Island of Doom

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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Wed Oct 19, 2011 8:42 pm

isaiah40 wrote:This here is your stamp of Doom!
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thanks =D>
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby zimmah on Wed Oct 19, 2011 11:43 pm

grats on the 3 stamps lol :)
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sat Oct 22, 2011 4:17 pm

any gameplay concerns on this one?
should i just go along and do the graphics for the legend?
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sat Oct 29, 2011 5:24 am

vacation please
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby DiM on Sun Oct 30, 2011 2:54 pm

pretty please... 8-[
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby isaiah40 on Sun Oct 30, 2011 4:13 pm

isaiah40 wrote:[MOVED] per request.
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Re: Island of Doom [17.Oct.11] - V3 - p1

Postby lostatlimbo on Wed Nov 02, 2011 2:42 am

Did I miss something? Did DiM quit again?

I rather liked this one.
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Re: [Vacation - valid untill Apr 2012] - Island of Doom

Postby DiM on Wed Nov 23, 2011 1:42 am

V5:
*added some one way routes
*changed secret base to military base
*started working on the legend
Click image to enlarge.
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Re: Island of Doom [23.Nov.11] - V5 - p1&3

Postby thenobodies80 on Wed Nov 23, 2011 4:21 am

Welcome back! :)

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Re: Island of Doom [23.Nov.11] - V5 - p1&3

Postby AndyDufresne on Wed Nov 23, 2011 9:40 am

I know the Foundry has went back and forth on the description of win conditions (such as sometimes including you must hold all these items for 1 turn, etc). You could add "Hold and maintain Volcano and ...."

Like the look of this map. I'd probably give it some play.


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Re: Island of Doom [23.Nov.11] - V5 - p1&3

Postby DiM on Wed Nov 23, 2011 10:03 am

will specify that the objective has to be held for 1 turn.
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Re: Island of Doom [23.Nov.11] - V5 - p1&3

Postby DiM on Thu Nov 24, 2011 4:40 pm

finished legend and added andy's request
V6:
Click image to enlarge.
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby natty dread on Thu Nov 24, 2011 4:47 pm

The land outline looks a bit pixelated for some reason...
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby DiM on Thu Nov 24, 2011 5:08 pm

it's not pixelated, it's exactly how a realistic landscape would look like with tiny gaps and protuberances and stuff. basically most of the land contours found in nature are made of wiggly lines. nature doesn't have straight lines.

here's a satellite photo:
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby natty dread on Thu Nov 24, 2011 5:12 pm

Yeah it's still pixelated. Look at the difference between the land outlines in your map image and that image you posted.

A line can be sharp and detailed without being pixelated.

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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby DiM on Thu Nov 24, 2011 5:18 pm

natty_dread wrote:Yeah it's still pixelated. Look at the difference between the land outlines in your map image and that image you posted.

A line can be sharp and detailed without being pixelated.



add a one px black outline in the image i showed and you'll get an exactly identical result as the one on my map. ;)
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby natty dread on Thu Nov 24, 2011 5:18 pm

No you don't if you draw the line smoothly.

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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby DiM on Thu Nov 24, 2011 5:24 pm

natty_dread wrote:No you don't if you draw the line smoothly.

Image


line is not drawn. it's a stroke. don't know what options you have in gimp for stroke but on photoshop i can't chose to make it a certain way.

anyway, the stroke stays and so does it's style. i like the crispness of it.

PS: between what i have now: Image and a smoother version: Image i prefer the 1st.
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby natty dread on Thu Nov 24, 2011 5:32 pm

DiM wrote:line is not drawn. it's a stroke. don't know what options you have in gimp for stroke but on photoshop i can't chose to make it a certain way.


Really? In GIMP you can make strokes with any painting tool, using any brush you want. I can't see how the expensive, state-of-the-art graphics editor would settle for any less...

Or maybe you're talking about something different? PS has weird names for things sometimes...

It's not a layer style, is it?
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby DiM on Thu Nov 24, 2011 5:33 pm

see my post above
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby natty dread on Thu Nov 24, 2011 5:35 pm

Meh, I prefer the 2nd version, but it's your map...
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby gimil on Thu Nov 24, 2011 6:46 pm

Just to chip in my two cent...

I think both version are fine. Each is consistent and looks good
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby DiM on Thu Nov 24, 2011 6:54 pm

gimil wrote:Just to chip in my two cent...

I think both version are fine. Each is consistent and looks good


cool.
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby DiM on Sun Nov 27, 2011 2:26 am

any gameplay concerns on this one?
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Re: Island of Doom [25.Nov.11] - V6 - p1&3

Postby Victor Sullivan on Sun Nov 27, 2011 2:30 am

DiM wrote:any gameplay concerns on this one?

Of course, sweet pea. Let me just finish my write-up for Quilt Wars ;)

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