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1982 [Quenched]

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Re: 1982 [BETA]

Postby deantursx on Thu Jun 28, 2012 5:50 pm

Hey so I've played 3 or 4 1v1 games on 1982, and it seems like every time it was decided immediately. This is of course the case with most maps on CC haha, but I was wondering if it might be a little interesting if more spots were randomly neutral and less held by players? Just a thought.
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Re: 1982 [BETA]

Postby koontz1973 on Thu Jun 28, 2012 11:05 pm

Looked at the xml and noticed tat I have not put a couple of things in tat could help the 1v1 game. Will get that done this weekend. That might help the 1v1 game.
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Re: 1982 [BETA]

Postby isaiah40 on Fri Jun 29, 2012 9:49 am

koontz1973 wrote:Looked at the xml and noticed tat I have not put a couple of things in tat could help the 1v1 game. Will get that done this weekend. That might help the 1v1 game.


Nah leave it alone so I can beat you again!! :lol:

Really what ever will help make things more balanced!!
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Re: 1982 [BETA]

Postby koontz1973 on Fri Jun 29, 2012 10:10 am

What I was looking at is programming start positions with a max of 17. All territs that are not deployed will start as 1 neutral with the current ones staying as they are. This would mean that in 1v1 and 1v1v1 games, all players will start with 15 troops and all games 4players and above will not be affected. The random drop will still be in effect but with an upper limit applied for the small games.

As for beating me, it is still 3/2 in my favour so if you want a rematch, set it up.
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Re: 1982 [BETA]

Postby isaiah40 on Fri Jun 29, 2012 10:13 am

koontz1973 wrote:As for beating me, it is still 3/2 in my favour so if you want a rematch, set it up.

Deal as soon as you make the changes - to see how it plays of course.
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Re: 1982 [BETA]

Postby Swifte on Fri Jun 29, 2012 10:51 am

I've played this map a few times now and I like it, particularly the choice of graphics and the interesting gameplay.

I know there's a note on the map about the 1 deploy per 4 regions, but could there be a note about the minimum of 4 as well? I know it's crowded already.. but that's a fairly unique rule to the map, i keep trying to get people under 16 thinking it's going to do some good and here they come again with 4.
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Re: 1982 [BETA]

Postby koontz1973 on Fri Jun 29, 2012 11:14 am

Will see if I can add it in Swifte. As you said, it is tight but I should be able to get it in somewhere.
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Re: 1982 [BETA]

Postby Jatekos on Sat Jun 30, 2012 5:44 am

Jatekos wrote:- Flag signs: It took me quite long to figure out which is the side of the British air force and which is the side of Argentinian one. My first guess was that the British planes could be the ones on the right side. I am quite familiar with both flags, but somehow the sign that is used here to represent the UK flag did not ring the bell for me quickly. Would it be possible to refer to these signs on the legend (next to the names of the nations somewhere)?
- "Reinforcements 1/4": I am not a native English speaker as you can tell, but I think that the proper CC terminology would be "region bonus". The verb reinforce in CC is used to describe the post-attack phase when the player can move his/her existing troops to another place.
- "Woods, mountains and mine fields are impassable" - The pictures below this text are in different order. They should match.

koontz1973 wrote: Will look to the flag problem but right now, there is no room for anything else in the legend. Will change reinforcements 1/4. Grey shape is a sinking ship to reinforce the impassable. Clearly seen on the large map.

I would like to bump the above suggestions before they're forgotten. Also, I think that the sinking ship would be more recognizable and would look much better from a different angle (i.e. you could show it more from the side).
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Re: 1982 [BETA]

Postby koontz1973 on Sat Jun 30, 2012 7:10 am

I am working on it, it is just hard with the size. Also, as this is not a game play requirement, was waiting for a few more things so as the foundry boss did not need to update the map so often.
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Re: 1982 [BETA]

Postby RUBENIUSSS on Sun Jul 01, 2012 5:38 am

Great map...but the planes should be Autodeploy!
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Re: 1982 [BETA]

Postby koontz1973 on Sun Jul 01, 2012 7:02 am

Planes are changing a little, but auto deploy goes against what planes are.

Helicopter (aircraft one) will only attack same country LZ's
Aircraft 2 and 4 will have bonuses dropped a tad but 6 will stay the same.

Working on the images now. The xml is done though.
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Re: 1982 [BETA]

Postby koontz1973 on Sun Jul 01, 2012 10:18 am

Game play changes.
Aircraft 1 cannot attack enemy landing zones.
All territs (apart from the ones coded neutral before) are now in positions with a max of 17 per player given out. This will mean that in small games 2/3 players, there will be more neutrals n the board (set at 2) but larger games are not affected.
Graphical changes.
Impassable legend now in right order.
reinforcements and minimum is in side frame.
Aircraft flags are now in legend.
Aircraft 1 wording changed.
Images and xml.
Click image to enlarge.
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Click image to enlarge.
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1982v2.xml
(44.65 KiB) Downloaded 779 times


Will wait for these to be uploaded before I kick isaiah butt all over the map. ;)
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Re: 1982 [BETA] New images and xml Pg 35.

Postby thenobodies80 on Mon Jul 02, 2012 8:29 am

Sent to the turtle! ;)
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Re: 1982 [BETA]

Postby thenobodies80 on Mon Jul 02, 2012 1:05 pm

Updated! :)
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Re: 1982 [BETA]

Postby koontz1973 on Mon Jul 02, 2012 1:19 pm

That was quick. Thanks.
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Re: 1982 [BETA]

Postby Halmir on Mon Jul 02, 2012 2:55 pm

Hi there's a spelling mistake in the larger map, it should be "HMS Intrepid" :)
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Re: 1982 [BETA]

Postby koontz1973 on Tue Jul 03, 2012 7:34 am

Halmir wrote:Hi there's a spelling mistake in the larger map, it should be "HMS Intrepid" :)

Fixed and was going to post. But after having my butt kicked twice by isaiah, decided to lower all bonuses.
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Re: 1982 [BETA]

Postby isaiah40 on Tue Jul 03, 2012 10:52 am

koontz1973 wrote:
Halmir wrote:Hi there's a spelling mistake in the larger map, it should be "HMS Intrepid" :)

Fixed and was going to post. But after having my butt kicked twice by isaiah, decided to lower all bonuses.

It's not the bonuses, I just had great dice this time around! :D

Edit: Hold off on changing the bonuses. I just created a 4 player game for us. Let's see how it play with more people.

I also created an 8 player game Game 11328673 password 1982
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Re: 1982 [BETA]

Postby koontz1973 on Tue Jul 03, 2012 12:13 pm

Will do,

Here is the small maps with the correct spelling for the ship.
Click image to enlarge.
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Re: 1982 [BETA]

Postby Jatekos on Tue Jul 03, 2012 2:10 pm

Thanks for the updates.
I would suggest to further reword the legend and replace the word "reinforcements" with "region bonus", because that would be more in line with the CC terminology. For example, like on the Arshyusk map: viewtopic.php?f=63&t=173881
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Re: 1982 [BETA]

Postby koontz1973 on Tue Jul 03, 2012 11:43 pm

That phrase is wrong, and that map is wrong. Phrase is good and will stay.
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Re: 1982 [BETA]

Postby Jatekos on Sat Jul 07, 2012 8:22 am

I really try to be constructive in a foreign language, but you should be also. Despising other maps won't make yours look any better. Even if the map I was referring to was the worst map on the Earth, it could still have parts that are done well.

The phrase "Reinforcements 1 for 4 Minimum of 4" is misleading and confusing. Although it has that meaning outside CC, it is here used in the following context: Jatekos reinforced 12th 6 with 4 troops from 12th 1

You should consider that not every player speaks native English, and when they see something like the above line in the game log, they will try to apply the information from the instructions and from the legend to it.

How would you interpret the above example based on the legend?
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Re: 1982 [BETA]

Postby koontz1973 on Sat Jul 07, 2012 8:37 am

Because they are reinforcements, which is why I called them that. The only other map that has this type is First Nations Americas. It line states One troop for every four territories with a minimum of four troops. This would be ideal but I do not have the room for it. But even the Arshyusk map has Region Bonus 2 troops for every 3 regions. Minimum of 2 troops. This again is too long. I only have a limited amount of space to work with here.

I am not being judgemental about that map, and if you read that maps thread, you will see I was not and am trying to help MB to get it sorted and bring it back.
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Re: 1982 [BETA]

Postby Jatekos on Sun Jul 08, 2012 7:32 am

In my opinion, "Region bonus 1 for 4 Minimum of 4" would be better, as "reinfocement" is used differently at CC. It would also fit to the available space.

Is this the right map for someone who wants everyone to play with a quarter of the normal reinforcements and wants everyone to reinforce not less than 4 troops at a time? Maybe in the future, there will be a map where there will be such limitations on reinforcements, but this is not that map.

This is not a big issue, but I just don't think this one word should be used on the legend in this context. I understand that this is your map and so obviously you decide.
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Re: 1982 [BETA]

Postby pamoa on Mon Jul 09, 2012 3:00 am

Jatekos wrote:In my opinion, "Region bonus 1 for 4 Minimum of 4" would be better, as "reinfocement" is used differently at CC. It would also fit to the available space.

Is this the right map for someone who wants everyone to play with a quarter of the normal reinforcements and wants everyone to reinforce not less than 4 troops at a time? Maybe in the future, there will be a map where there will be such limitations on reinforcements, but this is not that map.

This is not a big issue, but I just don't think this one word should be used on the legend in this context. I understand that this is your map and so obviously you decide.
what about
bonus +1 each 4 territories, minimum +4
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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