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Re: Knights [21/01] Page 1 & 21

Postby thehippo8 on Thu Mar 01, 2012 12:56 am

koontz1973 wrote:
CJ Lues wrote:
danalan wrote:I came late to this, but isn't the lower right square on a chessboard supposed to be white?


Right you are mate! ;)


The lower left one is the lighter square but does it really matter?


Not if you put your screen on it's side!!
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Re: Knights [21/01] Page 1 & 21

Postby thenobodies80 on Thu Mar 01, 2012 3:42 am

Yes, if it was a chess-games site.....but you have only knights so i think it doesn't change so much. But "chess players" might turn up their noses, this because to place the board with the white square on the bottom right is the first thing that usually people do when playing a game. ;)

If you consider you have just to swap the colors....i would go with the change O:)

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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Thu Mar 01, 2012 4:03 am

Will change the squares over. That is not a problem. Expect the image later today as at work.
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Re: Knights [21/01] Page 1 & 21

Postby thehippo8 on Thu Mar 01, 2012 4:06 am

Your blood's worth bottling!
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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Thu Mar 01, 2012 10:37 am

thehippo8 wrote:Your blood's worth bottling!

It is around 80% proof so it would be worth something. :P
Lighter squares in the bottom right now.
Click image to enlarge.
image

Image

http://www.fileden.com/files/2012/1/27/3255536//Knightslovechess.xml
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Re: Knights [21/01] Page 1 & 21

Postby thehippo8 on Wed Mar 07, 2012 7:28 pm

Okay, so we waited. Can we play this now??
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Re: Knights [21/01] Page 1 & 21

Postby Victor Sullivan on Wed Mar 07, 2012 7:51 pm

My dear hippo, haven't you ever heard of patience? Water-dwelling mammals these days...

-Sully
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Re: Knights [21/01] Page 1 & 21

Postby Gilligan on Wed Mar 07, 2012 9:18 pm

I heard that hippos can be quite dangerous, so I'm staying out of this one...
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Re: Knights [21/01] Page 1 & 21

Postby deantursx on Wed Mar 07, 2012 10:58 pm

thehippo8 wrote:Okay, so we waited. Can we play this now??


I'm with him. Lets do it!
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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Wed Mar 07, 2012 11:35 pm

Thanks for the support guys, I am sure we will get to play this soon.
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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Fri Mar 16, 2012 1:53 am

It is now soon. ;)

Can we play? Please. :mrgreen:
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Re: Knights [21/01] Page 1 & 21

Postby deantursx on Fri Mar 16, 2012 9:17 am

koontz1973 wrote:It is now soon. ;)

Can we play? Please. :mrgreen:


Haha yeah I'm dying to play this one....this wait is endless though
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Re: Knights [21/01] Page 1 & 21

Postby thehippo8 on Fri Mar 16, 2012 8:40 pm

I wonder if there's anyone modding the foundry at the mo?

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Hello? Can we play this now?
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Re: Knights [21/01] Page 1 & 21

Postby SimplyObsessed on Fri Mar 16, 2012 10:51 pm

I like this and I'm looking forward to it :D

Do you think if we all shout at once...? :lol:
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Re: Knights [21/01] Page 1 & 21

Postby isaiah40 on Fri Mar 16, 2012 11:19 pm

thehippo8 wrote:I wonder if there's anyone modding the foundry at the mo?

Image

Hello? Can we play this now?


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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Sat Mar 17, 2012 12:35 am

isaiah40 wrote:Image


:lol:
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Re: Knights [21/01] Page 1 & 21

Postby thenobodies80 on Mon Mar 19, 2012 3:49 pm

          Beta - Quenching

---The Final Forge period has concluded for the Knights Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: Knights [21/01] Page 1 & 21

Postby crazymilkshake5 on Mon Mar 19, 2012 4:03 pm

=D> =D> =D> =D> =D>
highscore
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Re: Knights [21/01] Page 1 & 21

Postby thehippo8 on Mon Mar 19, 2012 4:12 pm

Yay!!

Happy Hippo!



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Last edited by thehippo8 on Mon Mar 19, 2012 5:58 pm, edited 2 times in total.
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Re: Knights [21/01] Page 1 & 21

Postby natty dread on Mon Mar 19, 2012 5:18 pm

thehippo8 wrote:Yay!!

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Re: Knights [21/01] Page 1 & 21

Postby thenobodies80 on Mon Mar 19, 2012 7:02 pm

The map is live! Have fun :D

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Re: Knights [21/01] Page 1 & 21

Postby Victor Sullivan on Mon Mar 19, 2012 7:10 pm

I've got a Speeder up! :)

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Re: Knights [21/01] Page 1 & 21

Postby dazza2008 on Mon Mar 19, 2012 7:40 pm

love it
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Re: Knights [21/01] Page 1 & 21

Postby Victor Sullivan on Mon Mar 19, 2012 7:45 pm

Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.

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Re: Knights [21/01] Page 1 & 21

Postby dazza2008 on Mon Mar 19, 2012 8:02 pm

Victor Sullivan wrote:Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.

-Sully


Yup. I really like the map though. Something differant. Will take some getting used to but I like it.
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