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Re: Knights [19/01] Page 1 & 17 Graphics finished?

Postby koontz1973 on Fri Jan 20, 2012 2:28 pm

Any chance for a mod look over?

A sticky might be nice way to go. :mrgreen:
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Re: Knights [19/01] Page 1 & 17 Graphics finished?

Postby J_Indr on Sat Jan 21, 2012 4:27 am

koontz, this is a little think - could you darken the yellow shield in the bonus description on the small map? It's really shiny and really different from the yellow shield used on board (and on the large version).
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Re: Knights [19/01] Page 1 & 17 Graphics finished?

Postby koontz1973 on Sat Jan 21, 2012 4:33 am

J_Indr wrote:koontz, this is a little think - could you darken the yellow shield in the bonus description on the small map? It's really shiny and really different from the yellow shield used on board (and on the large version).

Done.
Large.
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Small.
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Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby isaiah40 on Sat Jan 21, 2012 9:31 am

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be moved to the Final Forge!

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Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby koontz1973 on Sat Jan 21, 2012 9:32 am

Thanks isaiah. Was hoping to get this moving along.
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Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby thehippo8 on Sat Jan 21, 2012 3:40 pm

No comments other than to say ... hooray!
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Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby bryguy on Sat Jan 21, 2012 3:56 pm

I only have a small thing that has been bugging me: The texture for the bonus shields looks a bit strong and bugs my eyes after a few moments. Would they look better with the texture lessened a bit in opacity? It isn't really a problem for the green shields, but for the yellow and purple it is. If I'm the only person that is bugged by this though then it probably doesn't need to be changed.
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Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby koontz1973 on Sat Jan 21, 2012 4:24 pm

bryguy, will have a look a toning it down for you. That is not a problem. Thanks for looking in.
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Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby koontz1973 on Sat Jan 21, 2012 4:36 pm

Here you go. Toned down texture on shields.
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Re: Knights [21/01] Page 1 & 19 Graphics finished?

Postby bryguy on Sat Jan 21, 2012 4:51 pm

Looks great :D
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Wed Jan 25, 2012 12:33 pm

Any more concerns or can I get a stamp?
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Re: Knights [21/01] Page 1 & 19

Postby gimil on Thu Jan 26, 2012 2:11 pm

You may...

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Welcome to the forge... remember this is no a seal of final approval. If further concerns arise you will have to address them ;)
What do you know about map making, bitch?

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Re: Knights [21/01] Page 1 & 19

Postby bryguy on Thu Jan 26, 2012 5:55 pm

Glad to see this in the forge =D>
Just a small nitpick: I notice the grass can be seen behind the "board" showing how you can move (Between the cracks to be precise) Would it look better if there were black between the seems, as with the main board?
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Re: Knights [21/01] Page 1 & 19

Postby Victor Sullivan on Thu Jan 26, 2012 6:55 pm

Aloha! Er, avast! Or something...

I still say I'm less than impressed with the title, though that's merely the entirety of a minority, it seems. At any rate, not all of your shields on the large version are centered on the horizontal axis (I realize why they aren't on the vertical), particularly the yellow ones.

I'm most interested to see what nobodies has to say. I'm rather surprised gimil didn't have anything more to say.

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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:08 am

Victor Sullivan wrote:Aloha! Er, avast! Or something...

I still say I'm less than impressed with the title, though that's merely the entirety of a minority, it seems. At any rate, not all of your shields on the large version are centered on the horizontal axis (I realize why they aren't on the vertical), particularly the yellow ones.

I'm most interested to see what nobodies has to say. I'm rather surprised gimil didn't have anything more to say.

-Sully

Sully, with the shields, on both large and small, I centred the numbers, (if you look in the first post, you can see the spoiler with the numbers in). I then adjusted the shields to fit around the numbers. It is more noticeable in the small version with the shield on the left of the territ but this again is in case of the 888s. The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:08 am

bryguy, will fix.
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:09 am

gimil wrote:You may...

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Welcome to the forge... remember this is no a seal of final approval. If further concerns arise you will have to address them ;)


Thanks gimil.
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Re: Knights [21/01] Page 1 & 19

Postby natty dread on Fri Jan 27, 2012 1:15 am

koontz1973 wrote:The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.


You could rather just center the 88:s on both versions - it doesn't matter if the 888:s go over the squares on the small, as long as they don't overlap each other.
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:30 am

natty_dread wrote:
koontz1973 wrote:The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.


You could rather just center the 88:s on both versions - it doesn't matter if the 888:s go over the squares on the small, as long as they don't overlap each other.

These are pretty damn centred.
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New images with the black in the mini board.
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 2:25 am

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Re: Knights [21/01] Page 1 & 19

Postby natty dread on Fri Jan 27, 2012 7:57 am

Koontz, can you please post a version with neutral amounts and starting troop amounts for the xml check. Thanks.
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:41 pm

natty_dread wrote:Koontz, can you please post a version with neutral amounts and starting troop amounts for the xml check. Thanks.

Here you are natty. Both sets of positions and in larger games, the 4 rows should start with 3 troops on each number. A normal 3 neutral will pop up if not used. All centre rows will start with a 1 neutral.
Here is a new xml as I had forgotten to add the reinforcement part of the code so everyone gets 5 troops only per round.
http://www.fileden.com/files/2012/1/27/ ... echess.xml
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Feb 03, 2012 1:27 am

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Re: Knights [21/01] Page 1 & 19

Postby natty dread on Fri Feb 03, 2012 2:08 am

Here you go, por favor!

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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Feb 03, 2012 2:26 am

natty_dread wrote:Here you go, por favor!

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ImageOh! great wise one. Thank you.
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