Victor Sullivan wrote:With regard to the objectives, it seems to me the Temple/Volcano objective seems much more feasible than the Antenna/Military Base objective. The temples are more defensible, since two of them only border one other territory (while the Inland Antenna borders 5 territories), they provide a supplement bonus to the village bonus (though small, it is certainly still worth going for, especially considering there aren't many bonuses to be had), and the Military Base is in an auto-decay zone, while the Volcano is more or less in a safe zone. I think a way to balance this out is make the Military Base an auto-deploy +1, connect Mutobe to Umanet, and connect Sukele to Zun or Ketro.
military base will be give a +1 autodeploy. the connections however are on hold, read bellow.
Victor Sullivan wrote:No two villages should be adjacent, and no village should be adjacent to a temple or antennae, thus, the village at Suracca should be moved to Qua. This also adds some to the southeast corner of the map that is devoid of villages.
Victor Sullivan wrote:Despite there not being any impassables per se, I like how you use connections that avoid going over things like mountains and rivers. Well, all except for the Inland-Leban connection. I think you should do away with it entirely and perhaps connect Leban to Cro, Sefo, or both. In addition, it bothers me that Nukiba only connects to Luutee, when I see no reason why it couldn't connect to Viroga or Burina.
i'll get rid of the inland-leban connection.
the others i;m not so keen on changing. the thing is, most of my maps were done as very open battle grounds with lots and lots of connections. what i want to try here is add dead ends thus giving people the "chance" to make mistakes by advancing in the wrong place (especially in escalating games).
Victor Sullivan wrote:The "red zone" is not explicitly specified as to what exactly it is. I think it would be best if you included it in the visual portion of the legend (with it's own fancy text color, perhaps). Also, more as a minor thing, the circle of X's seems rather misshapen. It bothers me. Idk why, though.
i'll try to make some sort of graphic in the legend to depict the red zone better.
as for the circle of Xs, it's not a circle, it's not even meant to be an oval. it's just a hand drawn shape of how the virus spread. and it certainly can't spread perfectly circular.
Victor Sullivan wrote:The script-y font is really bothering me for some reason. And it doesn't scream "doom" to me, especially compared to the title text.
fonts are always my problem. i generally like fancy fonts but they almost always cause readability issues.
if you can show me a "doom" font that's perfectly readable i'll change it in a heart beat.