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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Sat Mar 17, 2012 12:35 am

isaiah40 wrote:Image


:lol:
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Re: Knights [21/01] Page 1 & 21

Postby thenobodies80 on Mon Mar 19, 2012 3:49 pm

          Beta - Quenching

---The Final Forge period has concluded for the Knights Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: Knights [21/01] Page 1 & 21

Postby crazymilkshake5 on Mon Mar 19, 2012 4:03 pm

=D> =D> =D> =D> =D>
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Re: Knights [21/01] Page 1 & 21

Postby thehippo8 on Mon Mar 19, 2012 4:12 pm

Yay!!

Happy Hippo!



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Last edited by thehippo8 on Mon Mar 19, 2012 5:58 pm, edited 2 times in total.
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Re: Knights [21/01] Page 1 & 21

Postby natty dread on Mon Mar 19, 2012 5:18 pm

thehippo8 wrote:Yay!!

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Re: Knights [21/01] Page 1 & 21

Postby thenobodies80 on Mon Mar 19, 2012 7:02 pm

The map is live! Have fun :D
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Re: Knights [21/01] Page 1 & 21

Postby Victor Sullivan on Mon Mar 19, 2012 7:10 pm

I've got a Speeder up! :)

-Sully
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Re: Knights [21/01] Page 1 & 21

Postby dazza2008 on Mon Mar 19, 2012 7:40 pm

love it
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TheSaxlad wrote:Dazza does have the attack advantage but hes also a pompous prick so we can use that against him ;)
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Re: Knights [21/01] Page 1 & 21

Postby Victor Sullivan on Mon Mar 19, 2012 7:45 pm

Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.

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Re: Knights [21/01] Page 1 & 21

Postby dazza2008 on Mon Mar 19, 2012 8:02 pm

Victor Sullivan wrote:Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.

-Sully


Yup. I really like the map though. Something differant. Will take some getting used to but I like it.
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TheSaxlad wrote:Dazza does have the attack advantage but hes also a pompous prick so we can use that against him ;)
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Re: Knights [21/01] Page 1 & 21

Postby swimmerdude99 on Mon Mar 19, 2012 8:49 pm

I think 5 troops is too many to be automatically getting each round. Also can you make it so there is some sort of objective here?
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Re: Knights [21/01] Page 1 & 21

Postby VicFontaine on Mon Mar 19, 2012 9:57 pm

dazza2008 wrote:
Victor Sullivan wrote:Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.

-Sully


Yup. I really like the map though. Something differant. Will take some getting used to but I like it.


I've been periodically checking this thread over the last couple months. I saw no way this map would be fun and was stunned to see it progressing. Like a good train wreck...I just couldn't look away.

Then I played it...once.

Absolutely love it.

Thank you! I'm converted. :D :D :D
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Re: Knights [21/01] Page 1 & 21

Postby thehippo8 on Mon Mar 19, 2012 11:31 pm

@ swimmerdude and vic ... I've been looking forward to this for ages

First game I screwed up right royally, two player, but I quickly realised where I went wrong.

Game 2 was a three player with fog thrown in for good measure ... it was a truly bizarre but fun game. i won it too, which always makes it better!

5 troops each round works out perfectly. If it were any less then the game would drag, as it is so complex to play. Any more and I agree that would be unfair. It's realatively easy to get the bonuses but really hard to keep them!

So far so good. Well done playing the game Vic - preaching to the converted here of course, but brilliant you played it! And I see you lost your first game swimmer and are awaiting to play you're second. I'll be interested to find out how you go!
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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Tue Mar 20, 2012 12:09 am

Thanks for making it live nobodies.

Thanks guys for playing the map and leaving the feedback. I have just joined a couple of games now as off to work but will play tonight and look at all feedback then. Glad you like it though.
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Re: Knights [21/01] Page 1 & 21

Postby Flapcake on Tue Mar 20, 2012 3:39 am

Congratulation koontz =D>
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