Patch Wars [Quenched]

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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Victor Sullivan on Sat Jan 28, 2012 12:54 pm

DiM wrote:all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral :lol:

anyway, the xml has been corrected and as soon as lack uploads it will be solved.

Note to self: Zorg is not worth what he charges...

I would have stayed longer, but apparently they aren't too fond of penny rolls instead of dollar bills :|

-Sully
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby ender516 on Sat Jan 28, 2012 5:33 pm

Victor Sullivan wrote:
DiM wrote:all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral :lol:

anyway, the xml has been corrected and as soon as lack uploads it will be solved.

Note to self: Zorg is not worth what he charges...

I would have stayed longer, but apparently they aren't too fond of penny rolls instead of dollar bills :|

-Sully

Boy, does that paint an ugly mental image.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby thenobodies80 on Sat Jan 28, 2012 6:03 pm

Victor Sullivan wrote:
GrandmaSullysXML2.xml

-Sully


Sent to the turtle! :)

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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Gilligan on Sat Jan 28, 2012 6:05 pm

AndyDufresne wrote:
Gilligan wrote:
DiM wrote:
Gilligan wrote:Here's an idea:

Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.


look at the stitching of each patch and you'll see it matches with the stitching on the map.


I did notice that...Sometimes still a bit hard at a glance.

Hm, it isn't too bad of an idea, I can see how it would help.


--Andy


are you gonna try this dim? :geek: :mrgreen:
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Victor Sullivan on Sat Jan 28, 2012 6:10 pm

Perhaps you could change the square patches in the legend to the shape of each critter? Could be cool.

-Sully
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Sat Jan 28, 2012 6:19 pm

Gilligan wrote:are you gonna try this dim? :geek: :mrgreen:


sorry i forgot about it. :lol:
will do it now.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Sat Jan 28, 2012 6:21 pm

Victor Sullivan wrote:Perhaps you could change the square patches in the legend to the shape of each critter? Could be cool.

-Sully



not really. the stitching doesn't look very good when dealing with small detailed outlines like the toys have.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Sat Jan 28, 2012 6:23 pm

Last edited by DiM on Mon Jan 30, 2012 6:32 am, edited 1 time in total.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby thenobodies80 on Sat Jan 28, 2012 6:33 pm

Sent! :D

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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Gilligan on Sat Jan 28, 2012 6:39 pm

I think that's much better. Now instead of studying patterns of stitching, it can be looked at at a glance and know immediately.

Very nice work with this one, I'm loving the gameplay. Gotta start more games on it.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby AndyDufresne on Mon Jan 30, 2012 2:51 pm

Good work. I don't think I have much to complain about. :)


--Andy
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Gilligan on Tue Jan 31, 2012 8:21 am

I just realized that this is the 200th map to go through the foundry process. =D>
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby natty dread on Tue Jan 31, 2012 8:23 am

Gilligan wrote:I just realized that this is the 200th map to go through the foundry process. =D>


No it isn't, Tribal War was the 200th.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Tue Jan 31, 2012 9:13 am

natty_dread wrote:
Gilligan wrote:I just realized that this is the 200th map to go through the foundry process. =D>


No it isn't, Tribal War was the 200th.



i think tribal was #200 overall. some were made without passing through the foundry process.
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby natty dread on Tue Jan 31, 2012 9:49 am

Right, my mistake. Carry on...
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby thenobodies80 on Sat Feb 04, 2012 4:55 am

The map was updated!

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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Sniper08 on Sat Feb 04, 2012 6:16 pm

DiM i dont know if this has been brought up and i apoligise if it has but it seems like someone always starts with a +1 bonus on foxy. is there anyway this can be changed?
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Victor Sullivan on Sat Feb 04, 2012 6:27 pm

Should be resolved now.

-Sully
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Jippd on Sun Feb 05, 2012 3:09 am

Just joined a 1v1 on this map to try it out and my opponent got foxy Game 10561302 any toy should all start out as neutrals i think too unfair to get lucky and start with the toy. Just my 2 cents
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Sun Feb 05, 2012 9:25 am

that's weird. sully/tnb need to check what happened. maybe the xml wasn't updated, or maybe the wrong version was uploaded....
in any case this should not happen.

PS:
2012-02-05 10:06:47 - Jippd: why is foxy worth one?
2012-02-05 10:07:23 - Iron Maid: she's hot
:lol:
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby thenobodies80 on Sun Feb 05, 2012 9:45 am

The xml was updated but in that version (V2) foxy is NOT coded as neutral.

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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby DiM on Sun Feb 05, 2012 9:52 am

thenobodies80 wrote:The xml was updated but in that version (V2) foxy is NOT coded as neutral.



then let's blame sully.

i'll get the rocks you get a sack to put on his head. rocking at dawn in the central square. bring your kids it's gonna be fun :twisted:
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Gilligan on Sun Feb 05, 2012 11:06 am

DiM wrote:
thenobodies80 wrote:The xml was updated but in that version (V2) foxy is NOT coded as neutral.



then let's blame sully.

i'll get the rocks you get a sack to put on his head. rocking at dawn in the central square. bring your kids it's gonna be fun :twisted:


And potatoes :mrgreen:
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby Victor Sullivan on Mon Feb 06, 2012 6:43 pm

Gilligan wrote:
DiM wrote:
thenobodies80 wrote:The xml was updated but in that version (V2) foxy is NOT coded as neutral.



then let's blame sully.

i'll get the rocks you get a sack to put on his head. rocking at dawn in the central square. bring your kids it's gonna be fun :twisted:


And potatoes :mrgreen:

:? That was the only thing I changed. Err, I thought :?

EDIT: Just checked, I made Hal start neutral instead of Foxy #-o Here's the fixed version... :oops:

GrandmaSullysXML3.xml
(24.04 KiB) Downloaded 18 times

-Sully
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Re: Patch Wars [08.Jan.12] - V12 - p1&14

Postby koontz1973 on Tue Feb 07, 2012 1:03 am

Just about to win my first game on this map. Got to say, it is a really nice piece of work. So many twists and turns, and hidey-holes. Now lets see if grandma can knit up a working xml. ;)
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