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Re: Rail S America [27.12.12] V3-P2

PostPosted: Thu Dec 27, 2012 1:00 am
by koontz1973
Quick move for you. Do not forget to PM isaiah40 for supersize.

Re: Rail S America [27.12.12] V3-P2

PostPosted: Thu Dec 27, 2012 1:11 am
by cairnswk
koontz1973 wrote:Quick move for you. Do not forget to PM isaiah40 for supersize.

Thanks for move koontz, and supersize request done. :)

Re: Rail S America [27.12.12] V3-P2

PostPosted: Fri Dec 28, 2012 12:45 pm
by cairnswk
cairnswk wrote:
greenoaks wrote:the red in the legend is really blurry, is that the way you want it?

No, greenoaks and thanks for dropping in...belated Xmas wishes. :)
this is possibly from the background colour, so will see about adjusting those next version. :)


greenoaks. pls refresh. i've changed that Neon Red to Tropical Pink....and it is mucho better now. :D

To Do List:
1. Get names on Brazilia and Buenos Aires stations.
2. Discuss bonuses.
3. Get approval for Super Size.

Click image to enlarge.
image

Re: Rail S America [27.12.12] V3-P2

PostPosted: Fri Dec 28, 2012 1:07 pm
by Funkyterrance
The closest I ever came to crying when looking at a new map. You don't need to know the colors to read it! It's a beautiful thing. If this system of map labeling could be applied to all maps you would be the hero of chromatically challenged players everywhere!
I have to admit that at first glance I let out a sigh when I saw all the subtle color changes but was oh so pleasantly surprised when I noticed they didn't matter. The map could appear like Das Schloss to me but I wouldn't care as long as I could figure the bonuses easily like I can on this one. O:)

On a small side note, I would prefer that the photos were run through a paintbrush filter or something so they matched the vibe of the map better but this of course is purely a creative viewpoint.

Re: Rail S America [27.12.12] V3-P2

PostPosted: Fri Dec 28, 2012 7:49 pm
by cairnswk
Funkyterrance wrote:The closest I ever came to crying when looking at a new map. You don't need to know the colors to read it! It's a beautiful thing. If this system of map labeling could be applied to all maps you would be the hero of chromatically challenged players everywhere!
I have to admit that at first glance I let out a sigh when I saw all the subtle color changes but was oh so pleasantly surprised when I noticed they didn't matter. The map could appear like Das Schloss to me but I wouldn't care as long as I could figure the bonuses easily like I can on this one. O:)

Pleased the system works for you FT. :D

On a small side note, I would prefer that the photos were run through a paintbrush filter or something so they matched the vibe of the map better but this of course is purely a creative viewpoint.

You mean like the ones I did in Moscow?

Re: Rail S America [29.12.12] V4-P2 Gameplay

PostPosted: Fri Dec 28, 2012 7:50 pm
by cairnswk
Front page upadted with codes and names of towns and continents from preliminary XML, and the drop, plus names for starting neutral territories, plus prelim 88s from xml.

Re: Rail S America [29.12.12] V5-P3 Gameplay

PostPosted: Fri Dec 28, 2012 9:43 pm
by greenoaks
i like the 'red' much better now.

Re: Rail S America [29.12.12] V5-P3 Gameplay

PostPosted: Fri Dec 28, 2012 11:12 pm
by cairnswk
greenoaks wrote:i like the 'red' much better now.

Excellent, any other suggestions ?

Re: Rail S America [29.12.12] V5-P3 Gameplay

PostPosted: Sat Dec 29, 2012 12:21 am
by greenoaks
i would be interested to see what FT is suggesting with the photos however i do like them the way they are.

i can't find anything to nitpick you about.

Re: Rail S America [29.12.12] V5-P3 Gameplay

PostPosted: Sat Dec 29, 2012 4:56 am
by cairnswk
greenoaks wrote:i would be interested to see what FT is suggesting with the photos however i do like them the way they are.

OK thanks. point noted.

i can't find anything to nitpick you about.


Well have a go at this below.

I wasn't quite happy with the photos and the legend images being different.
So i've spent a few hours re-designing...not quite finished yet...but didn't want to take it any further in case no-one liked it.

As you can see Brasilia and Buenos Aires have new "building" type stations which is a departure from the previous main terminals with exception of Rail Australia.
I think this design works well allowing those images in there.

Anyway....what does everyone think?

Click image to enlarge.
image

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Sat Dec 29, 2012 5:28 am
by JBlombier
I think the E-bonus is a bit too isolated. It'll be hard to reach for an elimination if someone has the dropped on RGS.
I've always liked Railmaps, so I hope you're gonna make another awesome one.

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Sat Dec 29, 2012 6:35 am
by cairnswk
JBlombier wrote:I think the E-bonus is a bit too isolated. It'll be hard to reach for an elimination if someone has the dropped on RGS.
I've always liked Railmaps, so I hope you're gonna make another awesome one.

OK. I understand. Do you offer an alternative.
I could put the neutral 3 that was going on CUR down there so that nobdy gets that on the drop.

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Sat Dec 29, 2012 7:01 am
by koontz1973
cairns, the new photo look is nice. It brings in a sense of the older maps with the shapes but the frame can do with a lot of love (early days I know but just want to get my opinion in). Which leads me onto my next point, the terminus, the shape, or lack of one is different and nice (I always like different). But does B connect to L and N to G. This will need to be put onto the map.

To sort the E bonus out, why not connect PTM to SCB?

Falkland islands, why are they on the map? They do not have railways and certainly not owned by anyone in the region. :twisted: :mrgreen: :lol:

Overall, a good update.

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Sat Dec 29, 2012 1:04 pm
by cairnswk
koontz1973 wrote:...
Falkland islands, why are they on the map? They do not have railways and certainly not owned by anyone in the region. :twisted: :mrgreen: :lol:

Claimed by Argentina :ugeek: ; no railways, but then there were not railways on some islands that i drew in Rail Asia either i.e. Philippines.

Re: Rail S America [30.12.12] V7-P3 Design Change?

PostPosted: Sat Dec 29, 2012 3:54 pm
by cairnswk
koontz1973 wrote:cairns, the new photo look is nice. It brings in a sense of the older maps with the shapes but the frame can do with a lot of love (early days I know but just want to get my opinion in). Which leads me onto my next point, the terminus, the shape, or lack of one is different and nice (I always like different). But does B connect to L and N to G. This will need to be put onto the map.

To sort the E bonus out, why not connect PTM to SCB?
...
Overall, a good update.


Thanks koontz. pleased you like.

Version 7.
1. Assault and Station Name notation placed on map
2. photos a little more sorted
3. corner holders in place, that should finish the frame
4. SCB connected CNC, and RGS removed to still make 109 regions.
5. Title, sig etc in place.
6. All photos have been treated through the high quality tracing utility
7. Legend spread out a little

Click image to enlarge.
image

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Fri Jan 04, 2013 8:53 am
by koontz1973
Heard anything about the size application yet?

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Fri Jan 04, 2013 1:10 pm
by koontz1973
cairns, 2 things before this map can go forward.

  • Firstly the sizing issue. This is a big concern at the moment and it looks like it will not be needed for this one. You have a 1000 in height but you need to get it down to the 800 limit. This should really not be to much hassle. It will make the map more square but this is a must right now.
  • Secondly, this is going to be the last one allowed. That means no Rail Antarctica or Rail Mars etc.

koontz

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Fri Jan 04, 2013 1:30 pm
by cairnswk
koontz1973 wrote:Heard anything about the size application yet?

No. no-one has got back to me about the size as it seems everyone except you (and now Nolefan5311) are on hols.

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Fri Jan 04, 2013 1:48 pm
by cairnswk
koontz1973 wrote:cairns, 2 things before this map can go forward.

  • Firstly the sizing issue. This is a big concern at the moment and it looks like it will not be needed for this one. You have a 1000 in height but you need to get it down to the 800 limit. This should really not be to much hassle. It will make the map more square but this is a must right now.
  • Secondly, this is going to be the last one allowed. That means no Rail Antarctica or Rail Mars etc.
koontz


Downsizing the map loses its flavour and i'm not prepared to squash S America to be more square for the sake of a few pixels.
I have examined the map and without including the bottom where there is no rail line, i can bring it down to a small version of 750W x 800H.

As for being the last map in the Rail series, i never intended to make R Antartica and R Mars, but did intend on making a R North America.

May i ask who made that decision that this was to be the last rail map? and why it was made? I am sure all the rail fans out there would like to know also. :D

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Fri Jan 04, 2013 2:06 pm
by koontz1973
You know full well decisions like this are made above my pay grade.

But get this one down as small as you can get it cairns. It will not be allowed forward if a pixel cannot be justified. These are the new rules we all have to live by.

As for the last one, even I have to say that this is not unique in any way now. As you know, that is one of the requirements for a new map. As for Rail North America, we already have Rail USA. Nothing unique about that at all.

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Fri Jan 04, 2013 2:16 pm
by cairnswk
koontz1973 wrote:...
As for the last one, even I have to say that this is not unique in any way now. As you know, that is one of the requirements for a new map. As for Rail North America, we already have Rail USA. Nothing unique about that at all.

NO. nothing unqiue about completing a series....however, USA does not include Canada nor Mexico, although some might think it does.
And while we're on the subject of unqiness...how many more USA or European maps are going to be made?
Don't talk to me about uniqueness :) because this uniqueness BS thing gets trotted out whenever someone feels like getting on their fancy horse to make the site sound as though it has some unique qualities about it. Several have tried that one on me in the past and they no longer are here.

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Fri Jan 04, 2013 2:32 pm
by koontz1973
You are right, nothing unique about map after map of the USA, but apart from the map pack, they are all different in certain aspects. USA, USA2.1, USapocalypse all cover the continental united states, all have different game play and looks. The others are all regions of the states. And again, apart from the pack, all are different from one another. The huge difference they all have over this series is that not only the looks have changed from one to another, the game play has changed.

I am not trotting out the uniqueness card here for the sake of it as we have lots of maps that have similar themes and similar styles, I bring it up as at some point we really will end up with Rail Mars or Rail Antarctica.

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Fri Jan 04, 2013 3:36 pm
by cairnswk
koontz1973 wrote:You are right, nothing unique about map after map of the USA, but apart from the map pack, they are all different in certain aspects. USA, USA2.1, USapocalypse all cover the continental united states, all have different game play and looks. The others are all regions of the states. And again, apart from the pack, all are different from one another. The huge difference they all have over this series is that not only the looks have changed from one to another, the game play has changed.

I am not trotting out the uniqueness card here for the sake of it as we have lots of maps that have similar themes and similar styles, I bring it up as at some point we really will end up with Rail Mars or Rail Antarctica.


Get me an xml update and i will make it unique. :)

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Sat Jan 05, 2013 1:34 am
by koontz1973
You had two last year. ;)

Re: Rail S America [29.12.12] V6-P3 Design Change?

PostPosted: Sat Jan 05, 2013 2:26 am
by cairnswk
koontz1973 wrote:You had two last year. ;)

and what were they?
If you're saying losing condition was an update, well yes, and i already have 3 of those in the foundry, so this map is not going that way.
If you're saying conditional border was an update, well really for the rail maps, that wasn't an update since for most you've had to hold the adjoining station in a terminal to gain access to another line. :)