King's Court 2 [Quenched]

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Re: King's Court 2

Postby chapcrap on Tue Nov 08, 2011 11:52 pm

Is this ready for BETA now? ;)
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Re: King's Court 2

Postby Kabanellas on Wed Nov 09, 2011 7:18 am

:D

Well I'll have to start the enormous (:)) task of doing the small version - But I just want to start it with the gameplay stamp, so i don't have to redo things on 2 fronts. With this kind of territory denomination when you change something you'll probably end up needing to change a lot of what goes next (N40,N41,N42....)
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Re: King's Court 2

Postby isaiah40 on Thu Nov 10, 2011 4:10 pm

Sorry if this has been brought up already, but for the king it says -4 for each castle. Is this right? It seems like if you hold the king and a castle you should get something not lose.
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Re: King's Court 2

Postby Victor Sullivan on Thu Nov 10, 2011 4:14 pm

Don't forget your page number and version number, along with the date of the last update in the thread title! :P

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Re: King's Court 2

Postby Kabanellas on Fri Nov 11, 2011 5:49 am

isaiah40 wrote:Sorry if this has been brought up already, but for the king it says -4 for each castle. Is this right? It seems like if you hold the king and a castle you should get something not lose.


In terms of gameplay making 2 vital parts of the game collide with each other (giving negative bonus) is the best way to spice things :)

(a bit like in Conquer Rome, you get negative bonus if you hold the emperor and a barbarian tribe - those are 2 key elements on map)
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Re: King's Court 2

Postby isaiah40 on Fri Nov 11, 2011 5:55 am

Kabanellas wrote:
isaiah40 wrote:Sorry if this has been brought up already, but for the king it says -4 for each castle. Is this right? It seems like if you hold the king and a castle you should get something not lose.


In terms of gameplay making 2 vital parts of the game collide with each other (giving negative bonus) is the best way to spice things :)

(a bit like in Conquer Rome, you get negative bonus if you hold the emperor and a barbarian tribe - those are 2 key elements on map)


Ah, okay, I didn't know if you had inadvertently hit the - instead of the +. This is looking good gameplay wise, I'll see what the other CA's think. But in the meantime I think this one can get stickied!!
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Re: King's Court 2

Postby isaiah40 on Fri Nov 11, 2011 6:01 am

isaiah40 wrote:
Kabanellas wrote:
isaiah40 wrote:Sorry if this has been brought up already, but for the king it says -4 for each castle. Is this right? It seems like if you hold the king and a castle you should get something not lose.


In terms of gameplay making 2 vital parts of the game collide with each other (giving negative bonus) is the best way to spice things :)

(a bit like in Conquer Rome, you get negative bonus if you hold the emperor and a barbarian tribe - those are 2 key elements on map)


Ah, okay, I didn't know if you had inadvertently hit the - instead of the +. This is looking good gameplay wise, I'll see what the other CA's think.!!

This will be stamped in a couple of days if there are not any other gameplay issues!
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Re: King's Court 2 (V13 pg4)

Postby Kabanellas on Fri Nov 11, 2011 10:16 am

thank you :)
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Re: King's Court 2 (V13 pg4)

Postby wolfpack0530 on Fri Nov 18, 2011 5:24 am

kab, it looks really really good. sexy even.

i now need to buy a new keyboard...... :o
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Re: King's Court 2 (V13 pg4)

Postby isaiah40 on Fri Nov 18, 2011 8:35 am

:oops: I missed this one. My two days turned into 1 week. Sorry about that Kab.

By the King's order, I now declare this map stamped!
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Re: King's Court 2 (V13 pg4)

Postby Kabanellas on Fri Nov 18, 2011 6:41 pm

thank you !! :) I'll start working on the small map now
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Re: King's Court 2 (V13 pg4)

Postby gimil on Sun Nov 20, 2011 3:24 pm

Hi mate,

Can you post the most recent version of your map so I can get in a review?

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Re: King's Court 2 (V13 pg4)

Postby Kabanellas on Tue Nov 22, 2011 12:03 pm

Hi Gimil,

it's this one as it stands on the first page:

Click image to enlarge.
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Re: King's Court 2 (V13 pg4)

Postby gimil on Tue Nov 22, 2011 5:48 pm

Alright mate,

Looking pretty good. I only have onemajor concern at the moment. Your impassables are currently crisp, beveled shaped. Which does not fit the light grungy map look you have. I think you need to develop new impassables that fit better with the rest of your map.


Right now there is nothing wrong with your impassables. The style just doesn't fit that of the rest of the map.


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Re: King's Court 2 (V13 pg4)

Postby Kabanellas on Wed Nov 23, 2011 4:43 am

I think I know what you mean... though I must say that those differences of styles are part of this map graphical/artistic concept.

I don't want to make another 'Dawn of Ages' map where mountains and forest do fit the style of an ancient hand drawn map - all equally

In King's Court 2 I'm taking the King's Court graphical concept (of beveled impassables) and twist it a bit to result in something like this.

And I do love the outcome of it
. ...And honestly I can't figure it working in any other way. Of course that artistic results are not objective and are always debatable - but this was the path I chose to thread.
Last edited by Kabanellas on Wed Nov 23, 2011 11:10 am, edited 1 time in total.
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