Victor Sullivan wrote:I apologize for my lack of activity around these parts
Anywho, I'm afraid I disagree with your proposal here:cairnswk wrote:isaiah40 wrote:I think that 19 troops between the two territories would be good as this will prevent any chance of anyone getting wiped out first turn. Actually, if some one had really lucky dice - like I did once on Classic, taking 30 troops with my lowly 17 and breaking 2 continents in the process - they could do it, but the probabilities of that happening that often are like getting struck by lightening.
OK, we'll start off with 19 trooops between the two territories, but let's go for 12 on the front territory and 7 one the tribe.
does anyone agree with that?
You are giving the first player far too much power. A 12 on the front territory plus a deploy could do tons of damage in one turn, potentially knocking the second player (in a 1v1 situation) down multiple territories, reducing said player's territory bonus down by at least 1, though likely more - 2 or even 3. Granted, Player 1 opens up his tribe, but it has a solid 7 on it, and if he's smart he'd wipe out as many regions of yours around his tribe as possible, then fort troops back to guard. With a smaller amount for the territory connecting to the tribe, it creates a delay in accessing the extra troops - sufficient time for Player 2 to collect his bonus and decide what he wants to do before Player 1 strikes.
Don't apologise for debating this Sully, i'm pleased your throwing in different aspects.
I see what you're saying.
Is there any way then that the maximum bonus/deployment received can be limited by using the xml?