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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby Kaskavel on Fri Mar 09, 2012 12:40 am

Sorry, my fault, forget about it....
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby cookie0117 on Fri Mar 09, 2012 7:31 am

chapcrap wrote:
DiM wrote:how about military base gives +1 (autodeploy) and is immune to the virus.

I think that would be more clear and acceptable.

cookie0117 wrote:Just finished my first game on this map and really enjoyed it.

Can I ask a few question about bonuses though, coming it at from the point that I have only read the map, not this thread.

I had 2 temples and 4 villagers and only received +1, is the bous for a temple and 4 villages limited to a maximum of 1, i.e. I though I would get +2 as I had 2 temples or would I need 8 vilagers with 2 temples.

Also the map said +2 auto deploy on the base but I only ever received a +1, if that is to remove the 1 lost through the virus, maybe the ledger should reflect this as its abit misleading. Or I would have forted the +2 away and been able to be a troop up each turn.

The writing was fine to read and it played well, love the aspect of having two different objectives too.

First, they're villages, not villagers, right?

Second, aren't the villages supposed to be +1 for 2? So, if you had 4 villages and a temple, you should be getting +3 at least.


All my villages only had 1 population, so I was treating them more personally :-^

I was receieving the +2 for four villages
and getting +1 for a temple and 4 villages. Although I was holding 2 temples

My question really was would I need 8 villages with 2 temples, you can only receive +1 reguardless of the number of temples you hold or you were robbed!!

If the ledger read "The military base has +1 (autodeploy) and is immune from the virus". There would be no confusion.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby thenobodies80 on Fri Mar 09, 2012 8:26 am

DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

Map
Image
Legend
Image

Thank you ;)
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Fri Mar 09, 2012 8:38 am

thenobodies80 wrote:DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

Map
Image
Legend
Image

Thank you ;)
Nobodies



lol, of course it's a big difference since it's a different font :lol:
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Fri Mar 09, 2012 8:41 am

cookie0117 wrote:My question really was would I need 8 villages with 2 temples, you can only receive +1 reguardless of the number of temples you hold or you were robbed!!



each temple should give plus one for every 4 villages.

so:
1 temple + 4 villages = +1
1 temple + 8 villages = +2
2 temples + 4 villages = +2
2 temples + 8 villages = +4
and so on.

i'll pm zimmah about it.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby thenobodies80 on Fri Mar 09, 2012 8:49 am

DiM wrote:
thenobodies80 wrote:DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

Map
Image
Legend
Image

Thank you ;)
Nobodies



lol, of course it's a big difference since it's a different font :lol:


mmmm DiM don't be stupid! :roll:

I mean there's a big difference in terms of readability. The former is readable, the latter not.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Fri Mar 09, 2012 8:54 am

thenobodies80 wrote:
DiM wrote:
thenobodies80 wrote:DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

Map
Image
Legend
Image

Thank you ;)
Nobodies



lol, of course it's a big difference since it's a different font :lol:


mmmm DiM don't be stupid! :roll:

I mean there's a big difference in terms of readability. The former is readable, the latter not.


i don't want to change the latter. i already made a compromise about the terit font.
let me just get my files and try to tweak its visibility. i'll make the latter work.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby thenobodies80 on Fri Mar 09, 2012 8:56 am

Not asking you to change it, just make it more readable ;)
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Fri Mar 09, 2012 9:09 am

here are the files.
i made the text much more visible

large:
Click image to enlarge.
image

small:
Click image to enlarge.
image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby natty dread on Fri Mar 09, 2012 9:44 am

Hm, the black text on the legend is ok, but the coloured text is not that good, especially on the small version.

Maybe you could just change the coloured parts of the text to the same font as the playable map?
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Fri Mar 09, 2012 9:54 am

natty dread wrote:Hm, the black text on the legend is ok, but the coloured text is not that good, especially on the small version.

Maybe you could just change the coloured parts of the text to the same font as the playable map?



it will look awful to have 2 font types in the same sentence.

i coloured some parts of the legend to help people make mental colour connections faster and ease the legend reading and understanding.

if it's really such a big problem i can simply take out the colour and make all the text black (since that's perfectly readable).
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby natty dread on Fri Mar 09, 2012 10:28 am

Maybe you could try replacing the black stroke on the coloured text with a drop shadow.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby zimmah on Fri Mar 09, 2012 10:32 am

http://zimmah.webs.com/islandofdoomv2.1.xml

as for the text, maybe a thicker outline will do.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby Jippd on Fri Mar 09, 2012 1:18 pm

Still too hard to read the text in the small version in the legend IMO. I don't have solutions for how to fix it but maybe larger text may solve the issue. It is too clutter/letters spaced together/blurry looking to me.

But large version looks better
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby chapcrap on Fri Mar 09, 2012 7:09 pm

natty dread wrote:Hm, the black text on the legend is ok, but the coloured text is not that good, especially on the small version.

This.

Perhaps the background on the legend should be a different color.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby AndyDufresne on Tue Mar 20, 2012 1:42 pm

I think this is a new favorite map for us admins to play one another on. :D I think the double objective adds a lot of fun to the map.


--Andy
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby chapcrap on Tue Mar 20, 2012 4:58 pm

AndyDufresne wrote:I think this is a new favorite map for us admins to play one another on. :D I think the double objective adds a lot of fun to the map.


--Andy

I love admin on admin action.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby zimmah on Sat Mar 24, 2012 4:08 pm

chapcrap wrote:
AndyDufresne wrote:I think this is a new favorite map for us admins to play one another on. :D I think the double objective adds a lot of fun to the map.


--Andy

I love admin on admin action.



2012-03-16 19:56:14 - D00MandD3A7H received 2 troops for holding Two Temples with Four Villages
2012-03-16 19:56:14 - D00MandD3A7H received 4 troops for holding Two Temples with Eight Villages

i think i made an error somewhere.

i think i should add overrides so that holding 2 temples and 8/12 villages as well as 3 temples and 8/12 villages override their lower counterparts, i must have forgotten to do that :oops:
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Sat Mar 24, 2012 4:11 pm

zimmah wrote:
chapcrap wrote:
AndyDufresne wrote:I think this is a new favorite map for us admins to play one another on. :D I think the double objective adds a lot of fun to the map.


--Andy

I love admin on admin action.



2012-03-16 19:56:14 - D00MandD3A7H received 2 troops for holding Two Temples with Four Villages
2012-03-16 19:56:14 - D00MandD3A7H received 4 troops for holding Two Temples with Eight Villages

i think i made an error somewhere.



yep you did.
shouldn't the bigger bonus override the smaller one?

i mean you get 1 troop for 1T+4V and 2 troops for 2T+4V but 2T+4V overrides 1T+4V.
so the first line should not exist. D00M should get just 4 troops for 2T+8V
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby zimmah on Sat Mar 24, 2012 4:28 pm

fixed it, added more overrides

http://zimmah.webs.com/islandofdoomv2.2.xml

also sent to nobodies.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby thenobodies80 on Mon Mar 26, 2012 2:44 pm

And I sent it to the turtle :P
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby Hugiboo on Tue Mar 27, 2012 12:45 pm

Just started a game with no spoils. This map needs more reinforcements.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby AndyDufresne on Tue Mar 27, 2012 2:10 pm

Hugiboo wrote:Just started a game with no spoils. This map needs more reinforcements.

I can see how for large player games (which your game seems to be) the amount of Villages available for conquering, and the bonus associated with those, probably takes a while to get bonuses going.

But for the 3 player games that I've been playing, the amount of available bonuses I think is pretty fine.

DiM could look into having some sort of partial bonus for say the Antenna, but not sure that would help much or if I'd really want it either.


--Andy
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DoomYoshi on Sat Mar 31, 2012 8:17 pm

Hugiboo wrote:Just started a game with no spoils. This map needs more reinforcements.

Just focus on Dre or Viruga... easy to get a bonus that way.
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