Page 1 of 19

King's Court 2 [Quenched]

PostPosted: Mon Oct 10, 2011 5:36 am
by Kabanellas
ImageImageImageImage Image Image Image

Map Name: King's Court 2
Mapmaker(s): Kabanellas
Number of Territories: 335
Special Features: 10 starting positions - 1 territory (the King) that gives access to all.
What Makes This Map Worthy of Being Made: An expansion to King's Court

I've been cooking in my mind for quite a long time a sequel to King's Court. A supersized sequel with new features and some enhanced dynamics.

Differences to King's Court:

-We now have 10 starting positions instead of 8.
-The King it's not a neutral killer anymore. It can be hold and will yield some positive and/or negative bonus.
-The Admiral was added to the Council.
-The roads now take part in game dynamics and are not just for graphical purposes like in the previous version. You can now link features for additional bonuses.
-All non-important hexes without roads on them will make you lose 2 armies per round due to attrition (Supply lines)
-New features were added: Mines, Woods, Ports, Cathedrals and the College of Cardinals.
-Cathedrals link to the College of Cardinals from where you can bombard (excommunicate) all Court members, including the King.
-Noble families now have a name instead of just letters making the lay-out more attractive. They're also represented on map by their unique coat-of-arms.
-The game can now be won by objectives.

..and that's about all folks. Hope you enjoy :)

Large Version - http://imageshack.us/a/img528/9528/scourt2v17img.png
Small Version - http://imageshack.us/a/img171/7572/scourt2v17bsmallimg.png
Map with neutral troops and starting positions - http://img687.imageshack.us/img687/669/scourt2v16smalltrimg.png
XML - http://www.freewebs.com/kabanellas/KC2_Version3.2.xml

Large Version
Click image to enlarge.
image


Small Version
Click image to enlarge.
image


Neutral troops and starting positions
-starting positions will start with 2 troops when assigned to player, but with 8 neutral troops (castles) and 2 neutral troops (nobles) when not assigned
-all empty hexes/territories will start with 1 neutral troop
Click image to enlarge.
image

Re: King's Court 2

PostPosted: Mon Oct 10, 2011 5:43 am
by koontz1973
I liked Kings Court so I will love this. Bigger is better.

As for other things, will leave that to later.

Re: King's Court 2

PostPosted: Mon Oct 10, 2011 6:44 am
by Teflon Kris
Great start - more comment later.

:D

Re: King's Court 2

PostPosted: Mon Oct 10, 2011 8:23 am
by AndyDufresne
Looks mighty good, yowza. I don't think I've played much on KC1, but yowza.


--Andy

Re: King's Court 2

PostPosted: Mon Oct 10, 2011 8:31 am
by isaiah40
Let's do this!!
Image

Re: King's Court 2

PostPosted: Mon Oct 10, 2011 5:07 pm
by Kabanellas
Thanks guys!

Re: King's Court 2

PostPosted: Mon Oct 10, 2011 8:09 pm
by Victor Sullivan
I just died by this map's sheer complexity, then was raised again by it's sheer beauty.

-Sully

Re: King's Court 2

PostPosted: Mon Oct 10, 2011 8:17 pm
by QoH
2 words:

Fucking amazing.

Re: King's Court 2

PostPosted: Mon Oct 10, 2011 10:08 pm
by greenoaks
my 1st thought was having a victory condition on this map would really suck. :evil: then i found the victory condition. :D

are you determined to maintain it at 6 castles or is that going to be influenced by feedback up or down?

i ask that because i don't yet know how many castles a player will start with in 1v1. imo they can't start with 5 each. 4 would probably also put them too close to the victory condition. 2 leaves a damn lot of empty territory to get through to find each other. that leaves 3 starting possies each.

Re: King's Court 2

PostPosted: Mon Oct 10, 2011 10:13 pm
by QoH
greenoaks wrote:my 1st thought was having a victory condition on this map would really suck. :evil: then i found the victory condition. :D

are you determined to maintain it at 6 castles or is that going to be influenced by feedback up or down?

i ask that because i don't yet know how many castles a player will start with in 1v1. imo they can't start with 5 each. 4 would probably also put them too close to the victory condition. 2 leaves a damn lot of empty territory to get through to find each other. that leaves 3 starting possies each.

You also need a lot more than just 6 castles to win though.

Re: King's Court 2

PostPosted: Tue Oct 11, 2011 5:53 am
by Kabanellas
I intend to keep the starting position limited to 2, in line with what happens on KC1.

So you'd have to get the King, 4 more Castles, 4 more Nobles and 6 Knights to win.

Of course that doing it will not be easy at all. Non-attributed castles will start with 6 or 8 neutrals. Also, owning King and Castles can be quite expensive, just to get an idea, if one owns the King with 4 castles will have a negative effect of -16 troops. Hard isn't it :)

It's always difficult to balance Winning Conditions between impossible objectives, which are the ones you'll accomplish when you'd win the game anyway, some rounds later, and the feasible ones.

From my part, when playing KC1 I've always felt that objectives would be a very cool add on there. So I had to insert them here :)

Re: King's Court 2

PostPosted: Tue Oct 11, 2011 7:56 am
by greenoaks
awesome,

one of the issues i had with the 1st map was the labelling of the terits. after many games i still find myself attacking a terit to find i attacked the one below what i wanted. i think it is because the labels in shops always refer to what is above it, not below. i don't play board games so i have no knowledge of how they are laid out.

anyhow the borders on the map you've uploaded are much more defined so for me that is a positive, even though i need to unlearn a behaviour.

Re: King's Court 2

PostPosted: Tue Oct 11, 2011 9:18 am
by Kabanellas
BOB would really help you there :)

Re: King's Court 2

PostPosted: Tue Oct 11, 2011 9:53 am
by danryan
Awesome. Let's play it. Now. :D

Re: King's Court 2

PostPosted: Tue Oct 11, 2011 10:10 am
by greenoaks
Kabanellas wrote:BOB would really help you there :)

i don't like BOB and it is not incorporated into the site.

anyhow i just took some turns on KC1 and noticed the troops container for those neutral terits sit right above the terit name for the region below and the border between is almost non-existent.

you seem to have clearly defined borders on this one so it may not become an issue, just thought i'd raise it

Re: King's Court 2

PostPosted: Tue Oct 11, 2011 6:38 pm
by laughingcavalier
I like it!
The background graphic is a bit too busy to my eye, makes it hard to see the road layout - can it be knocked back a bit?

Re: King's Court 2

PostPosted: Tue Oct 11, 2011 6:52 pm
by Kabanellas
I suppose I could reduce the opacity of those coats-of-arms...

Re: King's Court 2

PostPosted: Tue Oct 11, 2011 7:26 pm
by The Bison King
Well heck. This looks pretty sweet. Kabanellas has definitely proven himself as a capable cartographer and Kings Court 1 has it's fans (not me I sucked hard when I've played it :( ). So uh yeah.

I'm going to go ahead and sticky this for a draft stamp. If anyone has a reason this shouldn't advance now's the time to speak up.

Re: King's Court 2

PostPosted: Thu Oct 13, 2011 6:15 pm
by TheMissionary
Looks great, now you just have to teach me how to play it :)

Re: King's Court 2

PostPosted: Thu Oct 13, 2011 10:34 pm
by Victor Sullivan
Or you could do what I do with just about every map: plunge into it with reckless abandon and complete disregard for a decent strategy and just get a feel for the map, whilst enjoying yourself, despite your confused, disgruntled opponents resent for your nonsensical actions.

-Sully

Re: King's Court 2

PostPosted: Fri Oct 14, 2011 3:58 pm
by ManBungalow
laughingcavalier wrote:I like it!
The background graphic is a bit too busy to my eye, makes it hard to see the road layout - can it be knocked back a bit?

I came here to say this. The background overwhelms many of the borders/roads. Some tweaking of the opacity should do the trick.

Otherwise, freaking awesome. I'll come back when I've properly digested the gameplay. I think my large intestine is just having one of those days.

Re: King's Court 2

PostPosted: Sat Oct 15, 2011 10:18 pm
by isaiah40
Hear ye! Hear ye! The King has declared this map Draft Stamp ready!!
Image

Re: King's Court 2

PostPosted: Sun Oct 16, 2011 5:55 am
by Kabanellas
Thanks !! :)

Re: King's Court 2

PostPosted: Mon Oct 17, 2011 10:41 am
by Gillipig
wow already at this stage the graphics are much better than Kings Court 1!

Re: King's Court 2

PostPosted: Mon Oct 17, 2011 10:44 am
by Gillipig
Did I say I like the colours? Awesome colours! I'll admit I'm not much of a fan of the first one, partly because of how it looks. This one is very beautiful though.