Patch Wars [Quenched]

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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby Victor Sullivan on Mon Dec 05, 2011 9:12 pm

DiM wrote:
Victor Sullivan wrote:
DiM wrote:
Victor Sullivan wrote:No no, the other territories would be dropped as per the norm.

-Sully


but i don't want them to be dropped. i want them to start neutral with a value of 3.

every terit except the toys will be dropped randomly to all players except the toys.

Why not?

-Sully


i don't want them distributed from the start because some guy might get lucky and get 4-5 of them while others will get none and that's not fair.
by making them start as neutral 3 i make sure that nobody gets any kind of bonuses right from the start.

Hm, I suppose. What do the drop numbers look like for this map?

-Sully
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby DiM on Mon Dec 05, 2011 9:21 pm

68 terits - 58 divided and 10 as neutral.

2&3p - 19 each + 1 neutral
4p - 14 each + 2 neutral
5p - 11 each + 3 neutral
6p - 9 each + 4 neutral
7p - 8 each + 2 neutral
8p - 7 each + 2 neutral

so no problems :)
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby gimil on Wed Dec 07, 2011 1:29 pm

What Makes This Map Worthy of Being Made: it's uber cool


Honestly mate? I struggle to agree. I have come back to look at this a few times and I just don't get it. I kinda like what you did the the quilted material...looks rather cool. But past the quilt itself the rest of it just looks like clutter to me. Honestly...I am trying to be more constructive. But nothing is coming to me.
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby DiM on Wed Dec 07, 2011 1:36 pm

gimil wrote:
What Makes This Map Worthy of Being Made: it's uber cool


Honestly mate? I struggle to agree.


that's because you're obviously not uber cool 8-)
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby ManBungalow on Wed Dec 07, 2011 1:46 pm

How will bonuses be referred to in the log or game chat?

Also, the text on the big central bonus is hard on the eye.

And just for the record - if it were up to me, I'd call this map 'Patchwork'...or maybe even 'Patchwar' at a push. Just saying.
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby AndyDufresne on Wed Dec 07, 2011 1:51 pm

gimil wrote:
What Makes This Map Worthy of Being Made: it's uber cool


Honestly mate? I struggle to agree. I have come back to look at this a few times and I just don't get it. I kinda like what you did the the quilted material...looks rather cool. But past the quilt itself the rest of it just looks like clutter to me. Honestly...I am trying to be more constructive. But nothing is coming to me.


I had initially this same sort of reaction, and it persisted for a while too. But this quilt map, being all fuzzy and kiddy and homey, warmed me up and now I want to play on it with a nice glass of milk and a mother goose rhymes book.


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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby lostatlimbo on Wed Dec 07, 2011 8:43 pm

ManBungalow wrote:How will bonuses be referred to in the log or game chat?

Also, the text on the big central bonus is hard on the eye.

And just for the record - if it were up to me, I'd call this map 'Patchwork'...or maybe even 'Patchwar' at a push. Just saying.


I like Patchwar (or Patch War).

However, I do not like your flashy sig.
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby DiM on Wed Dec 07, 2011 8:48 pm

ManBungalow wrote:How will bonuses be referred to in the log or game chat?

Also, the text on the big central bonus is hard on the eye.

And just for the record - if it were up to me, I'd call this map 'Patchwork'...or maybe even 'Patchwar' at a push. Just saying.


i like Patch Wars. sounds good.

as for the bonuses they will be called according to the toys. Chick's Patch, Teddy's Patch and so on.
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby DiM on Wed Dec 07, 2011 8:49 pm

lostatlimbo wrote:
ManBungalow wrote:How will bonuses be referred to in the log or game chat?

Also, the text on the big central bonus is hard on the eye.

And just for the record - if it were up to me, I'd call this map 'Patchwork'...or maybe even 'Patchwar' at a push. Just saying.


I like Patchwar (or Patch War).

However, I do not like your flashy sig.


use firefox, install AdBlockPlus, right click on his sig and sellect "block image"
plus you will no longer see any ads and pop-ups :)
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby natty dread on Wed Dec 07, 2011 8:58 pm

OH LOOK, here's a map that is chock-full of imaginary borders and territories, and I'm pretty sure those buttons are a product of fantasy.

Why don't you just bin this piece of crap shit.

Wheeee, look everyone. I'm giving feedback! Now you have to do everything I say or you're an asshole!

:roll:
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby Victor Sullivan on Wed Dec 07, 2011 10:27 pm

natty_dread wrote:OH LOOK, here's a map that is chock-full of imaginary borders and territories, and I'm pretty sure those buttons are a product of fantasy.

Why don't you just bin this piece of crap shit.

Wheeee, look everyone. I'm giving feedback! Now you have to do everything I say or you're an asshole!

:roll:

You are not helping your cause...

And Patch War sounds neat! :D

-Sully
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby DiM on Wed Dec 07, 2011 10:30 pm

please don't quote him sully. i have him on ignore to avoid reading his megalomaniac insulting nonsense. quoting him does not help.
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby Victor Sullivan on Wed Dec 07, 2011 10:32 pm

DiM wrote:please don't quote him sully. i have him on ignore to avoid reading his megalomaniac insulting nonsense. quoting him does not help.

Let's not be petty now, DiM. You and natty are both men of the Foundry. At least act like it in this forum and we might be able to get some kickass maps through this thing (faster).

-Sully
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby DiM on Wed Dec 07, 2011 10:40 pm

Victor Sullivan wrote:
DiM wrote:please don't quote him sully. i have him on ignore to avoid reading his megalomaniac insulting nonsense. quoting him does not help.

Let's not be petty now, DiM. You and natty are both men of the Foundry. At least act like it in this forum and we might be able to get some kickass maps through this thing (faster).

-Sully


i'm not being petty, i got tired of his attitude so i've put him on ignore for a few months. it's working great if people don't quote him and it saves me a lot of time because i don't have to read or answer to his obnoxious posts. the ignore feature exists there for a reason and i'm glad i'm using it especially after reading that latest sample of idiocy that you quoted :roll:

now, let's forget about this subject. he's an insignificant internet troll and i don't want my thread jacked.
PS: you haven't answered my xml pm :P
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby Victor Sullivan on Wed Dec 07, 2011 10:44 pm

It's all gravy, baby.

-Sully
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby Flapcake on Thu Dec 08, 2011 6:34 am

A quick comment:

In my opinion is "Zorg" too dark, Suggestion, swap places with "Casper" then will both be more toned up, not that "Casper" need it, but "Zorg" almost disappears.

All for now
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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby AndyDufresne on Thu Dec 08, 2011 11:54 am

I could live with Patchwar or Patch Wars.

I also think Flapcake might be right about swapping the places of Casper and Zorg.


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Re: Quilt Wars [27.Nov.11] - V6 - p1&5

Postby DiM on Fri Dec 09, 2011 4:31 pm

V7:
*tweaked teddy patch texture for more visibility
*switched casper with zorg
*changed name to Patch Wars

Click image to enlarge.
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Re: Patch Wars [10.Dec.11] - V7 - p1&8

Postby isaiah40 on Sun Dec 11, 2011 2:13 pm

Well, I have no problems with the gameplay on this so, go ahead and quilt this in!!
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Re: Patch Wars [10.Dec.11] - V7 - p1&8

Postby DiM on Sun Dec 11, 2011 2:17 pm

woohoo :)
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Re: Patch Wars [10.Dec.11] - V7 - p1&8

Postby Flapcake on Sun Dec 11, 2011 8:09 pm

Congrats Dim =D>
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Re: Patch Wars [10.Dec.11] - V7 - p1&8

Postby gimil on Tue Dec 13, 2011 6:37 pm

These textures are far far far to strong for me mate. I try to look at the map and by synapse start throbbing with mild pain. I can't look at it more that a few seconds at a time. do the textures needs to be so prominent?
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Re: Patch Wars [10.Dec.11] - V7 - p1&8

Postby DiM on Tue Dec 13, 2011 6:47 pm

gimil wrote:These textures are far far far to strong for me mate. I try to look at the map and by synapse start throbbing with mild pain. I can't look at it more that a few seconds at a time. do the textures needs to be so prominent?


kids like vibrant colours.
their toys are bright red, blue or green, not earth brown or pastel cream.
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Re: Patch Wars [10.Dec.11] - V7 - p1&8

Postby gimil on Tue Dec 13, 2011 6:59 pm

DiM wrote:
gimil wrote:These textures are far far far to strong for me mate. I try to look at the map and by synapse start throbbing with mild pain. I can't look at it more that a few seconds at a time. do the textures needs to be so prominent?


kids like vibrant colours.
their toys are bright red, blue or green, not earth brown or pastel cream.


Well gimil likes his eyes unstrained and his maps readable. I suspect that those heavy textures and vibrant colours will make for a difficult playing experience. Not to sound like a dick...but for anyone out there with epilepsy this map is one step down from a strobe light in the face.

No offence intended mate but I may have to palm the stamping of this one off to someone else. Seems people are interested enough in the idea but I really do find it uncomfortably unpleasant to look at for more than a few seconds. I don't really want to be giving myself sore heads just to review it...hope you understand ;)
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Re: Patch Wars [10.Dec.11] - V7 - p1&8

Postby gimil on Tue Dec 13, 2011 7:16 pm

p.s. thats not to say the quality of this maps graphics are poor. I just don't like it in any way, shape or form ;)
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