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Kabanellas wrote:There is something bothering me concerning the Admiral. I'm having the feeling that people will choose 90% of time the Admiral over the other counselors, having that useful feature of taking any port from there... Basically the Admiral is far more useful than any of the other Counselors.
I'm proposing a negative effect to balance things and make it a bit less appealing and less powerful. Maybe a -2 per Port?

chapcrap wrote:Kabanellas wrote:There is something bothering me concerning the Admiral. I'm having the feeling that people will choose 90% of time the Admiral over the other counselors, having that useful feature of taking any port from there... Basically the Admiral is far more useful than any of the other Counselors.
I'm proposing a negative effect to balance things and make it a bit less appealing and less powerful. Maybe a -2 per Port?
How about instead it bombards the ports instead of attacking them?


nudge wrote:Knights and archers do not appear to be balance around all castles.
House of Finwe has 2 associated archers and no knight.
House of Doriath has 2 associated knights and no archer
all the other castles have one of each

chapcrap wrote:nudge wrote:Knights and archers do not appear to be balance around all castles.
House of Finwe has 2 associated archers and no knight.
House of Doriath has 2 associated knights and no archer
all the other castles have one of each
This is true. Also, there appears to be 5 counselors and 10 castles.
Postby Kabanellas on Thu May 03, 2012 3:50 pm
Thanks a lot Seamus!!
It's part of the concept on KC2 to have some differences between Houses/Castles unlike what happens on KC1 where all Castles are pretty much the same. This spices up game play because you have to adjust the game play accordingly to where you start. You can also take some hints from that diversity, as to where players are starting, when you play in fog.

Seamus76 wrote:chapcrap wrote:nudge wrote:Knights and archers do not appear to be balance around all castles.
House of Finwe has 2 associated archers and no knight.
House of Doriath has 2 associated knights and no archer
all the other castles have one of each
This is true. Also, there appears to be 5 counselors and 10 castles.
I pointed this out as well on the last page, and Kabs wrote this back in response, which makes sense. Personally I don't like the two catapults in Hareth, or that there is no Knight in Finwe, but I do understand how the diversity can be an extra wrinkle for the game play.Postby Kabanellas on Thu May 03, 2012 3:50 pm
Thanks a lot Seamus!!
It's part of the concept on KC2 to have some differences between Houses/Castles unlike what happens on KC1 where all Castles are pretty much the same. This spices up game play because you have to adjust the game play accordingly to where you start. You can also take some hints from that diversity, as to where players are starting, when you play in fog.

dwilhelmi wrote:Is the one army for every two knights and a castle supposed to be cumulative? If you have two castles and two knights, should that be a +1 or a +2?

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