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Re: Knights [BETA]
Posted:
Mon Jul 09, 2012 3:33 pm
by grunion
Yep, Bob is where I saw it. No big deal.
Re: Knights [BETA]
Posted:
Mon Jul 09, 2012 3:48 pm
by koontz1973
No, added it as I thought is was funny, but if you can come up with something else, let me know and I will change it. The one thing though that I ask for is that you make it amusing.
Found a suitable quote that is OK.
New xml.
Re: Knights [BETA]
Posted:
Tue Jul 10, 2012 1:11 pm
by thenobodies80
Sent to lackattack
Re: Knights [BETA]
Posted:
Tue Jul 10, 2012 5:24 pm
by chapcrap
koontz1973 wrote:No, added it as I thought is was funny, but if you can come up with something else, let me know and I will change it. The one thing though that I ask for is that you make it amusing.
Found a suitable quote that is OK.
New xml.
Copy of knights.xml
What's the new quote?!
Re: Knights [BETA]
Posted:
Tue Jul 10, 2012 10:31 pm
by koontz1973
chapcrap wrote:koontz1973 wrote:No, added it as I thought is was funny, but if you can come up with something else, let me know and I will change it. The one thing though that I ask for is that you make it amusing.
Found a suitable quote that is OK.
New xml.
Copy of knights.xml
What's the new quote?!
You will just have to play a game and find out.
But it is from the last written words of George Eastman who invented film.
Re: Knights [BETA]
Posted:
Wed Jul 11, 2012 10:22 am
by grunion
I liked the new quote! Not as mean but much funnier. George Eastman's suicide note. So sad I guess. But funny in context.
Re: Knights [BETA]
Posted:
Fri Jul 13, 2012 1:59 pm
by koontz1973
Re: Knights [BETA]
Posted:
Thu Aug 16, 2012 7:50 pm
by thenobodies80
---The
Beta period has concluded for the
Knights Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready to be released into live play.
Congratulations koontz1973, your shiny new medal is well-earned
Conquer Club, enjoy! thenobodies80
Re: Knights [BETA]
Posted:
Thu Aug 16, 2012 8:49 pm
by isaiah40
Re: Knights [BETA]
Posted:
Thu Aug 16, 2012 8:55 pm
by thehippo8
Well done Koontz!!
Re: Knights [BETA]
Posted:
Thu Aug 16, 2012 9:01 pm
by deantursx
Congrats koontz!
Re: Knights [BETA]
Posted:
Thu Aug 16, 2012 9:45 pm
by koontz1973
Thanks a lot guys. Been a fun map this.
Here is a nice thing for you all to ponder over.
- Click image to enlarge.
Re: Knights [BETA]
Posted:
Thu Aug 16, 2012 10:22 pm
by thehippo8
Yay, I want one for every season, every event, every moment ... sigh ... it's such a beautiful thing!
Re: Knights
Posted:
Fri Aug 17, 2012 4:51 pm
by ender516
The Christmas version looks fun, and might be appreciated when the time comes. My only problem is that when I glanced at the Santas on the frame, especially in the small version, it looked like an evil red face, grinning at me in 1/4 profile and wearing a tiny hat. o_O
Re: Knights
Posted:
Sat Aug 18, 2012 7:14 am
by thehippo8
ender516 wrote:The Christmas version looks fun, and might be appreciated when the time comes. My only problem is that when I glanced at the Santas on the frame, especially in the small version, it looked like an evil red face, grinning at me in 1/4 profile and wearing a tiny hat. o_O
Re: Knights
Posted:
Sat Aug 18, 2012 9:15 am
by koontz1973
Santa is evil looking for two reasons. Many cultures have history of an evil counterpart (in Hungary it is called Ordog) and why would a nice Santa want to cut you down.
Re: Knights
Posted:
Sun Aug 19, 2012 12:03 am
by ender516
Geez, guys, how am I supposed to sleep now?
It's not an evil Santa face, but more like a jack o'lantern: the white hem on Santa's coat is a grin, his belt is a moustache, his mittens are eyes, and his beard is the peak of a strange hat.
Re: Knights
Posted:
Sun Aug 19, 2012 1:29 am
by koontz1973
Thanks ender, never noticed that.
And if you think that is scary, wait till you see the Easter and Halloween versions I am making when time permits. But I would like to get a Halloween version for this year if nobodies and Gilligan like them enough.
Re: Knights
Posted:
Sun Aug 19, 2012 7:25 am
by x-raider
That's awesome.
Congrats for the quench
Re: Knights
Posted:
Sun Aug 19, 2012 3:06 pm
by Gilligan
koontz1973 wrote:Thanks ender, never noticed that.
And if you think that is scary, wait till you see the Easter and Halloween versions I am making when time permits. But I would like to get a Halloween version for this year if nobodies and Gilligan like them enough.
Go-go on my part!!
Re: Knights
Posted:
Sun Aug 19, 2012 3:15 pm
by Victor Sullivan
For the Christmas "skin", your first sentence should have an exclamation mark: "Help Rudolph save Christmas!" Otherwise it's like, "Help Rudolph save Christmas. Y'know, if you feel like it..."
And, too, I don't quite understand how the whole Rudolph story fits? Maybe, "Help Santa's reindeer save Christmas!" or something? *shrugs*
-Sully
Re: Knights
Posted:
Mon Aug 20, 2012 9:37 am
by koontz1973
Gilligan wrote:Go-go on my part!!
Thanks Gilligan, doing these is fun.
Victor Sullivan wrote:For the Christmas "skin", your first sentence should have an exclamation mark: "Help Rudolph save Christmas!" Otherwise it's like, "Help Rudolph save Christmas. Y'know, if you feel like it..."
And, too, I don't quite understand how the whole Rudolph story fits? Maybe, "Help Santa's reindeer save Christmas!" or something? *shrugs*
-Sully
Maybe Rudolph has been hitting the shrooms and may not want to help. Rudolph story is just there for xmas flavour. Not sure how changing it from Rudolph to santas reindeer helps it any but will get that changed for you.
Here is Halloween. Let me know how it look and if you like.
- Click image to enlarge.
Re: Knights
Posted:
Mon Aug 20, 2012 8:26 pm
by ender516
The sad thing is, there may be a copyright on Rudolph, but the one on the "eight tiny reindeer" has likely expired.
As far as the Halloween one goes, I'm not sure what you have at the centre of the movement legend.
I do applaud the effort to provide seasonal variants of the map.
Re: Knights
Posted:
Mon Aug 20, 2012 9:35 pm
by Victor Sullivan
koontz1973 wrote:Gilligan wrote:Go-go on my part!!
Thanks Gilligan, doing these is fun.
Victor Sullivan wrote:For the Christmas "skin", your first sentence should have an exclamation mark: "Help Rudolph save Christmas!" Otherwise it's like, "Help Rudolph save Christmas. Y'know, if you feel like it..."
And, too, I don't quite understand how the whole Rudolph story fits? Maybe, "Help Santa's reindeer save Christmas!" or something? *shrugs*
-Sully
Maybe Rudolph has been hitting the shrooms and may not want to help. Rudolph story is just there for xmas flavour. Not sure how changing it from Rudolph to santas reindeer helps it any but will get that changed for you.
I was just thinking, since there are multiple players on the map, instead of one? Y'know what I mean? I suppose it doesn't matter
that much.
koontz1973 wrote:Here is Halloween. Let me know how it look and if you like.
With the Halloween theme, you should emphasize the "night" in "Knights" by either dropping the "K" or highlighting "night" or "nights", perhaps
-Sully
Re: Knights
Posted:
Mon Aug 20, 2012 9:55 pm
by thehippo8
The simplest answer is - yes Rudolph in this context is copyright as it is (IMHO) too close to the creation of Robert Lewis May (27 July 1905 – 10 August 1976) and as copyright typically subsists for lifetime plus 50 years you will need to wait until 9 August 2026 for it to come out of copyright! Note however that the old shuffle (a little change and creativity) can get around that problem as you can see by
the Wikipedia article.