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Re: King's Court 2

PostPosted: Tue Oct 11, 2011 6:38 pm
by laughingcavalier
I like it!
The background graphic is a bit too busy to my eye, makes it hard to see the road layout - can it be knocked back a bit?

Re: King's Court 2

PostPosted: Tue Oct 11, 2011 6:52 pm
by Kabanellas
I suppose I could reduce the opacity of those coats-of-arms...

Re: King's Court 2

PostPosted: Tue Oct 11, 2011 7:26 pm
by The Bison King
Well heck. This looks pretty sweet. Kabanellas has definitely proven himself as a capable cartographer and Kings Court 1 has it's fans (not me I sucked hard when I've played it :( ). So uh yeah.

I'm going to go ahead and sticky this for a draft stamp. If anyone has a reason this shouldn't advance now's the time to speak up.

Re: King's Court 2

PostPosted: Thu Oct 13, 2011 6:15 pm
by TheMissionary
Looks great, now you just have to teach me how to play it :)

Re: King's Court 2

PostPosted: Thu Oct 13, 2011 10:34 pm
by Victor Sullivan
Or you could do what I do with just about every map: plunge into it with reckless abandon and complete disregard for a decent strategy and just get a feel for the map, whilst enjoying yourself, despite your confused, disgruntled opponents resent for your nonsensical actions.

-Sully

Re: King's Court 2

PostPosted: Fri Oct 14, 2011 3:58 pm
by ManBungalow
laughingcavalier wrote:I like it!
The background graphic is a bit too busy to my eye, makes it hard to see the road layout - can it be knocked back a bit?

I came here to say this. The background overwhelms many of the borders/roads. Some tweaking of the opacity should do the trick.

Otherwise, freaking awesome. I'll come back when I've properly digested the gameplay. I think my large intestine is just having one of those days.

Re: King's Court 2

PostPosted: Sat Oct 15, 2011 10:18 pm
by isaiah40
Hear ye! Hear ye! The King has declared this map Draft Stamp ready!!
Image

Re: King's Court 2

PostPosted: Sun Oct 16, 2011 5:55 am
by Kabanellas
Thanks !! :)

Re: King's Court 2

PostPosted: Mon Oct 17, 2011 10:41 am
by Gillipig
wow already at this stage the graphics are much better than Kings Court 1!

Re: King's Court 2

PostPosted: Mon Oct 17, 2011 10:44 am
by Gillipig
Did I say I like the colours? Awesome colours! I'll admit I'm not much of a fan of the first one, partly because of how it looks. This one is very beautiful though.

Re: King's Court 2

PostPosted: Mon Oct 17, 2011 4:23 pm
by Kabanellas
thank you :)

Re: King's Court 2

PostPosted: Mon Oct 17, 2011 10:08 pm
by Nola_Lifer
Looks good enough to go straight to beta.

Re: King's Court 2

PostPosted: Mon Oct 17, 2011 10:21 pm
by chapcrap
Victor Sullivan wrote:I just died by this map's sheer complexity, then was raised again by it's sheer beauty.

-Sully

This.

Love it!!!

Re: King's Court 2

PostPosted: Tue Oct 18, 2011 4:15 am
by Kabanellas
Thanks guys!

I've turned down the opacity of all coat-of-arms and made the roads stand out more. I've also placed all starting neutrals.
All other regions (apart from the Castles and Nobles which are starting points) will start with 1 neutral troop on them.

Click image to enlarge.
image

Re: King's Court 2

PostPosted: Tue Oct 18, 2011 10:18 pm
by chapcrap
You spelled Supply wrong when explaing supply lines. You spelled it suplly.

Fix that and then let's go to BETA.

Re: King's Court 2

PostPosted: Wed Oct 19, 2011 2:29 am
by Kabanellas
chapcrap wrote:You spelled it suplly


oops :)

Re: King's Court 2

PostPosted: Fri Oct 21, 2011 7:50 am
by Gillipig
I expect this map to get more games played on it than KC1. Those who liked KC1 will probably like KC2 because a lot of it is the same and the graphics is better. But I also think it will get more games from people who didn't necessary love the first one but are suckers for good looking maps. (I'm one of those people :) ) Roads are very hard to see, maybe make them a bit thicker!?

Re: King's Court 2

PostPosted: Fri Oct 21, 2011 11:23 am
by Kabanellas
:)

on this last update I made them much more visible:

Click image to enlarge.
image

Re: King's Court 2

PostPosted: Fri Oct 21, 2011 6:33 pm
by chapcrap
Gillipig wrote:I expect this map to get more games played on it than KC1. Those who liked KC1 will probably like KC2 because a lot of it is the same and the graphics is better. But I also think it will get more games from people who didn't necessary love the first one but are suckers for good looking maps. (I'm one of those people :) ) Roads are very hard to see, maybe make them a bit thicker!?

If he is talking about the newest update, I think they are a little skinny, but can be clearly seen. I probably wouldn't mess with them.

Re: King's Court 2

PostPosted: Sat Oct 22, 2011 4:34 am
by Kabanellas
I'd probably reduce the College of Cardinals killer neutrals from 6 to 5 or 4....

Re: King's Court 2

PostPosted: Sat Oct 22, 2011 4:58 am
by Bruceswar
Also get rid of the hex lines on the water. It will look better if you ask me.

Re: King's Court 2

PostPosted: Sat Oct 22, 2011 8:49 pm
by Kabanellas
Bruceswar wrote:Also get rid of the hex lines on the water. It will look better if you ask me.


yeah I know what you mean. Thing is, there are some places were they're actually important, like showing that Trebuchet T6 can bombard Knight K02 or Port P03...

Re: King's Court 2

PostPosted: Sun Oct 23, 2011 2:17 am
by Gillipig
Kabanellas wrote:
Bruceswar wrote:Also get rid of the hex lines on the water. It will look better if you ask me.


yeah I know what you mean. Thing is, there are some places were they're actually important, like showing that Trebuchet T6 can bombard Knight K02 or Port P03...

Roads are clearer now. I don't think they have to be super easy to see, part of the difficulty of the map is to see all the details. No sense in removing the hex lines but maybe weaken those that are in the sea. If it makes it look better that is.

Re: King's Court 2

PostPosted: Sun Oct 23, 2011 7:51 am
by Kabanellas
yes I'll try that :)

Re: King's Court 2

PostPosted: Tue Oct 25, 2011 10:56 am
by deantursx
awesome work! I'm so pumped for this! The admiral and the ports are a very cool addition