Map Name: Island of Doom Mapmaker(s): DiM, zimmah Number of Territories: 72 - 20 start as neutral, 52 are distributed Special Features: bombardments, lots of neutrals, winning objectives, non-classic gameplay What Makes This Map Worthy of Being Made: it's the island of fricking DOOM Stamps:
Gameplay: every important terit (temples, radio antennas, volcano, military base, villages) starts as neutral (temples and antennas = 3, all villages = 2, volcano and military base = 5) while everything else is randomly distributed.
zimmah wrote:wow, you kinda took all clichés and put them together in one map? :p
in the next episode the long lost twin brother that everybody thought was dead turn out it actually is dead.... a living dead, brought back by a spell to suck blood from cheerleaders.
V2: *added terits, names, military base, temples, radio antennas, villages, roads, paths and a lot of other stuff. *reduced the size from 1000*1200 to 1000*900
My comment: The Red zone, I can see the need to pass through the red zone, but what does the secret base do, other than the virus comes from there ? it lies in the red zone but at the end of a blind alley, it was just of curiosity to hear why you have made it like this?
Suggestion: create a rute cross the lake to the secret base, then it also function as a pass through.
Flapcake wrote:Very nice map, and interesting gameplay.
My comment: The Red zone, I can see the need to pass through the red zone, but what does the secret base do, other than the virus comes from there ? it lies in the red zone but at the end of a blind alley, it was just of curiosity to hear why you have made it like this?
Suggestion: create a rute cross the lake to the secret base, then it also function as a pass through.
I realy like your grafic work and your style.
thanks for your comments. the military base is part of a winning objective together with the 3 radio antennas. since it is so important it will have quite a few neutral armies, that's why there's a way to pass through the red zone but not through the army base. this why you'll have to deal with the neutrals only when you go for the objective.
Flapcake wrote:Very nice map, and interesting gameplay.
My comment: The Red zone, I can see the need to pass through the red zone, but what does the secret base do, other than the virus comes from there ? it lies in the red zone but at the end of a blind alley, it was just of curiosity to hear why you have made it like this?
Suggestion: create a rute cross the lake to the secret base, then it also function as a pass through.
I realy like your grafic work and your style.
thanks for your comments. the military base is part of a winning objective together with the 3 radio antennas. since it is so important it will have quite a few neutral armies, that's why there's a way to pass through the red zone but not through the army base. this why you'll have to deal with the neutrals only when you go for the objective.
Ahh ofcourse. (the eyes are the first you go blind on )
The Military Base and Volcano don't serve much purpose other than for their respective objectives. Maybe include some nice one-way attacks, like Volcano ---> Netiro, Volcano ---> Polt, Volcano ---> Vuner, Secret Base ---> Jurib. Also, the dark, "gritty" metal background for the legend doesn't really work well with the font. I'd suggest picking a different font for the legend. You should make the map overall darker and "grittier" to give it more worthy of the descriptor, "DOOM"