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Re: 1982 Falklands War [7/10] Version 4.

Postby Flapcake on Fri Oct 07, 2011 12:19 pm

Anohter cool from Koontz :D

My comment, the subs look wird placed, I know they are obstacles. I dont know if ther was any subs that participated in the Falklands war ? I think they would look More natrual if they was aling with the fleet, maby deep-water bombs could replace them for obstacles ?
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Re: 1982 Falklands War [7/10] Version 4.

Postby koontz1973 on Fri Oct 07, 2011 12:27 pm

Flapcake wrote:Anohter cool from Koontz :D

My comment, the subs look wird placed, I know they are obstacles. I dont know if ther was any subs that participated in the Falklands war ? I think they would look More natrual if they was aling with the fleet, maby deep-water bombs could replace them for obstacles ?


Thanks Flap. Subs where used. One of the biggest loss of lives was when one of the UK subs sunk the Belgrano. I know they look weird at the moment, but they are just in as a way to visualize the impassable. I might make them part of the fleets, but based in each other navies.
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Re: 1982 Falklands War [7/10] Version 4.

Postby isaiah40 on Fri Oct 07, 2011 7:41 pm

Stickied for now. Will get this stamped in a couple.
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Re: 1982 Falklands War [7/10] Version 4.

Postby koontz1973 on Sat Oct 08, 2011 5:42 am

isaiah40 wrote:Stickied for now. Will get this stamped in a couple.

Thanks isaiah, wondering where everyone was. ;)
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Re: 1982 Falklands War [7/10] Version 4.

Postby isaiah40 on Sat Oct 08, 2011 8:53 am

koontz1973 wrote:
isaiah40 wrote:Stickied for now. Will get this stamped in a couple.

Thanks isaiah, wondering where everyone was. ;)


Going around the block in RL! And my block is very big! Like a few million square miles big! :P
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Re: 1982 Falklands War [7/10] Version 4.

Postby koontz1973 on Sun Oct 09, 2011 10:36 am

Version 5.
Click image to enlarge.
image

Few changes to legend and gameplay. Removed the subs as impassables and placed them in the fleets. Added mines to the sea impassables.
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Re: 1982 Falklands War [9/10] Version 5.

Postby thehippo8 on Sun Oct 09, 2011 12:28 pm

Much nicerer!
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Re: 1982 Falklands War [9/10] Version 5.

Postby pamoa on Mon Oct 10, 2011 5:07 am

very nice map

maybe the aircraft scale should be with some arrow drawn on it to be clearer
1 LZ is it attack (taking control) or just bombard
2 enemies
3 +3
4 naval
5 +5
6 land
so the objective of spending so much troops on this scale is to be able to wipe out the map
maybe you should find some way of having unbombardable zone to keep players alive on the map
else you may end with two players stuck in the last 4 levels unable to end the game

may I suggest a more contrasted colour palette
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Re: 1982 Falklands War [9/10] Version 5.

Postby koontz1973 on Mon Oct 10, 2011 5:25 am

pamoa wrote:very nice map

maybe the aircraft scale should be with some arrow drawn on it to be clearer
1 LZ is it attack (taking control) or just bombard
2 enemies
3 +3
4 naval
5 +5
6 land
so the objective of spending so much troops on this scale is to be able to wipe out the map
maybe you should find some way of having unbombardable zone to keep players alive on the map
else you may end with two players stuck in the last 4 levels unable to end the game

may I suggest a more contrasted colour palette
Image


Thanks for input. Attack the LZs means just that, the others have bombard written as a planes cannot attack and occupy a ship, sink it yes. About the idea of having safe zones, not sure as how can you say a planes cannot fly anywhere. To get to the land forces part, you need to get past 13 neutrals before you can start to spend troops on ground forces. That is a lot to get through. My idea for it was to have some way to break deadlocks as most games will probably not use it. But I see what you mean about the last 4 and not being able to finish the game off. If I make aircraft 2 a +2 bonus and at the bottom where I have space, put in something like all aircraft can shot down other aircraft. That solves that problem.

I like the colours you showed, but is that for the map or the plane strip. If it is for the strip, then it will be done. Thanks for that.

The arrows will go back in. Just trying to find one that suits the map.
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Re: 1982 Falklands War [9/10] Version 5.

Postby danryan on Mon Oct 10, 2011 11:07 am

Argintine should be Argentine, several spots on the map. Very cool concept, I like it.
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Re: 1982 Falklands War [9/10] Version 5.

Postby isaiah40 on Mon Oct 10, 2011 11:44 am

Since you have a clear idea of how you want this to proceed, I think you can have this:
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Re: 1982 Falklands War [9/10] Version 5.

Postby thehippo8 on Mon Oct 10, 2011 12:26 pm

Congrats!
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Re: 1982 Falklands War [9/10] Version 5.

Postby koontz1973 on Mon Oct 10, 2011 1:34 pm

isaiah40 wrote:Since you have a clear idea of how you want this to proceed, I think you can have this:
Image


Thanks isaiah40. Will not let anyone down. Will post the next image tomorrow after work.
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Re: 1982 Falklands War [9/10] Version 5.

Postby pamoa on Tue Oct 11, 2011 4:09 am

koontz1973 wrote:About the idea of having safe zones, not sure as how can you say a planes cannot fly anywhere.
To get to the land forces part, you need to get past 13 neutrals before you can start to spend troops on ground forces.
My idea for it was to have some way to break deadlocks as most games will probably not use it.
...about the last 4 and not being able to finish the game off.
If I make aircraft 2 a +2 bonus and at the bottom where I have space, put in something like all aircraft can shot down other aircraft.
The arrows will go back in. Just trying to find one that suits the map.

I know you cannot be safe from planes
but you have to avoid a potential stalemate
maybe just by saying you can go "down" the scale would be ok
that way one can still come back to the fighter to counter-attack and bombard the last planes

but keep the scale as it is it make sense
if you want to sweep out the ground forces only by planes
you need to spend a lot of resources in it
making you weak on to counter-attack

koontz1973 wrote:I like the colours you showed, but is that for the map or the plane strip. If it is for the strip, then it will be done. Thanks for that.

I meant it for the map
as your zones are not contrasted enough to ensure a good playability

and you have to put a neutral counter on the submarines
as the are reset neutral
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Re: 1982 Falklands War [9/10] Version 5.

Postby koontz1973 on Tue Oct 11, 2011 6:55 am

Thanks pamoa, changed some of the gameplay schematics. Will post the image tonight and then we will see where we go from there.
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