Flapcake wrote:Anohter cool from Koontz
My comment, the subs look wird placed, I know they are obstacles. I dont know if ther was any subs that participated in the Falklands war ? I think they would look More natrual if they was aling with the fleet, maby deep-water bombs could replace them for obstacles ?
koontz1973 wrote:isaiah40 wrote:Stickied for now. Will get this stamped in a couple.
Thanks isaiah, wondering where everyone was.
pamoa wrote:very nice map
maybe the aircraft scale should be with some arrow drawn on it to be clearer
1 LZ is it attack (taking control) or just bombard
so the objective of spending so much troops on this scale is to be able to wipe out the map
maybe you should find some way of having unbombardable zone to keep players alive on the map
else you may end with two players stuck in the last 4 levels unable to end the game
may I suggest a more contrasted colour palette
isaiah40 wrote:Since you have a clear idea of how you want this to proceed, I think you can have this:
koontz1973 wrote:About the idea of having safe zones, not sure as how can you say a planes cannot fly anywhere.
To get to the land forces part, you need to get past 13 neutrals before you can start to spend troops on ground forces.
My idea for it was to have some way to break deadlocks as most games will probably not use it.
...about the last 4 and not being able to finish the game off.
If I make aircraft 2 a +2 bonus and at the bottom where I have space, put in something like all aircraft can shot down other aircraft.
The arrows will go back in. Just trying to find one that suits the map.
koontz1973 wrote:I like the colours you showed, but is that for the map or the plane strip. If it is for the strip, then it will be done. Thanks for that.
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