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Re: 1982 Falklands War [16/10] Version 7.

Postby Flapcake on Mon Oct 17, 2011 7:57 am

koontz1973 wrote:Version 8.
Click image to enlarge.
image

Changed the spelling.
Moved the two sister ships together. Thanks Gypsys Kiss
Changed the mountain. Looks pretty good now.
Changed the trees. Again, I like the look now.
Legend work.

Ideas on texture for the land now as that is the next big thing to work on. Not getting the results I want so any ideas on how it should look?


You could make it like a operation battle board Image
or like a satelitefoto, just with color different teritories Image
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Re: 1982 Falklands War [17/10] Version 8.

Postby koontz1973 on Mon Oct 17, 2011 10:11 am

I tried the operational board when I developed Invasion UK (1948), but never managed to pull it off to my liking, hence why I never posted it. But the gameplay is all sorted so will get back to that as soon as I have finished this one. Right now, the texture is more like a topographical map, which is not what I want and does not fit into the image I have in my head. The colours look OK now but I need to find a texture that conveys the barren ruggedness of the islands.
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Re: 1982 Falklands War [17/10] Version 8.

Postby Flapcake on Mon Oct 17, 2011 11:05 am

I think you should do it as one sees countryside, seen from the air to make it more natural, the Falklands are a hills with grass, gravel, stones and small mountains (what i can see on pictures, have never been there ;) ) As you've made it now it looks very flat, even with the texture, if you bring the land up from the water it migth give something
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Re: 1982 Falklands War [17/10] Version 8.

Postby koontz1973 on Mon Oct 17, 2011 11:52 am

I had that look at the beginning, but a few guys wanted the mosaic look so changed it. It is a very green land that is very cold and wet. Will play with it some more and hope to have something more concrete later in the week.
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Re: 1982 Falklands War [17/10] Version 8.

Postby thehippo8 on Mon Oct 17, 2011 3:09 pm

You know, I reckon the problem is with the lines. They look a little "drawn on". Whilst that may be what you wanted, I feel it may be sistracting you. Maybe play with smoothing the edges of the lines into the territory or something? I am still learning my graphics programme so please don't hit me if I am asking too much!!
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Re: 1982 Falklands War [17/10] Version 8.

Postby koontz1973 on Tue Oct 18, 2011 2:44 pm

thehippo8 wrote:You know, I reckon the problem is with the lines. They look a little "drawn on". Whilst that may be what you wanted, I feel it may be sistracting you. Maybe play with smoothing the edges of the lines into the territory or something? I am still learning my graphics programme so please don't hit me if I am asking too much!!

The lines where drawn on and still are. It fitted the earlier version but not this one. Will get round to doing that. Finally found a look that I am happy with.
Version 9.
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Re: 1982 Falklands War [18/10] V9. P1/4

Postby Flapcake on Tue Oct 18, 2011 7:18 pm

That looks much better, I think the colors reflect realaty more, as the colors of the island are from grass and gravel/dirt.
Nice what you done with the structure of the land, hang on to that :mrgreen:
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Re: 1982 Falklands War [18/10] V9. P1/4

Postby DiM on Tue Oct 18, 2011 7:27 pm

the arrows are top notch. they're awesome :mrgreen:
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: 1982 Falklands War [18/10] V9. P1/4

Postby thehippo8 on Tue Oct 18, 2011 7:36 pm

Flapcake wrote:That looks much better, I think the colors reflect realaty more, as the colors of the island are from grass and gravel/dirt.
Nice what you done with the structure of the land, hang on to that :mrgreen:


Agreed ... looking good!
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Re: 1982 Falklands War [18/10] V9. P1/4

Postby koontz1973 on Tue Oct 18, 2011 10:36 pm

DiM wrote:the arrows are top notch. they're awesome :mrgreen:

That is because they are yours silly. Surprised you did not recognise them. ;)

But they will be changed.
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Re: 1982 Falklands War [18/10] V9. P1/4

Postby DiM on Wed Oct 19, 2011 8:52 am

koontz1973 wrote:
DiM wrote:the arrows are top notch. they're awesome :mrgreen:

That is because they are yours silly. Surprised you did not recognise them. ;)

But they will be changed.



i knew they're mine, that's why i said they're awesome :lol:
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: 1982 Falklands War [18/10] V9. P1/4

Postby koontz1973 on Wed Oct 19, 2011 9:49 am

DiM wrote:
koontz1973 wrote:
DiM wrote:the arrows are top notch. they're awesome :mrgreen:

That is because they are yours silly. Surprised you did not recognise them. ;)

But they will be changed.



i knew they're mine, that's why i said they're awesome :lol:

And it is because they are awesome, I put them on this map (even if it is temporary). ;)
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Re: 1982 Falklands War [18/10] V9. P1/4

Postby Flapcake on Wed Oct 19, 2011 10:23 am

koontz1973 wrote:
DiM wrote:
koontz1973 wrote:
DiM wrote:the arrows are top notch. they're awesome :mrgreen:

That is because they are yours silly. Surprised you did not recognise them. ;)

But they will be changed.



i knew they're mine, that's why i said they're awesome :lol:

And it is because they are awesome, I put them on this map (even if it is temporary). ;)


Keep em, ther nice :mrgreen:
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Re: 1982 Falklands War [18/10] V9. P1/4

Postby koontz1973 on Wed Oct 19, 2011 10:30 am

Flapcake wrote:
koontz1973 wrote:
DiM wrote:
koontz1973 wrote:
DiM wrote:the arrows are top notch. they're awesome :mrgreen:

That is because they are yours silly. Surprised you did not recognise them. ;)

But they will be changed.



i knew they're mine, that's why i said they're awesome :lol:

And it is because they are awesome, I put them on this map (even if it is temporary). ;)


Keep em, ther nice :mrgreen:


thay are nice, and DiM did me a grerat favour on the RD map by letting me use them. But now that I have some (very limited) experience, I will redo them to what I need for this map. That is, if the mods don't keep saying things like, pixelated. :roll:
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Re: 1982 Falklands War [18/10] V9. P1/4

Postby elbitjusticiero on Wed Oct 19, 2011 11:49 am

Pst, it's "Belgrano", not "BĆ©lgrano". No accent there.

The map is looking cool, eh?
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Re: 1982 Falklands War [18/10] V9. P1/4

Postby koontz1973 on Wed Oct 19, 2011 12:02 pm

Thanks, will remove it.
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby koontz1973 on Thu Oct 20, 2011 12:25 am

Version 10.
Click image to enlarge.
image

Redid the territ lines to suit the new map.
Removed the accent from Belgrano
New town/LZ symbols

Are there any more game play issues to be resolved? or can I start looking at the graphics more.
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby thehippo8 on Thu Oct 20, 2011 3:28 am

Just a point of taste bu Bn is landlocked ... mayne 1bn5 to HMS Sheffield and 4th 3 to ARA Comodo Segal (delete 4th 1 to ARA Comodo Segal)?
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby Flapcake on Thu Oct 20, 2011 7:32 am

Hey Koontz
I have a comment about gameplay:
Subs, do they start neutral? because in my view, the minus 4 for keep the subs and the fleet is sad position to be in, and if you got the wrong sub from the start, you stand on it to last the troop is buried, with out no chance of ever getting the entire bonus for the fleet. Maby a mini bonus for holding both subs ?
No one wants a enemy sub :mrgreen:
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby koontz1973 on Thu Oct 20, 2011 11:03 am

thehippo8 wrote:Just a point of taste bu Bn is landlocked ... mayne 1bn5 to HMS Sheffield and 4th 3 to ARA Comodo Segal (delete 4th 1 to ARA Comodo Segal)?


The first one, with the British I can and will do. Fits in as that was the original landing site. The second one, I would be hesitant about as you then start in the corner and just move up. I wanted to give the players choices on which direction to go, up, down, or sideways. I have always liked maps that give you multiply directions with multiple ways to attack.
Flapcake wrote:Hey Koontz
I have a comment about gameplay:
Subs, do they start neutral? because in my view, the minus 4 for keep the subs and the fleet is sad position to be in, and if you got the wrong sub from the start, you stand on it to last the troop is buried, with out no chance of ever getting the entire bonus for the fleet. Maby a mini bonus for holding both subs ?
No one wants a enemy sub :mrgreen:

The subs have a huge amount of power. If you get one in the drop (they start as normal) you are immune from the air (the only 2 territs that cannot be bombed by the airforce) and can bombard all of the enemy fleet. The minus bonus is there to counter that fact.

The chance of dropping anywhere near the full bonus of either the fleets is negligible but if you ever find yourself in that predicament then, just do not take the last ship. But I could add a +1 for both subs.
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby Flapcake on Thu Oct 20, 2011 1:16 pm

koontz1973 wrote:
The chance of dropping anywhere near the full bonus of either the fleets is negligible but if you ever find yourself in that predicament then, just do not take the last ship. But I could add a +1 for both subs.


it would be a tedious position yes and you are probably right in that it is 1 to 10000000, but it would be preferable to avoid enemy sub and go after the entire fleet bonus, that's why I thought as a kind of consolation bonus with both subs
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby tokle on Thu Oct 20, 2011 1:26 pm

The idea of being able to bombard the enemy's navel forces brought a smile to my face. :lol:

It's looking good, though. Keep up the good work.
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby koontz1973 on Thu Oct 20, 2011 1:30 pm

Flapcake wrote:
koontz1973 wrote:
The chance of dropping anywhere near the full bonus of either the fleets is negligible but if you ever find yourself in that predicament then, just do not take the last ship. But I could add a +1 for both subs.


it would be a tedious position yes and you are probably right in that it is 1 to 10000000, but it would be preferable to avoid enemy sub and go after the entire fleet bonus, that's why I thought as a kind of consolation bonus with both subs


The new image is done and gave both subs a +2 bonus. The other thing that I came to realize is that if you have the fleet or want the fleet, you have to be more careful with the subs. Sort of makes you think of how to go about getting rid of them. Do you take them early and maybe get a negative bonus or leave a potential enemy in your midst. Should also add another element to the team games.

tokle wrote:The idea of being able to bombard the enemy's navel forces brought a smile to my face. :lol:

And to think I just changed the same spelling. Will post the new image after I fix this. :oops:
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby tokle on Thu Oct 20, 2011 1:33 pm

koontz1973 wrote:
tokle wrote:The idea of being able to bombard the enemy's navel forces brought a smile to my face. :lol:

And to think I just changed the same spelling. Will post the new image after I fix this. :oops:

I like Argentinian navels...
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Re: 1982 Falklands War [18/10] V10. P1/5

Postby koontz1973 on Thu Oct 20, 2011 1:41 pm

Personally I prefer something else, but as this is a family friendly site, I will not post that
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