Island of Doom

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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby Kaskavel on Fri Mar 09, 2012 12:40 am

Sorry, my fault, forget about it....
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby cookie0117 on Fri Mar 09, 2012 7:31 am

chapcrap wrote:
DiM wrote:how about military base gives +1 (autodeploy) and is immune to the virus.

I think that would be more clear and acceptable.

cookie0117 wrote:Just finished my first game on this map and really enjoyed it.

Can I ask a few question about bonuses though, coming it at from the point that I have only read the map, not this thread.

I had 2 temples and 4 villagers and only received +1, is the bous for a temple and 4 villages limited to a maximum of 1, i.e. I though I would get +2 as I had 2 temples or would I need 8 vilagers with 2 temples.

Also the map said +2 auto deploy on the base but I only ever received a +1, if that is to remove the 1 lost through the virus, maybe the ledger should reflect this as its abit misleading. Or I would have forted the +2 away and been able to be a troop up each turn.

The writing was fine to read and it played well, love the aspect of having two different objectives too.

First, they're villages, not villagers, right?

Second, aren't the villages supposed to be +1 for 2? So, if you had 4 villages and a temple, you should be getting +3 at least.


All my villages only had 1 population, so I was treating them more personally :-^

I was receieving the +2 for four villages
and getting +1 for a temple and 4 villages. Although I was holding 2 temples

My question really was would I need 8 villages with 2 temples, you can only receive +1 reguardless of the number of temples you hold or you were robbed!!

If the ledger read "The military base has +1 (autodeploy) and is immune from the virus". There would be no confusion.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby thenobodies80 on Fri Mar 09, 2012 8:26 am

DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

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Legend
Image

Thank you ;)
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Fri Mar 09, 2012 8:38 am

thenobodies80 wrote:DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

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Image
Legend
Image

Thank you ;)
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lol, of course it's a big difference since it's a different font :lol:
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Fri Mar 09, 2012 8:41 am

cookie0117 wrote:My question really was would I need 8 villages with 2 temples, you can only receive +1 reguardless of the number of temples you hold or you were robbed!!



each temple should give plus one for every 4 villages.

so:
1 temple + 4 villages = +1
1 temple + 8 villages = +2
2 temples + 4 villages = +2
2 temples + 8 villages = +4
and so on.

i'll pm zimmah about it.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby thenobodies80 on Fri Mar 09, 2012 8:49 am

DiM wrote:
thenobodies80 wrote:DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

Map
Image
Legend
Image

Thank you ;)
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lol, of course it's a big difference since it's a different font :lol:


mmmm DiM don't be stupid! :roll:

I mean there's a big difference in terms of readability. The former is readable, the latter not.

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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Fri Mar 09, 2012 8:54 am

thenobodies80 wrote:
DiM wrote:
thenobodies80 wrote:DiM, as soon as you recover your files fix the legend before anything else. There's a big difference between the text on the playable area and the one you have in the legend.

Map
Image
Legend
Image

Thank you ;)
Nobodies



lol, of course it's a big difference since it's a different font :lol:


mmmm DiM don't be stupid! :roll:

I mean there's a big difference in terms of readability. The former is readable, the latter not.


i don't want to change the latter. i already made a compromise about the terit font.
let me just get my files and try to tweak its visibility. i'll make the latter work.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby thenobodies80 on Fri Mar 09, 2012 8:56 am

Not asking you to change it, just make it more readable ;)

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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Fri Mar 09, 2012 9:09 am

here are the files.
i made the text much more visible

large:
Click image to enlarge.
image

small:
Click image to enlarge.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby natty dread on Fri Mar 09, 2012 9:44 am

Hm, the black text on the legend is ok, but the coloured text is not that good, especially on the small version.

Maybe you could just change the coloured parts of the text to the same font as the playable map?
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby DiM on Fri Mar 09, 2012 9:54 am

natty dread wrote:Hm, the black text on the legend is ok, but the coloured text is not that good, especially on the small version.

Maybe you could just change the coloured parts of the text to the same font as the playable map?



it will look awful to have 2 font types in the same sentence.

i coloured some parts of the legend to help people make mental colour connections faster and ease the legend reading and understanding.

if it's really such a big problem i can simply take out the colour and make all the text black (since that's perfectly readable).
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby natty dread on Fri Mar 09, 2012 10:28 am

Maybe you could try replacing the black stroke on the coloured text with a drop shadow.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby zimmah on Fri Mar 09, 2012 10:32 am

http://zimmah.webs.com/islandofdoomv2.1.xml

as for the text, maybe a thicker outline will do.
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby Jippd on Fri Mar 09, 2012 1:18 pm

Still too hard to read the text in the small version in the legend IMO. I don't have solutions for how to fix it but maybe larger text may solve the issue. It is too clutter/letters spaced together/blurry looking to me.

But large version looks better
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Re: Island of Doom [20.Feb.12] - V15 - p1&13

Postby chapcrap on Fri Mar 09, 2012 7:09 pm

natty dread wrote:Hm, the black text on the legend is ok, but the coloured text is not that good, especially on the small version.

This.

Perhaps the background on the legend should be a different color.
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