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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:08 am

bryguy, will fix.
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:09 am

gimil wrote:You may...

Image

Welcome to the forge... remember this is no a seal of final approval. If further concerns arise you will have to address them ;)


Thanks gimil.
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Re: Knights [21/01] Page 1 & 19

Postby natty dread on Fri Jan 27, 2012 1:15 am

koontz1973 wrote:The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.


You could rather just center the 88:s on both versions - it doesn't matter if the 888:s go over the squares on the small, as long as they don't overlap each other.
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:30 am

natty_dread wrote:
koontz1973 wrote:The 88s on the large are centred but the 88s on the small are 2 or 3 pixels to the left to the 888s fit into the territ completely.


You could rather just center the 88:s on both versions - it doesn't matter if the 888:s go over the squares on the small, as long as they don't overlap each other.

These are pretty damn centred.
Click image to enlarge.
image


New images with the black in the mini board.
Image
Image
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 2:25 am

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Re: Knights [21/01] Page 1 & 19

Postby natty dread on Fri Jan 27, 2012 7:57 am

Koontz, can you please post a version with neutral amounts and starting troop amounts for the xml check. Thanks.
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Jan 27, 2012 1:41 pm

natty_dread wrote:Koontz, can you please post a version with neutral amounts and starting troop amounts for the xml check. Thanks.

Here you are natty. Both sets of positions and in larger games, the 4 rows should start with 3 troops on each number. A normal 3 neutral will pop up if not used. All centre rows will start with a 1 neutral.
Here is a new xml as I had forgotten to add the reinforcement part of the code so everyone gets 5 troops only per round.
http://www.fileden.com/files/2012/1/27/ ... echess.xml
Image
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Feb 03, 2012 1:27 am

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Re: Knights [21/01] Page 1 & 19

Postby natty dread on Fri Feb 03, 2012 2:08 am

Here you go, por favor!

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Image
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Feb 03, 2012 2:26 am

natty_dread wrote:Here you go, por favor!

Image

ImageOh! great wise one. Thank you.
MeImage
Image
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Fri Feb 03, 2012 2:28 am

Can I have a gold dot?

Please.
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Re: Knights [21/01] Page 1 & 19

Postby Gillipig on Fri Feb 03, 2012 3:49 pm

Sorry to say this but I think this might be the most luck dependent map I've ever seen! If you get to start and roll good you'll win. Not much strategy to this map! I'll still play it though :)!
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Sat Feb 04, 2012 8:24 am

Gillipig wrote:Sorry to say this but I think this might be the most luck dependent map I've ever seen! If you get to start and roll good you'll win. Not much strategy to this map! I'll still play it though :)!

Sigh up to this and we will see how lucky you are. ;)
viewtopic.php?f=90&t=163873
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Re: Knights [21/01] Page 1 & 19

Postby koontz1973 on Wed Feb 22, 2012 11:42 pm

thenobodies80 wrote:About knights, please post in the knights topic ;)

Nobodies


Please, pretty please. :D

Current images and xml.
Click image to enlarge.
image

Image
http://www.fileden.com/files/2012/1/27/3255536//Newknights.xml
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Re: Knights [21/01] Page 1 & 19

Postby thehippo8 on Thu Feb 23, 2012 12:52 am

I see a dot!
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