Knights

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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Sat Mar 17, 2012 12:35 am

isaiah40 wrote:Image


:lol:
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Re: Knights [21/01] Page 1 & 21

Postby thenobodies80 on Mon Mar 19, 2012 3:49 pm

          Beta - Quenching

---The Final Forge period has concluded for the Knights Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


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Re: Knights [21/01] Page 1 & 21

Postby crazymilkshake5 on Mon Mar 19, 2012 4:03 pm

=D> =D> =D> =D> =D>
highscore
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Re: Knights [21/01] Page 1 & 21

Postby thehippo8 on Mon Mar 19, 2012 4:12 pm

Yay!!

Happy Hippo!



show
Last edited by thehippo8 on Mon Mar 19, 2012 5:58 pm, edited 2 times in total.
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Re: Knights [21/01] Page 1 & 21

Postby natty dread on Mon Mar 19, 2012 5:18 pm

thehippo8 wrote:Yay!!

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Re: Knights [21/01] Page 1 & 21

Postby thenobodies80 on Mon Mar 19, 2012 7:02 pm

The map is live! Have fun :D
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Re: Knights [21/01] Page 1 & 21

Postby Victor Sullivan on Mon Mar 19, 2012 7:10 pm

I've got a Speeder up! :)

-Sully
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Re: Knights [21/01] Page 1 & 21

Postby dazza2008 on Mon Mar 19, 2012 7:40 pm

love it
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Re: Knights [21/01] Page 1 & 21

Postby Victor Sullivan on Mon Mar 19, 2012 7:45 pm

Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.

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Re: Knights [21/01] Page 1 & 21

Postby dazza2008 on Mon Mar 19, 2012 8:02 pm

Victor Sullivan wrote:Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.

-Sully


Yup. I really like the map though. Something differant. Will take some getting used to but I like it.
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Re: Knights [21/01] Page 1 & 21

Postby swimmerdude99 on Mon Mar 19, 2012 8:49 pm

I think 5 troops is too many to be automatically getting each round. Also can you make it so there is some sort of objective here?
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Re: Knights [21/01] Page 1 & 21

Postby VicFontaine on Mon Mar 19, 2012 9:57 pm

dazza2008 wrote:
Victor Sullivan wrote:Rather difficult to play a speed game on, I must say. Granted, dazza and I played Flat Rate, but we went all the way to the Round Limit - lucky for those, otherwise we would have probably stalemated.

-Sully


Yup. I really like the map though. Something differant. Will take some getting used to but I like it.


I've been periodically checking this thread over the last couple months. I saw no way this map would be fun and was stunned to see it progressing. Like a good train wreck...I just couldn't look away.

Then I played it...once.

Absolutely love it.

Thank you! I'm converted. :D :D :D
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Re: Knights [21/01] Page 1 & 21

Postby thehippo8 on Mon Mar 19, 2012 11:31 pm

@ swimmerdude and vic ... I've been looking forward to this for ages

First game I screwed up right royally, two player, but I quickly realised where I went wrong.

Game 2 was a three player with fog thrown in for good measure ... it was a truly bizarre but fun game. i won it too, which always makes it better!

5 troops each round works out perfectly. If it were any less then the game would drag, as it is so complex to play. Any more and I agree that would be unfair. It's realatively easy to get the bonuses but really hard to keep them!

So far so good. Well done playing the game Vic - preaching to the converted here of course, but brilliant you played it! And I see you lost your first game swimmer and are awaiting to play you're second. I'll be interested to find out how you go!
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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Tue Mar 20, 2012 12:09 am

Thanks for making it live nobodies.

Thanks guys for playing the map and leaving the feedback. I have just joined a couple of games now as off to work but will play tonight and look at all feedback then. Glad you like it though.
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Re: Knights [21/01] Page 1 & 21

Postby Flapcake on Tue Mar 20, 2012 3:39 am

Congratulation koontz =D>
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Re: Knights [21/01] Page 1 & 21

Postby jammyjames on Tue Mar 20, 2012 3:47 am

Quick question - why is movement only limited to 2 forwards 1 side. In chess you can go 1 forward 2 side with a knight also?

Just curious - Does it make the XML far too awkward to do?

Cheers
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Re: Knights [21/01] Page 1 & 21

Postby thehippo8 on Tue Mar 20, 2012 4:09 am

jammyjames wrote:Quick question - why is movement only limited to 2 forwards 1 side. In chess you can go 1 forward 2 side with a knight also?

Just curious - Does it make the XML far too awkward to do?

Cheers


I thought LOL but then I though ... hmm ... maybe you are serious! Have a look at the key. One forward and two to either side or two forward and one to either side or one back and two either side or two back and one either side ... just like a knight in chess!!
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Re: Knights [21/01] Page 1 & 21

Postby SimplyObsessed on Tue Mar 20, 2012 4:26 am

On 4 player games G2 seems to be starting with 1 neutral, I think this is a mistake?

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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Tue Mar 20, 2012 12:18 pm

SimplyObsessed wrote:On 4 player games G2 seems to be starting with 1 neutral, I think this is a mistake?

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Thanks and fixed.
http://www.fileden.com/files/2012/1/27/3255536//Newknights.xml
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Re: Knights [21/01] Page 1 & 21

Postby koontz1973 on Tue Mar 20, 2012 12:19 pm

jammyjames wrote:Quick question - why is movement only limited to 2 forwards 1 side. In chess you can go 1 forward 2 side with a knight also?

Just curious - Does it make the XML far too awkward to do?

Cheers

You are right, you can do that, and you can do that in this one as well. Think about it. ;)

As for the queary over the 5 troops per round, if any ideas on raising or lowering them, I am all ears but would like to wait for a couple of weeks and see what the results of games are. Most seem to be going near round 20 so it seems to be a long game map.
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Re: Knights [21/01] Page 1 & 21

Postby swimmerdude99 on Tue Mar 20, 2012 2:24 pm

I am a fan of the map concept, in fact would be one of my favorites. however the 5 troop thing is about to make me quit playing the map, it makes the game all dice in team games. it needs to be something like you always get 3 troops, but you get a bonus of 1 troop for every 5 territs? or soemthing like that?.... the automatic 5 is insane though
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Re: Knights [21/01] Page 1 & 21

Postby AndyDufresne on Tue Mar 20, 2012 3:51 pm

swimmerdude99 wrote:I am a fan of the map concept, in fact would be one of my favorites. however the 5 troop thing is about to make me quit playing the map, it makes the game all dice in team games. it needs to be something like you always get 3 troops, but you get a bonus of 1 troop for every 5 territs? or soemthing like that?.... the automatic 5 is insane though

I haven't played the map yet, but this sounds interesting...


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Re: Knights [21/01] Page 1 & 21

Postby danfrank on Tue Mar 20, 2012 4:26 pm

=D> =D> congrats on the beta ... Suggestion forting can be done adjacently as well as in the knights directions .. is that correct ? i feel forting should be done in the same manner knight moves only
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Re: Knights [21/01] Page 1 & 21

Postby ManBungalow on Tue Mar 20, 2012 4:29 pm

danfrank wrote:=D> =D> congrats on the beta ... Suggestion forting can be done adjacently as well as in the knights directions .. is that correct ? i feel forting should be done in the same manner knight moves only

Forts are made along attack routes. The XML doesn't allow different routes for attacks/forts.
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Re: Knights [21/01] Page 1 & 21

Postby danfrank on Tue Mar 20, 2012 4:32 pm

the five is a bit steep
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