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Re: Classic Cities Jakarta [15/1] Pg1/4 Bridges/River placem

PostPosted: Mon Jan 16, 2012 5:44 am
by thenobodies80
I'm not isaiah but I think I can [Move] this back to the Main Foundry. :mrgreen:

Re: Classic Cities Jakarta [15/1] Pg1/4 Bridges/River placem

PostPosted: Mon Jan 16, 2012 5:51 am
by koontz1973
Thanks nobodies. Much appreciated.

Now lets look at the gameplay functions before numbers.
Rivers can be made shorter or longer.
Bridges can go in or out.
There are a lot of large bonuses and only a couple of small. Should a large one be split into 2?

As soon as these are settled, numbers for the bonuses can be determined.

Re: Classic Cities Jakarta [15/1] Pg1/4 Bridges/River placem

PostPosted: Mon Jan 16, 2012 4:47 pm
by Victor Sullivan
Speaking in terms of Jakarta's current make-up politically, culturally, or geographically, is there a line that could be drawn?

-Sully

Re: Classic Cities Jakarta [15/1] Pg1/4 Bridges/River placem

PostPosted: Tue Jan 17, 2012 3:10 am
by lostatlimbo
I like the general direction of the the background, but I really don't think the filter you've used here works with this map. It doesn't look right.

Really like the title though.

Re: Classic Cities Jakarta [15/1] Pg1/4 Bridges/River placem

PostPosted: Tue Jan 17, 2012 1:28 pm
by koontz1973
Victor Sullivan wrote:Speaking in terms of Jakarta's current make-up politically, culturally, or geographically, is there a line that could be drawn?

-Sully

In what sense?
lostatlimbo wrote:I like the general direction of the the background, but I really don't think the filter you've used here works with this map. It doesn't look right.

Really like the title though.

Looks fine to me but can tweek it later.

No comments for the placement of things but thanks for looking in.

Re: Classic Cities Jakarta [19/1] Pg1/4

PostPosted: Thu Jan 19, 2012 7:46 am
by koontz1973
Click image to enlarge.
image

Extended the rivers to give a tad more cover to Pusat in the centre. Still only one that is safe.

Re: Classic Cities Jakarta [19/1] Pg1/4

PostPosted: Thu Jan 19, 2012 11:46 am
by Geger
New look, and it looks better :)

I see 3 regions have the wrong name : Johar, Sawah and Cempaka. You had the correct names in old version. I asked me, where the mistakes come from. Then I notice that you merged 3 regions (Senen, Johar and Cempaka) to a single region. And the name of this single region shall be Senen : http://en.wikipedia.org/wiki/Cempaka_Putih and http://en.wikipedia.org/wiki/Johar_Baru. These 2 article say that Johar was part of Cempaka and Cempaka was part of Senen. And if you compare this new version with the old version, you'll agree to change Johar to Sawah and Sawah to Kemayoran.

And about river. It looks weird that rivers cut off like that. The main river (Ciliwung) continues to flow north and become the boundary between Senen and Menteng, between Sawah and Gambir, then it flows into the sea across Pademangan with many canals, here maybe you can draw it between Pademangan and Penjaringan. Too bad I have no idea about the other rivers, I think they are too small compare to streets and buildings in Jakarta, so I didn't notice them when I lived in Jakarta 6 years ago and it's also hard to see them in Jakarta map :oops:

Re: Classic Cities Jakarta [19/1] Pg1/4

PostPosted: Thu Jan 19, 2012 12:39 pm
by koontz1973
Geger, thanks for popping in, am glad to get this one back into the foundry. I do know about the names, and as you said, I had them right in the first few versions. You are correct about the merging of territs, and I can only say that, with this new look, the map has become smaller so the names and 888's that need to fit inside the regions, mad me look at what can be merged and what name to give them.

Johar to Sawah -will do.
Sawah to Kemayoran - will not fit with the current look on this map and no way in the small. I know Senen is slightly to the south but will that be OK with you. Have to think of space with this one as well as the small.

As for the rivers, I looked at a map that had them and these fit the region borders. I know they flow for longer and some run into the sea. I did not want to have them like that with bridges everywhere, but as you have asked, will look at them again and finish them of. GP will trump real life but it might give me more options with the bonus regions as well.

Let me look at it and will post a new map soonish. Any more help you can give will be helpful as you are from this region of the world.

What would you thoughts be on adding 5 territs for the 5 levels from Pancasila. Would that offend anyone?
ImageImageImageImageImage

Re: Classic Cities Jakarta [19/1] Pg1/4

PostPosted: Thu Jan 19, 2012 1:02 pm
by Geger
If you look at jakarta map on wiki (I think I put the kink before, but here it is : http://upload.wikimedia.org/wikipedia/c ... strict.png) Sawah shall be more narrow and Kemayoran breiter. So you can write Kemayoran in that region.

I have no idea how you will add Pancasila to territs. I think nothing wrong to use it. That is our Fondation and it is taken from the preamble constitution. But I don't know, some people consider Pancasila something sacred. And I'm from Sumatra btw, and have lower sense of nationalism than people from Java, lol

Re: Classic Cities Jakarta [19/1] Pg1/4

PostPosted: Thu Jan 19, 2012 1:09 pm
by koontz1973
Will have a look at the names this week and try to fit them in. Will leave of Pancasila as some find it sacred. Do not want anyone to be offended. Just thought the images would look nice but will keep it simple and clean. Drawing the new rivers now and hope to have it done some time soon. Just want to get them right.

Re: Classic Cities Jakarta [19/1] Pg1/4

PostPosted: Sun Jan 22, 2012 10:42 am
by thenobodies80
Hola koontz!

Although I'm more a graphics guy, I would like to share with you some gameplay thoughts I have looking at your map.
Timur and Selatan should be swapped according to the info I found on the web (http://upload.wikimedia.org/wikipedia/c ... _timur.png , http://upload.wikimedia.org/wikipedia/c ... elatan.png). Grogol should be named Grogol Petamburan, what you have now as Johar should be Sawah according your borders and Sawah could be Johar or Kemayoran.
You current impassables force the players to run to the centre that in general is a good thing, said that I think you should add also some other connections to create some other viable access to the various zones. For example Penjaringan could have a connections with Cengkareng.
Also in general bonuses that have more than 7 regions are terrible headaches, to prevent this your current Selatan can be splitted in two parts (north and south) of 5 regions; Right now take and hold a 10 regions territories/4 borders for 6 troop is a bit hard to achieve so players would certainly run to kill the opponents instead of trying to grab the bonus.
Maybe a split could be done also for your current Timur, maybe a 5 regions zone and one of 4. If you split it you can think to add also a connection with Barat, maybe lama- kebon juruk or baru-kebon juruk.
Right now the most convenient place to start is the north zone, all the other places needs an accurate plan to take and hold them forcing the players to run down the bottlenecks and fight in the middle hping that the dice will help them to delete the opponents.

Graphically speaking, the background is nice, in general I like it, maybe I suggest you to have less thick-dark black lines on it, if it works with your map outline it is probably too much for the artwork in the background, specially on the left side where you have brown tones (http://gyazo.com/23e46db147dcfaf4376809 ... 1327246308). On the right side, where you have more green they looks fine (http://gyazo.com/ab0e0eabfe7de3b4715fd0 ... 1327246905).

Looking forward your next update ;)
Nobodies

Re: Classic Cities Jakarta [19/1] Pg1/4

PostPosted: Sun Jan 22, 2012 10:52 am
by koontz1973
nobodies, thanks for the advice. Am going through a GP change right now and will incorporate your suggestions. Just because you are graphics, any help is welcome.

Re: Classic Cities Jakarta [22/1] Pg1/5

PostPosted: Sun Jan 22, 2012 1:36 pm
by koontz1973
Been messing around with the bonus areas. Looking at a map of Jakarta, one of the things that the city has an abundance of is water ways. Rivers, canals, slipways and even open sewers. :sick:
This has been the beginnings of 3 new bonus areas.
I have placed two neutrals of 3 on the map to show where they will go, this is to stop the bonus drops in small games.
Can someone in blue give me some ideas on numbers for each area.

Toned down the black line nobodies.
Sorted the names out. Some regions are still merged but the geography should be correct.
Click image to enlarge.
image


I am going to move the map to the left a bit (around 30 pixels), this will give room for a frame. I suggestions on style?
I also want to distress the map a lot more by putting in a tear.
Bonus names and numbers will go around the map itself. I only want to do that once so numbers need to be gone over.

Re: Classic Cities Jakarta [22/1] Pg1/5

PostPosted: Sun Jan 22, 2012 1:40 pm
by natty dread
What exactly are you using on the background image? Looks a bit like a cartoon filter applied on a photo...

Re: Classic Cities Jakarta [22/1] Pg1/5

PostPosted: Sun Jan 22, 2012 1:51 pm
by koontz1973
Not a cartoon filter. No bog standard filters used. It is around 7 layers with different modes (multiply, burn, overlay etc) painted 2 colours (red and black) in different ways. Edge on roberts was used. Desaturating and inverting on another. blurring on two of them. I am still perfecting the method so it will get better.

Re: Classic Cities Jakarta [22/1] Pg1/5

PostPosted: Sun Jan 22, 2012 1:55 pm
by natty dread
koontz1973 wrote:Not a cartoon filter. No bog standard filters used. It is around 7 layers with different modes (multiply, burn, overlay etc) painted 2 colours (red and black) in different ways. Edge on roberts was used. Desaturating and inverting on another. blurring on two of them. I am still perfecting the method so it will get better.


Did you try G'MIC? It has various customizable filters which you can use to get a better result.

Re: Classic Cities Jakarta [22/1] Pg1/5

PostPosted: Sun Jan 22, 2012 2:01 pm
by koontz1973
natty_dread wrote:
koontz1973 wrote:Not a cartoon filter. No bog standard filters used. It is around 7 layers with different modes (multiply, burn, overlay etc) painted 2 colours (red and black) in different ways. Edge on roberts was used. Desaturating and inverting on another. blurring on two of them. I am still perfecting the method so it will get better.


Did you try G'MIC? It has various customizable filters which you can use to get a better result.

When I logged on to them and tried to get them, I got an error message. Will have another go some time but right now, am having to much fun tuning the background image myself. And a filter can never be as good as doing it yourself in the end + it is a learning process.

Re: Classic Cities Jakarta [22/1] Pg1/5

PostPosted: Sun Jan 22, 2012 2:30 pm
by natty dread
koontz1973 wrote:And a filter can never be as good as doing it yourself in the end


That's where you're wrong. There's no inherent quality in only using a smaller set of tools. In other words, the method doesn't matter, only the end result.

Filters are not inherently bad... only when they're used in a way that makes it obvious that a filter has been applied. I know you hear a lot of comments like "that looks like a simple photoshop filter" but they usually refer to situations where a new mapmaker has used a filter in an inappropriate way.

However, filters can be used effectively, if you know how to use them. Even basic filters. For example, I use gaussian blur all the time and it's one of the most basic filters available. And more advanced filters can be very useful, if they are not the only tool you're relying on.

In other words... using filters as a crutch to cover up sloppy work = bad, using them to improve the quality of your work = good.

Anyway, if you have problems installing G'MIC, let me know and I can help you. I think it could be beneficial for you in this situation, it contains multiple filters that can be used very effectively to get the kind of effect you need. Especially if you combine them with different layer modes.

Re: Classic Cities Jakarta [22/1] Pg1/5

PostPosted: Sun Jan 22, 2012 3:43 pm
by Victor Sullivan
Click image to enlarge.
image


Since there are no bonus area names yet, I'll just use the old ones:

    Barat: +6
    West Utara: +1
    East Utara: +2
    Pusat: +5
    North Timur: +4
    South Timur: +2
    North Selatan: +3
    South Selatan: +3
-Sully

Re: Classic Cities Jakarta [22/1] Pg1/5

PostPosted: Sun Jan 22, 2012 5:44 pm
by iancanton
splitting utara was a bad idea. we have 39 regions, so 1v1 games start with 13 each if there are no starting neutrals. with 2 starting neutrals, 1v1 games start with only 12 each, which results in a significant disadvantage for player 2, since his deployment is cut from 4 to 3 as soon as he loses one region.

if we make utara whole again and place pancoran in the northern part of timur, then we can avoid having starting neutrals on the map.

the font is really hard to read. it'll be worse on the small map. can u find a better font?

ian. :)

Re: Classic Cities Jakarta [22/1] Pg1/5

PostPosted: Mon Jan 23, 2012 12:47 am
by koontz1973
Thanks Sully and ian for your input. Will have a look at the splits and neutrals again this week. I sort of like the font but if it is hard to read, will change it.

Re: Classic Cities Jakarta [22/1] Pg1/5

PostPosted: Mon Jan 23, 2012 1:36 am
by koontz1973
Bonus regions to the way ian suggested.
6 fonts on the board. Which one works the best?
Click image to enlarge.
image

Re: Classic Cities Jakarta [22/1] Font page 5 please choose

PostPosted: Mon Jan 23, 2012 3:09 am
by natty dread
None of those fonts are very good. I'll have a look for some good text fonts a bit later.

Re: Classic Cities Jakarta [22/1] Font page 5 please choose

PostPosted: Mon Jan 23, 2012 7:53 am
by thenobodies80
That impassable (river) that splits the red zone in two, I'm not sure it's a good idea to have it there... :-k

About the fonts i agree with natty, you should search a bit more.

Re: Classic Cities Jakarta [22/1] Font page 5 please choose

PostPosted: Mon Jan 23, 2012 7:57 am
by koontz1973
thenobodies80 wrote:That impassable (river) that splits the red zone in two, I'm not sure it's a good idea to have it there... :-k

About the fonts i agree with natty, you should search a bit more.


Found a font that seems to work. Will remove the offending river portion. I forgot to put the bridge there.