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Re: How about a COW map?

Postby perchorin on Thu Oct 27, 2011 12:22 am

Great looking map, hope you stick with it! That plus two auto-deploy from the cow pat seems awfully easy to defend though, i think everyone would go for the tail right at the start.

Have you thought about having any victory objectives? I had an idea where you could win the game by holding certain cuts that are prized in different places. for example, for the American Victory you would need to hold the Prime Rib, Bottom Round, Brisket and Tenderloin for one round, while for the Chinese Victory you would need to hold the flap steak, ox tail base, short rib and tongue for one round, etc. These are just off the top of my head and it would take some research to get better examples but just thought I'd throw it out there for you.
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Re: How about a COW map?

Postby Dukasaur on Thu Oct 27, 2011 1:19 am

Cow-abunga?
ā€œā€ŽLife is a shipwreck, but we must not forget to sing in the lifeboats.ā€
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Re: How about a COW map?

Postby dana1971 on Thu Oct 27, 2011 3:24 am

Thanks for the feedback so far. I'm not the best speller so thanks for spotting my mistakes. In terms of the neutrals, I'll lower the auto deploy ones to 4. But I think the pat should stay fairly high, because getting that is one of the keys to winning the map.

I,ll work on an updated version tonight. Who do I need to impress to get a stamp?
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Re: How about a COW map?

Postby dana1971 on Thu Oct 27, 2011 3:29 am

denthefrog wrote:
tokle wrote:It should be "sirloin" not "serloin". Right?[/quote
in UK too
also tenderloin is use for pork cut mainly too
in beef its called Fillet
map looks good, i agree with neutral


I did a fair bit of research on google and tenderloin was regularly used, with the fillet almost never being mentioned. When it is mention it is a part of the tenderloin. I also found that the names varied from one source to the next.

In the end it's a game so I'm not sure that it matters that much but it's easy to change a name is need be.

Thanks for the comment.

Best wishes
Dana
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Re: How about a COW map?

Postby andrewpearce44 on Thu Oct 27, 2011 3:49 am

Like the look of this map, would definitely beta test it if you like.
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Re: How about a COW map?

Postby dazza2008 on Thu Oct 27, 2011 4:45 am

Love it Dana. Good work. I think this will be an awesome addition to the maps. I would love to give feedback to help but I will leave that to the clever people :oops:
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Re: How about a COW map?

Postby ckyrias on Thu Oct 27, 2011 6:45 am

dana this looks awesome. i am sure it will get the stamp!
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Re: How about a COW map?

Postby zimmah on Thu Oct 27, 2011 7:06 am

15 neutrals is way too much on the grass if it's just acting as some kind of bridge, especially if it's killer neutrals.
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Re: How about a COW map?

Postby dana1971 on Thu Oct 27, 2011 8:00 am

The reason I put the killer neutral of 15 in the grass is to stop people from being able to easily take both legs. That way the army that holds one leg will need to decide to I use 15 of my troops to break the neutral or go up into the rest of the body. If it was a low number you wouldn't think twice about going for the other leg and then whoever had them would probably build up fast while everyone else fights over the bigger bonuses in the body. For the game to be balanced I felt the leg bonuses needed to have a barrier that would be hard to cross at the start of the game when troop numbers are low.

I set it up that the front of the cow had the esier bonuses, while the middle had the bigger harder bonuses, with a few auto deploys stuck in there to help balance it.

I would imagine in a fog of war game it would be a tense game, because you wouldn't be sure how much was in the other leg, a bit like the killer neutrals in Das Schloss.

Another key spot would be the tail, however it only gives 1 bonus so although easy to hold with one choke point you wouldn't be getting a lot for it. The main benefit of the tail is that it leads to the 2+ autodeploy Cow Pat which can build up quietly without the hind hoof being able to see it. And if you only had the cow pat you would not know how big an army was waiting to drop on you from the tail.

In a fog of war game I think this could be a lot of fun.

Anyway, right or wrong that's my thinking.

Best Wishes,
Dana
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Re: How about a COW map?

Postby greenoaks on Thu Oct 27, 2011 11:18 am

cows eat grass.

the mouth should be able to attack the grass.
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Re: How about a COW map?

Postby dana1971 on Thu Oct 27, 2011 12:46 pm

Nice idea but I feel drawing a line from the mouth to the grass would look odd, and possibly confusing.
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Re: How about a COW map?

Postby AndyDufresne on Thu Oct 27, 2011 3:28 pm

I think in general, I like the idea of the map. I think it'd be fun and humorous.

It might be even more humorous if it was pseudo-scientific/consumer oriented looking, like:

show


Best of luck!


--Andy
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Re: How about a COW map?

Postby dana1971 on Thu Oct 27, 2011 4:27 pm

Thanks Andy, Those are the kind of images I've been looking at, and decided it would be good to go with something graphic so that everything is clear, and added more regions because I'd like the map to have several tactical options.

I like those images you posted.

Best Wishes,
Dana
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Re: How about a COW map?

Postby JBlombier on Thu Oct 27, 2011 4:31 pm

This is an awesome map idea. I'm not very good at giving you insightful feedback, but I really like this map aready.
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Re: How about a COW map?

Postby greenoaks on Thu Oct 27, 2011 4:36 pm

dana1971 wrote:Nice idea but I feel drawing a line from the mouth to the grass would look odd, and possibly confusing.

there is no need to add a line. put something in the legend that mouth regions may attack the grass.
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Re: How about a COW map?

Postby dana1971 on Thu Oct 27, 2011 5:49 pm

That could work, and would be a nice way for someone to expand from the head. Would it be a one way system?

Saying all that this is my first map and I'd like to keep it simple to start with.

Here's an update on the map with spelling corrected, spaces made for army numbers and lower neutrals.

I had to take out one region in the rump to make room for the text so there are now 66 regions.

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Seriously who do I talk to about getting a stamp so I can move to the next stage or find out what I need to do to get it to the next stage?

Best Wishes,
Dana
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Re: How about a COW map?

Postby Bruceswar on Fri Oct 28, 2011 12:09 am

You will need to apply for a supersize stamp. Looks nice. Also your boarder lines will need to be totally redone, so they are uniform and even.
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Re: How about a COW map?

Postby dana1971 on Fri Oct 28, 2011 3:26 am

Why do they need to be even? Is it a programing thing, or a design thing?
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Re: How about a COW map?

Postby Bruceswar on Fri Oct 28, 2011 3:29 am

thickness wise. They look like you drew them fast. Per say Between T Bone and Porter House is thicker than between crown and cheek.


It is a foundry thing you will run up on. Only pure images can come out. No room for minor errors such as that.
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Re: How about a COW map?

Postby dana1971 on Fri Oct 28, 2011 4:13 am

OK no problem, I can do that. Is there a special procedure for officially requesting a super size map sticker?

Thanks for the help by the way.
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Re: How about a COW map?

Postby Bruceswar on Fri Oct 28, 2011 4:20 am

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Re: How about a COW map?

Postby Bruceswar on Fri Oct 28, 2011 4:24 am

One more thing.. I just ran this map image through a color blind test. With that said, Tenderloin will need to be changed color wise. It looks too close to rump.
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Re: How about a COW map?

Postby Flapcake on Fri Oct 28, 2011 7:02 am

Very cool map, you could add a butchers axe over the head, if not part of the gameplay then for theme struff for filling out the emty space.

good work, I think your map deserve to be in the draft room as you seem to be besides the idea.
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Re: How about a COW map?

Postby White Moose on Fri Oct 28, 2011 10:24 am

Release it already.

Official KORT map, here we come! :D

On a more serious note.

No one will ever take the neutrals for a +1 auto deploy.
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Re: How about a COW map?

Postby Butters1919 on Fri Oct 28, 2011 10:58 am

Love it!!!
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