Island of Doom

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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sun Oct 16, 2011 9:28 pm

Victor Sullivan wrote:The Military Base and Volcano don't serve much purpose other than for their respective objectives. Maybe include some nice one-way attacks, like Volcano ---> Netiro, Volcano ---> Polt, Volcano ---> Vuner, Secret Base ---> Jurib. Also, the dark, "gritty" metal background for the legend doesn't really work well with the font. I'd suggest picking a different font for the legend. You should make the map overall darker and "grittier" to give it more worthy of the descriptor, "DOOM" ;)

-Sully


the legend is still a work in progress. in fact the background is taken from the steamworks map :)
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sun Oct 16, 2011 9:30 pm

lostatlimbo wrote:Where the hell are the polar bears? And the smoke monster?


maybe in the next one :)
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby Victor Sullivan on Sun Oct 16, 2011 9:32 pm

lostatlimbo wrote:Where the hell are the polar bears? And the smoke monster?

Yeah, and the DHARMA stations and giant stone foot? The hell is wrong with you, DiM??!

-Sully
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby grifftron on Mon Oct 17, 2011 4:45 am

Victor Sullivan wrote:
lostatlimbo wrote:Where the hell are the polar bears? And the smoke monster?

Yeah, and the DHARMA stations and giant stone foot? The hell is wrong with you, DiM??!

-Sully



Please don't go towards LOST because that would be silly... but I do agree with lostatlimbo.. this is the f'ing "Island of Doom!"... you gotta make it dark, scary.. have monsters, fires, blood and whatever else makes things scary!... looking at your past maps, you obviously could do something like that, its just not living up to its name atm IMO

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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby Victor Sullivan on Mon Oct 17, 2011 4:56 am

grifftron wrote:
Victor Sullivan wrote:
lostatlimbo wrote:Where the hell are the polar bears? And the smoke monster?

Yeah, and the DHARMA stations and giant stone foot? The hell is wrong with you, DiM??!

-Sully



Please don't go towards LOST because that would be silly... but I do agree with lostatlimbo.. this is the f'ing "Island of Doom!"... you gotta make it dark, scary.. have monsters, fires, blood and whatever else makes things scary!... looking at your past maps, you obviously could do something like that, its just not living up to its name atm IMO

-griff

Lol, griff, I was JKing.

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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Mon Oct 17, 2011 7:31 am

ok so despite what people might think my inspiration source is not LOST. in fact i have never seen a single episode of LOST. maybe they had a dark scary place there but that's not really what i'm aiming for.
in fact my inspiration source is DEAD ISLAND, for those that played the game they surely know it was a bright lush nice place with gorgeous scenery and yet any time you heard a screamer you'd shit your pants not knowing where the freaking zombies would attack from. point is it doesn't have to be dark to be scary.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby AndyDufresne on Mon Oct 17, 2011 9:08 am

I like the overall aesthetic of this map, and knights and warlocks. I'd probably play this a lot more than knights and warlocks though, since K&W feels like some of your other maps dressed up a little differently.

Best of luck.


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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby Gillipig on Mon Oct 17, 2011 11:00 am

Reminds me very much of your other map Knights and Warlocks. Are you planning to go ahead with both of them or just trying two ideas out and then choosing one to go ahead with?
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Mon Oct 17, 2011 12:59 pm

Gillipig wrote:Reminds me very much of your other map Knights and Warlocks. Are you planning to go ahead with both of them or just trying two ideas out and then choosing one to go ahead with?


aside from some graphic resemblances the rest is completely different. both the theme and the gameplay are completely different than Knights and Warlocks.

so obviously i'm going forward with both.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby Gillipig on Mon Oct 17, 2011 4:45 pm

DiM wrote:
Gillipig wrote:Reminds me very much of your other map Knights and Warlocks. Are you planning to go ahead with both of them or just trying two ideas out and then choosing one to go ahead with?


aside from some graphic resemblances the rest is completely different. both the theme and the gameplay are completely different than Knights and Warlocks.

Graphics is the first second and third thing I look at. Takes me a long time before I even start looking at the gameplay. Just how my eyes work I guess.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby lostatlimbo on Mon Oct 17, 2011 8:27 pm

DiM wrote:ok so despite what people might think my inspiration source is not LOST. in fact i have never seen a single episode of LOST. maybe they had a dark scary place there but that's not really what i'm aiming for.
in fact my inspiration source is DEAD ISLAND, for those that played the game they surely know it was a bright lush nice place with gorgeous scenery and yet any time you heard a screamer you'd shit your pants not knowing where the freaking zombies would attack from. point is it doesn't have to be dark to be scary.


I was just teasing you, but this actually surprises me. There are so many elements of LOST here, and especially with the winning condition being All temples + Volcano... that's almost the plot. Plus the military base, the antennas, etc.

Perhaps the creators of LOST were also inspired by the Dead Island game.

At any rate, I don't think any semblance to the show is a bad thing. Someone suggested a LOST map in the melting pot a while back and I thought it was a great idea and I like the look of this one on its own too.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Tue Oct 18, 2011 10:13 am

so, what else needs to be done here?

hit me with feedback people :)
what do you think of the neutrals? the bonuses?

VS said i should "include some nice one-way attacks, like Volcano ---> Netiro, Volcano ---> Polt, Volcano ---> Vuner, Secret Base ---> Jurib"
thoughts?
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby zimmah on Wed Oct 19, 2011 5:08 am

DiM wrote:so, what else needs to be done here?

hit me with feedback people :)
what do you think of the neutrals? the bonuses?

VS said i should "include some nice one-way attacks, like Volcano ---> Netiro, Volcano ---> Polt, Volcano ---> Vuner, Secret Base ---> Jurib"
thoughts?



in the legend you're reffering to military base, however on the map it's named secret base.

also, i like the fact that you have no classic continents in this one. I'd suggest removing the territory count bonus as well (like get 4 armies for 12 territories and 5 for 15) and instead just have everyone get 4 armies regartless of how many territories one has. (or maybe just the standard 3). Also i'd like to have some kind of system like in the England map where you get bonus armies for holding x amount of territories in a certain region, however unlike the england map it would be nice if those regions overlap. so in essense you'd be able to craft your own little continent.

not sure if it fits the theme and style of the map, if it does, implement it, if it doesn't use it in a future map.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Wed Oct 19, 2011 8:49 am

zimmah wrote:in the legend you're reffering to military base, however on the map it's named secret base.


will change

zimmah wrote:also, i like the fact that you have no classic continents in this one. I'd suggest removing the territory count bonus as well (like get 4 armies for 12 territories and 5 for 15) and instead just have everyone get 4 armies regartless of how many territories one has. (or maybe just the standard 3).


this can be done.

zimmah wrote:Also i'd like to have some kind of system like in the England map where you get bonus armies for holding x amount of territories in a certain region, however unlike the england map it would be nice if those regions overlap. so in essense you'd be able to craft your own little continent.

not sure if it fits the theme and style of the map, if it does, implement it, if it doesn't use it in a future map.


it doesn't quite really fit this style. however i coult try and implement this into knights and warlocks. i'll see.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby isaiah40 on Wed Oct 19, 2011 7:56 pm

This here is your stamp of Doom!
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Wed Oct 19, 2011 8:42 pm

isaiah40 wrote:This here is your stamp of Doom!
Image

thanks =D>
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby zimmah on Wed Oct 19, 2011 11:43 pm

grats on the 3 stamps lol :)
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sat Oct 22, 2011 4:17 pm

any gameplay concerns on this one?
should i just go along and do the graphics for the legend?
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sat Oct 29, 2011 5:24 am

vacation please
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sun Oct 30, 2011 2:54 pm

pretty please... 8-[
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby isaiah40 on Sun Oct 30, 2011 4:13 pm

isaiah40 wrote:[MOVED] per request.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby lostatlimbo on Wed Nov 02, 2011 2:42 am

Did I miss something? Did DiM quit again?

I rather liked this one.
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Re: [Vacation - valid untill Apr 2012] - Island of Doom

Postby DiM on Wed Nov 23, 2011 1:42 am

V5:
*added some one way routes
*changed secret base to military base
*started working on the legend
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Re: Island of Doom [23.Nov.11] - V5 - p1&3

Postby thenobodies80 on Wed Nov 23, 2011 4:21 am

Welcome back! :)

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Re: Island of Doom [23.Nov.11] - V5 - p1&3

Postby AndyDufresne on Wed Nov 23, 2011 9:40 am

I know the Foundry has went back and forth on the description of win conditions (such as sometimes including you must hold all these items for 1 turn, etc). You could add "Hold and maintain Volcano and ...."

Like the look of this map. I'd probably give it some play.


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Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

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