King's Court 2 [Quenched]

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Re: King's Court 2 - BETA (Waiting for reactivation)

Postby Kabanellas on Thu Sep 20, 2012 12:56 am

done!! :)
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Re: King's Court 2 - BETA (Waiting for reactivation)

Postby thenobodies80 on Thu Sep 20, 2012 4:50 am

Ok, since this delay has become something pretty ridicolous I'm going "to abuse" of my Foundry Foreman power and act for the community good:

If the map won't be updated before the beginning of this weekend (Sat, 22 Sept. 2012) I'll unlock the map as it was.

It means that the issues will NOT be solved yet, but at least you will be able to play the map.

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Re: King's Court 2 - BETA (Waiting for reactivation)

Postby thenobodies80 on Fri Sep 21, 2012 3:10 pm

The map was updated. I'm going to unlock it now! :)

Have fun.

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Re: King's Court 2 - BETA (Waiting for reactivation)

Postby calculatedCHA0S on Sat Sep 22, 2012 12:31 pm

woohoooo, it's back!!
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Re: King's Court 2 - BETA (Waiting for reactivation)

Postby Catarah on Sat Sep 22, 2012 12:33 pm

so its back and correct now?
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Re: King's Court 2 - BETA (Waiting for reactivation)

Postby thenobodies80 on Sat Sep 22, 2012 2:47 pm

Catarah wrote:so its back and correct now?


yes, it is.

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Re: King's Court 2 - BETA (Waiting for reactivation)

Postby Kabanellas on Tue Sep 25, 2012 2:46 pm

niiice!! Thanks NB :)
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Re: King's Court 2 - BETA

Postby greenoaks on Wed Sep 26, 2012 2:55 am

what are the known faults with this?
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Re: King's Court 2 - BETA

Postby Kabanellas on Wed Sep 26, 2012 12:12 pm

at the moment, none. This is the last update. Everything was fixed.. hopefully :)
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Re: King's Court 2 - BETA

Postby greenoaks on Wed Sep 26, 2012 5:46 pm

Kabanellas wrote:at the moment, none. This is the last update. Everything was fixed.. hopefully :)

then i don't understand why my mines are linked by road to my castle but there is no bonus for it :?
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Re: King's Court 2 - BETA

Postby greenoaks on Thu Sep 27, 2012 2:05 am

M1 & M2 provide no bonus when linked to my castle HD. the bonus kicked in when i linked them to my village.

i think it was the same for HH. no bonus for linking the woods at W8 to the castle but there was when linked to the village.
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Re: King's Court 2 - BETA

Postby Kabanellas on Fri Sep 28, 2012 2:48 pm

are you sure?.... I'm looking at the last update at the bonus is there. I'm also looking at the map inspect and M1 Cargo (1)M2 Cargo (1) are there and looking ok ...
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Re: King's Court 2 - BETA

Postby dwilhelmi on Fri Sep 28, 2012 2:52 pm

greenoaks wrote:M1 & M2 provide no bonus when linked to my castle HD. the bonus kicked in when i linked them to my village.

i think it was the same for HH. no bonus for linking the woods at W8 to the castle but there was when linked to the village.

Just guessing here, but note that HD6 does NOT link M1 and M2 to HD - the road there does not connect to the castle. You need HD1 also in order for the roads to connect M1 and M2 to the castle. This may look like they need to connect to your village, but that is not the case.
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Re: King's Court 2 - BETA

Postby greenoaks on Fri Sep 28, 2012 8:52 pm

dwilhelmi wrote:
greenoaks wrote:M1 & M2 provide no bonus when linked to my castle HD. the bonus kicked in when i linked them to my village.

i think it was the same for HH. no bonus for linking the woods at W8 to the castle but there was when linked to the village.

Just guessing here, but note that HD6 does NOT link M1 and M2 to HD - the road there does not connect to the castle. You need HD1 also in order for the roads to connect M1 and M2 to the castle. This may look like they need to connect to your village, but that is not the case.

i've only just noticed the lines on the map that could be roads. i was conecting them like in chained fortifications.
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Re: King's Court 2 - BETA

Postby Kabanellas on Wed Oct 03, 2012 12:43 pm

damn it. HB2 Knight is starting with 4 neutral troops, where there should only 3!! :(
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Re: King's Court 2 - BETA

Postby laughingcavalier on Thu Oct 04, 2012 7:40 am

Some territories appear to have different names in drop down from map
Eg
HB6 Road (dropdown) = R02 (map)
Confusing!
Forgive me if this has been noted already

///Ignore this - my mistake has been explained to me - I'm reading the terr name from the cell beneath by mistake...
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Re: King's Court 2 - BETA

Postby greenoaks on Thu Oct 04, 2012 9:00 pm

i do that all the time
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Re: King's Court 2 - BETA

Postby ViperOverLord on Mon Oct 15, 2012 1:35 am

Are the nobles marked with the corresponding castles? Cos this keeps screwing me up when I try to deploy. The castles are marked with names and the nobles are marked with symbols and I'm not see the correspondence.
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Re: King's Court 2 - BETA

Postby Kabanellas on Fri Oct 19, 2012 4:42 am

Well, houses' names range from A to J clockwork wise, from bottom left to bottom middle (House of Aldudenie - House of Jaroman)

Nobles are organized from A to J (you can see HA, HB... inside those nobles' circles - not very explicitly though). Also, those symbols are present near each Castle - but it's more an aesthetic feature than a practical thing because those symbols are very much blended to the map. :)
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Re: King's Court 2 - BETA- Hexes and Roads

Postby Robert The Red on Wed Oct 31, 2012 8:22 am

Hi
Great map, will have fun working out some winning strategies on this one. Just one pointer from me. I am getting Kings court squint, the outline of the hexes is very difficult to see hence i am never sure which hex the road is running through plus the roads could also do with a bit more highlighting. I curently just take every hex and hope for the best on the law of averages that i will increase my bonus. I have tried changing the look of it in BOB but to no avail. apart from that causing me some frustration, the game is great.
Thanks
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Re: King's Court 2 - BETA

Postby Robert The Red on Sun Nov 04, 2012 1:52 pm

Hi
Just noticed that the archer at HJ6 will not reinforce other archers ie left click it and there is no yellow box.
also the Trebuchet's do not not turn to neutral until the player who captured it takes his next turn. this worked in my favour as i was left with 13 on one and when neighbouring enemies took their turn they did not try to take it and bombard me in return as they saw the 13 and did not realise it would go to neutral when they bombarded it with their catipult hence lucky for me, but to be fair i think they should go back to neutral at the end of a players turn not at the begining of the next. hope that all makes sense.
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Re: King's Court 2 - BETA

Postby Robert The Red on Mon Nov 05, 2012 6:10 pm

reference my last message. rather than archer HJ6 to may be more to do with the archer above HJ6 which i think is A18
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Re: King's Court 2 - BETA- Hexes and Roads

Postby Kabanellas on Tue Nov 06, 2012 3:03 pm

Robert The Red wrote:Hi
Great map, will have fun working out some winning strategies on this one. Just one pointer from me. I am getting Kings court squint, the outline of the hexes is very difficult to see hence i am never sure which hex the road is running through plus the roads could also do with a bit more highlighting. I curently just take every hex and hope for the best on the law of averages that i will increase my bonus. I have tried changing the look of it in BOB but to no avail. apart from that causing me some frustration, the game is great.
Thanks
Robert The Red


Hi, could it be your monitor/display ? ....
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Re: King's Court 2 - BETA

Postby Robert The Red on Wed Nov 07, 2012 4:18 pm

Hi
No nothing to do with my monitor I play on 2 different ones both fairly new. The outline of all the hexes are very faint but more particulary in the lower left hand cornner. it is not clear where they are and which ones the roads are running through and somtimes difficult to guess when the road is close to the edge of a hex. if the there could be a bit more contrast betwwen the background and the hex outlines it would make the experience much better. I use fairly low magnification reading glasses but have bought a stronger pair to help and still struggle to see them properly. I am sure i cant be the only one, so if anyone else reading this has the sane thoughts please post a reply.
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Re: King's Court 2 - BETA

Postby greenoaks on Sat Nov 17, 2012 3:18 am

Game 11891885

2012-11-17 19:09:41 - greenoaks deployed 12 troops on The Admiral
Then i took P06 Port, R40, R41, V08, HE1, House of Ecthelion

Now i get 9 to deploy but i don't hold the King.

Why has my deployment gone down?
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