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Flapcake wrote:In my opinion, (I suppose the bonus areas should be named according to xml)
I think there should be names under the figures in the legend, then the bonus arears could have the same name, bonus area "Zorg" ect.
so could the figure, the name and patch stand in vertical rows.
just my thought / comment for now
Victor Sullivan wrote:Sully's Gameplay Extraordinaire!
- Round 1: Sully's Bonus Breakdown
- Froggy: 3 borders + 3 (additional) regions = +3
- Chick: 3 borders + 2 regions = +3
- Zorg: 4 borders + 5 regions = +5
- Fluffy: 3 borders + 2 regions = +3
- Foxy: 2 borders + 5 regions = +2
- Teddy: 6 borders + 4 regions + central location = +8
- Anty: 3 borders + 2 regions = +3
- Quacky: 4 borders + 4 regions = +5
- Octi: 3 borders + 6 regions = +4
- Casper: 3 borders + 3 regions = +3
Victor Sullivan wrote:Round 2: General Gameplay Suggestions
- The objective is far too difficult to be a feasible route of winning. I'd lower it to at highest 8, but it could go down to 6, even.
- To clarify, is it +1 per critter, or +1 for holding at least 1 critter?
- Casper, as Andy mentioned, would best be moved to Bob or Jim. Eustace is rather large, so you could probably take some space from 'him'.
- I think that you should consider combining the cars and planes, so that any corner can attack any other corner. Movement around the map will be important, since the objective pieces are all over.
Victor Sullivan wrote:Round 3: The Other Stuff Well, that's all for today, kids! It's all right, though, I'll be back
- The army boxes really don't fit IMO. I really think it would look loads better with the army numbers directly on the 'fabric'.
- The buttons look very cut-and-paste (for obvious reasons - they're the same image!), though it is rather well-disguised with so many of them. I think what would help further would be to rotate the repeats to help them look more dissimilar.
- Many of the critters don't appear to have a texture, making them look very flat in comparison to the well-textured fabric beneath.
-Sully
DiM wrote:Victor Sullivan wrote:[*]Round 2: General Gameplay Suggestions
- The objective is far too difficult to be a feasible route of winning. I'd lower it to at highest 8, but it could go down to 6, even.
- To clarify, is it +1 per critter, or +1 for holding at least 1 critter?
- Casper, as Andy mentioned, would best be moved to Bob or Jim. Eustace is rather large, so you could probably take some space from 'him'.
- I think that you should consider combining the cars and planes, so that any corner can attack any other corner. Movement around the map will be important, since the objective pieces are all over.
the main reason i said one should hold all of them is that i wanted those terits to be distributed at the start. but i guess i could lower the number to holding just 6 and make the terits start as neutral 3.
DiM wrote:it's +1 per critter.
DiM wrote:Victor Sullivan wrote:[*]Round 3: The Other Stuff[/list]
- The army boxes really don't fit IMO. I really think it would look loads better with the army numbers directly on the 'fabric'.
- The buttons look very cut-and-paste (for obvious reasons - they're the same image!), though it is rather well-disguised with so many of them. I think what would help further would be to rotate the repeats to help them look more dissimilar.
- Many of the critters don't appear to have a texture, making them look very flat in comparison to the well-textured fabric beneath.
Well, that's all for today, kids! It's all right, though, I'll be back
-Sully
i'm afraid the army numbers would be very hard to see on most "fabrics", that's why i made the army boxes.
DiM wrote:well i could easily rotate them or perhaps even try to find a unique button for each position but the thing is that it's more realistic like it is now. if you take a box of buttons you're probably going to find many duplicates/triplicates. in fact you'll probably even find whole sets of 6-8 buttons.
DiM wrote:the critters are supposed to be made of paper. like a kid took some pieces of coloured paper and cut them out. now some papers have a certain texture but most of them are plain and smooth and just the colour differs.

AndyDufresne wrote:I thought the critters and other items were "felt pieces:"
Otherwise, I think things look pretty good. Maybe change "get any 6" to "hold any 6" if you are keeping this idea over the harder/larger objective.
Best of luck,
--Andy

owenshooter wrote:i disagree with you and i'm right!
lostatlimbo wrote:This map is growing on me.
lostatlimbo wrote:I do find it a bit difficult to read the territory names with the diagonal lines of "Teddy's" bonus. Not sure what you could do to improve that though. Its not impossible to read at this size, but I imagine the small will be really tough.
lostatlimbo wrote:It still sort of bothers me that this is called Quilt Wars (you don't actually use buttons on quilts), but I'm probably the only person on the site who knows the difference.
DiM wrote:don't know if i already said this but the idea for the map came when my girl got a box of buttons on a quilt we have on the bed and started arranging them in a worm like shape. i thought to myself this could be a map so i did it.
so basically it's about a few kids that cut out some paper toys get some buttons and some pieces of quit and make a map to play on.
lostatlimbo wrote:DiM wrote:don't know if i already said this but the idea for the map came when my girl got a box of buttons on a quilt we have on the bed and started arranging them in a worm like shape. i thought to myself this could be a map so i did it.
so basically it's about a few kids that cut out some paper toys get some buttons and some pieces of quit and make a map to play on.
Don't get me wrong, its a cute idea and I don't think the name hurts it. One of the companies I work for sells quilt supplies, so I just know a little more about them than I generally like to admit!
I like that your map names are a bit more creative than the average fare (like the All Your Bases... despite all the flack you got for it).
AndyDufresne wrote:'Quilt-ageddon'
'Quilt-astrophe'
'Quilt-alpyse'
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