the way to the top, they'd be better with the green covering that area over.

Add an impassible legend, we know right now that rivers are impassible, but it isn't mentioned if the trees or mountains are impassible.

The playable surface could use a bit of texture, something subtle and theme appropriate.

Connectors to the tugboat... eh try a few different things there, dotted/dashed lines

Re: New Jersey [UPDATE, 02.21.2012, p10]

PostPosted: Sat Mar 03, 2012 2:50 am
by Flapcake
RedBaron0 wrote:
alright, your bridge isn't a bridge.... its a dock. I think it'll be alright as long as no one else protests and that you label it as such somewhere. Putting a "bridge" by the word bridge along the bottom will likely solve this.


It has been mentioned further back in the thread whit out any respond.

Re: New Jersey [UPDATE, 02.21.2012, p10]

PostPosted: Sat Mar 03, 2012 3:38 am
by Bruceswar
I bet if you run a color blind test you will not pass it with the current colors.

Re: New Jersey [UPDATE, 02.21.2012, p10]

PostPosted: Sat Mar 03, 2012 4:54 am
by natty dread
Bruceswar wrote:I bet if you run a color blind test you will not pass it with the current colors.


I did and they look fine to me. No two areas that are next to each other are similar, and there's a minimap so I don't see any problem.

However, the colours seem a tad bit dark to me. Maybe the whole playable area could be lightened up by 10% or so.

RedBaron0 wrote:The playable surface could use a bit of texture, something subtle and theme appropriate.


Agreed. It looks weird when the non-playable area has texture but playable area doesn't. I'd also add some texture to the sea.

Re: New Jersey [UPDATE, 02.21.2012, p10]

PostPosted: Sat Mar 17, 2012 6:32 pm
by laughingcavalier
It looks good to me.
I like the slightly twee themes of the graphics - feels like I am on a 1950s holiday.
If you are considering more changes, Natty's suggestions about lightening up or adding texture seem to be a good way to go.
I was a bit confused about the tugboat, did not realise it was a connection until I read about it - is there a way to make the connecting line a bit more obvious?