1982 [Quenched]

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Re: 1982 Falklands War [7/10] Version 4.

Postby Flapcake on Fri Oct 07, 2011 12:19 pm

Anohter cool from Koontz :D

My comment, the subs look wird placed, I know they are obstacles. I dont know if ther was any subs that participated in the Falklands war ? I think they would look More natrual if they was aling with the fleet, maby deep-water bombs could replace them for obstacles ?
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Re: 1982 Falklands War [7/10] Version 4.

Postby koontz1973 on Fri Oct 07, 2011 12:27 pm

Flapcake wrote:Anohter cool from Koontz :D

My comment, the subs look wird placed, I know they are obstacles. I dont know if ther was any subs that participated in the Falklands war ? I think they would look More natrual if they was aling with the fleet, maby deep-water bombs could replace them for obstacles ?


Thanks Flap. Subs where used. One of the biggest loss of lives was when one of the UK subs sunk the Belgrano. I know they look weird at the moment, but they are just in as a way to visualize the impassable. I might make them part of the fleets, but based in each other navies.
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Re: 1982 Falklands War [7/10] Version 4.

Postby isaiah40 on Fri Oct 07, 2011 7:41 pm

Stickied for now. Will get this stamped in a couple.
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Re: 1982 Falklands War [7/10] Version 4.

Postby koontz1973 on Sat Oct 08, 2011 5:42 am

isaiah40 wrote:Stickied for now. Will get this stamped in a couple.

Thanks isaiah, wondering where everyone was. ;)
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Re: 1982 Falklands War [7/10] Version 4.

Postby isaiah40 on Sat Oct 08, 2011 8:53 am

koontz1973 wrote:
isaiah40 wrote:Stickied for now. Will get this stamped in a couple.

Thanks isaiah, wondering where everyone was. ;)


Going around the block in RL! And my block is very big! Like a few million square miles big! :P
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Re: 1982 Falklands War [7/10] Version 4.

Postby koontz1973 on Sun Oct 09, 2011 10:36 am

Version 5.
Click image to enlarge.
image

Few changes to legend and gameplay. Removed the subs as impassables and placed them in the fleets. Added mines to the sea impassables.
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Re: 1982 Falklands War [9/10] Version 5.

Postby thehippo8 on Sun Oct 09, 2011 12:28 pm

Much nicerer!
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Re: 1982 Falklands War [9/10] Version 5.

Postby pamoa on Mon Oct 10, 2011 5:07 am

very nice map

maybe the aircraft scale should be with some arrow drawn on it to be clearer
1 LZ is it attack (taking control) or just bombard
2 enemies
3 +3
4 naval
5 +5
6 land
so the objective of spending so much troops on this scale is to be able to wipe out the map
maybe you should find some way of having unbombardable zone to keep players alive on the map
else you may end with two players stuck in the last 4 levels unable to end the game

may I suggest a more contrasted colour palette
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de gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: 1982 Falklands War [9/10] Version 5.

Postby koontz1973 on Mon Oct 10, 2011 5:25 am

pamoa wrote:very nice map

maybe the aircraft scale should be with some arrow drawn on it to be clearer
1 LZ is it attack (taking control) or just bombard
2 enemies
3 +3
4 naval
5 +5
6 land
so the objective of spending so much troops on this scale is to be able to wipe out the map
maybe you should find some way of having unbombardable zone to keep players alive on the map
else you may end with two players stuck in the last 4 levels unable to end the game

may I suggest a more contrasted colour palette
Image


Thanks for input. Attack the LZs means just that, the others have bombard written as a planes cannot attack and occupy a ship, sink it yes. About the idea of having safe zones, not sure as how can you say a planes cannot fly anywhere. To get to the land forces part, you need to get past 13 neutrals before you can start to spend troops on ground forces. That is a lot to get through. My idea for it was to have some way to break deadlocks as most games will probably not use it. But I see what you mean about the last 4 and not being able to finish the game off. If I make aircraft 2 a +2 bonus and at the bottom where I have space, put in something like all aircraft can shot down other aircraft. That solves that problem.

I like the colours you showed, but is that for the map or the plane strip. If it is for the strip, then it will be done. Thanks for that.

The arrows will go back in. Just trying to find one that suits the map.
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Re: 1982 Falklands War [9/10] Version 5.

Postby danryan on Mon Oct 10, 2011 11:07 am

Argintine should be Argentine, several spots on the map. Very cool concept, I like it.
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Re: 1982 Falklands War [9/10] Version 5.

Postby isaiah40 on Mon Oct 10, 2011 11:44 am

Since you have a clear idea of how you want this to proceed, I think you can have this:
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Re: 1982 Falklands War [9/10] Version 5.

Postby thehippo8 on Mon Oct 10, 2011 12:26 pm

Congrats!
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Re: 1982 Falklands War [9/10] Version 5.

Postby koontz1973 on Mon Oct 10, 2011 1:34 pm

isaiah40 wrote:Since you have a clear idea of how you want this to proceed, I think you can have this:
Image


Thanks isaiah40. Will not let anyone down. Will post the next image tomorrow after work.
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Re: 1982 Falklands War [9/10] Version 5.

Postby pamoa on Tue Oct 11, 2011 4:09 am

koontz1973 wrote:About the idea of having safe zones, not sure as how can you say a planes cannot fly anywhere.
To get to the land forces part, you need to get past 13 neutrals before you can start to spend troops on ground forces.
My idea for it was to have some way to break deadlocks as most games will probably not use it.
...about the last 4 and not being able to finish the game off.
If I make aircraft 2 a +2 bonus and at the bottom where I have space, put in something like all aircraft can shot down other aircraft.
The arrows will go back in. Just trying to find one that suits the map.

I know you cannot be safe from planes
but you have to avoid a potential stalemate
maybe just by saying you can go "down" the scale would be ok
that way one can still come back to the fighter to counter-attack and bombard the last planes

but keep the scale as it is it make sense
if you want to sweep out the ground forces only by planes
you need to spend a lot of resources in it
making you weak on to counter-attack

koontz1973 wrote:I like the colours you showed, but is that for the map or the plane strip. If it is for the strip, then it will be done. Thanks for that.

I meant it for the map
as your zones are not contrasted enough to ensure a good playability

and you have to put a neutral counter on the submarines
as the are reset neutral
de gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: 1982 Falklands War [9/10] Version 5.

Postby koontz1973 on Tue Oct 11, 2011 6:55 am

Thanks pamoa, changed some of the gameplay schematics. Will post the image tonight and then we will see where we go from there.
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Re: 1982 Falklands War [9/10] Version 6.

Postby koontz1973 on Tue Oct 11, 2011 10:46 pm

Version 6
Click image to enlarge.
image


Not much in the way of graphics delt with this time. But some minor changes.

Game play changes.
All planes can shoot down the enemy's planes. This deals with the stalemate problem.
Submarines can not longer attack up to 3 territs away as this negates the ship to ship bombardments. But they are now unable to be attacked from the planes.

Discuss.
Bonus values. Currently there are 15 bonuses on the board. Too many or not enough. What about the values.
Navel forces.
The subs, can they attack further than one?
Can they be attacked by planes?
Bombardment ranges for ships, remove, make longer?
Should ships be able to bombard the coastal areas?
The two British Aircraft carriers. Make these LZ's. This would give the British 4, instead of the 2. But then they start as 3 neutral.
Airforce scale. I added another bonus into the neutrals. Does this give to much power to the airforce (this is consistent with how the airforce works nowadays).
Nuetral vaules for the LZ's and planes are 3/2. Is this to low or to high.
I was thinking of,
aircraft 1 & 2 (stay at 2)
aircraft 3 & 4 (go to a 3 neutral)
aircraft 5 & 6 (go to a 4 neutral)

Graphicaly, leave any changes you want to see made.
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Re: 1982 Falklands War [12/10] Version 6.

Postby ckyrias on Wed Oct 12, 2011 2:48 pm

ok a couple of quick notes.
the colours are too similar i think. also the annotation is a bit confusing but once the areas are more distinguishable then it won't matter really.
also a correction on legend. Hold aircraft 3 - bombard enemy naval forces
ImageImage

Image
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Re: 1982 Falklands War [12/10] Version 6.

Postby koontz1973 on Wed Oct 12, 2011 3:08 pm

ckyrias wrote:ok a couple of quick notes.
the colours are too similar i think. also the annotation is a bit confusing but once the areas are more distinguishable then it won't matter really.
also a correction on legend. Hold aircraft 3 - bombard enemy naval forces


I wanted to hit them in the stomach.
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Re: 1982 Falklands War [12/10] Version 6.

Postby elbitjusticiero on Sat Oct 15, 2011 4:25 pm

Well, I am a lurker too, but if you want comments, here they are: I like this map, and I think it would be very nice that this particular conflict was available for playing on the site. As an Argentinian, I know I would play it for fun, anyway.

About the Belgrano, well, it was an important element in the war, and it should be included along with subs, in my opinion. It could present some kind of strategic advantage when conquered, I think, so it would in some way parallel what happened in reality. But I haven't any specific suggestions about it.

Anyway, I just dropped to say that, yes, I would really like to have a Falklands/Malvinas map to play in CC.

Cheers!
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Re: 1982 Falklands War [12/10] Version 6.

Postby thehippo8 on Sat Oct 15, 2011 7:07 pm

elbitjusticiero wrote:Well, I am a lurker too, but if you want comments, here they are: I like this map, and I think it would be very nice that this particular conflict was available for playing on the site. As an Argentinian, I know I would play it for fun, anyway.

About the Belgrano, well, it was an important element in the war, and it should be included along with subs, in my opinion. It could present some kind of strategic advantage when conquered, I think, so it would in some way parallel what happened in reality. But I haven't any specific suggestions about it.

Anyway, I just dropped to say that, yes, I would really like to have a Falklands/Malvinas map to play in CC.

Cheers!


Yes, a truly sad loss which accounted for almost half the losses of life in the war itself.

Click image to enlarge.
image
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Re: 1982 Falklands War [12/10] Version 6.

Postby koontz1973 on Sat Oct 15, 2011 11:51 pm

Falklands/Malvinas, am going to put the Malvinas onto of the 1982 but have been looking for what the Argentinian called the war. Expect me to PM you and will get the Belgrano in. Might give it a seperate bonus if held with the British sub. Will remove ARA Hercules for the Belgrano.

On its own, no bonus.
With Argentinian - fleet bonus
With British sub - minus 3

Will do the same for the British fleet.
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Re: 1982 Falklands War [12/10] Version 6.

Postby koontz1973 on Sun Oct 16, 2011 2:04 am

Here is the latest one.

Things changed.
Neutral values for the aircraft.
Negative bonuses for the subs.
Landing zone bonus added.
Rules for subs finalised.
Changed land colours. [Which ones work for you, which do not]
Title finalised. Added the Argentine name for the war. Thanks to elbitjusticiero for that.
There are now 17 bonuses and 2 negative bonuses on the board.
Added the Belgrano
Click image to enlarge.
image

Discuss
Colour changes.
Bonus values.
Any more bonuses needed? or taken away?
Would like for the ships to bombard the land territs. Too much or if can do, how far into the land to have it.
Neutral values.

If you want to be notified when a new draft comes along. Let me know and I will PM you.
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Re: 1982 Falklands War [16/10] Version 7.

Postby TaCktiX on Sun Oct 16, 2011 10:08 am

Spelling correction:
- NavAl instead of navEl (unless you want a fleet that is having its crewmembers stare at their belly-buttons all the time, or has an unnatural obsession with citrus fruit)

On another tangent, the mountains look EXTREMELY plain, the woods look a little bit too speckled, like someone spilled a cut-up chia pet on your map, and the overall land texture looks like you took a bas relief or generic bump and applied it to the entire land area. I realize they're all graphical complaints, but hey. ;)
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Re: 1982 Falklands War [16/10] Version 7.

Postby koontz1973 on Sun Oct 16, 2011 10:15 am

TaCktiX wrote:Spelling correction:
- NavAl instead of navEl (unless you want a fleet that is having its crewmembers stare at their belly-buttons all the time, or has an unnatural obsession with citrus fruit)

On another tangent, the mountains look EXTREMELY plain, the woods look a little bit too speckled, like someone spilled a cut-up chia pet on your map, and the overall land texture looks like you took a bas relief or generic bump and applied it to the entire land area. I realize they're all graphical complaints, but hey. ;)

All points noted. Not to worried about the mountains yet as they are going to be like the trees from RD map. Always changing them, never satisfying everyone. What the hell is chia pet? and how did they get into my forests. The texture was less noticeable with the old colours, now they have been changed, it will need to be looked at. Spelling will correct next version. No comments on the gameplay section apart from spelling. :-s
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Re: 1982 Falklands War [16/10] Version 7.

Postby Gypsys Kiss on Sun Oct 16, 2011 4:30 pm

I like this and look forward to playing it....



Interesting fact....did you know that HMS Sheffield and ARA Hercules were sisters and were built along side each other.
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