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Re: How about a COW map?

PostPosted: Thu Oct 27, 2011 5:49 pm
by dana1971
That could work, and would be a nice way for someone to expand from the head. Would it be a one way system?

Saying all that this is my first map and I'd like to keep it simple to start with.

Here's an update on the map with spelling corrected, spaces made for army numbers and lower neutrals.

I had to take out one region in the rump to make room for the text so there are now 66 regions.

Image

Seriously who do I talk to about getting a stamp so I can move to the next stage or find out what I need to do to get it to the next stage?

Best Wishes,
Dana

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 12:09 am
by Bruceswar
You will need to apply for a supersize stamp. Looks nice. Also your boarder lines will need to be totally redone, so they are uniform and even.

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 3:26 am
by dana1971
Why do they need to be even? Is it a programing thing, or a design thing?

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 3:29 am
by Bruceswar
thickness wise. They look like you drew them fast. Per say Between T Bone and Porter House is thicker than between crown and cheek.


It is a foundry thing you will run up on. Only pure images can come out. No room for minor errors such as that.

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 4:13 am
by dana1971
OK no problem, I can do that. Is there a special procedure for officially requesting a super size map sticker?

Thanks for the help by the way.

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 4:20 am
by Bruceswar

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 4:24 am
by Bruceswar
One more thing.. I just ran this map image through a color blind test. With that said, Tenderloin will need to be changed color wise. It looks too close to rump.

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 7:02 am
by Flapcake
Very cool map, you could add a butchers axe over the head, if not part of the gameplay then for theme struff for filling out the emty space.

good work, I think your map deserve to be in the draft room as you seem to be besides the idea.

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 10:24 am
by White Moose
Release it already.

Official KORT map, here we come! :D

On a more serious note.

No one will ever take the neutrals for a +1 auto deploy.

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 10:58 am
by Butters1919
Love it!!!

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 3:51 pm
by zimmah
dana1971 wrote:The reason I put the killer neutral of 15 in the grass is to stop people from being able to easily take both legs. That way the army that holds one leg will need to decide to I use 15 of my troops to break the neutral or go up into the rest of the body. If it was a low number you wouldn't think twice about going for the other leg and then whoever had them would probably build up fast while everyone else fights over the bigger bonuses in the body. For the game to be balanced I felt the leg bonuses needed to have a barrier that would be hard to cross at the start of the game when troop numbers are low.

I set it up that the front of the cow had the esier bonuses, while the middle had the bigger harder bonuses, with a few auto deploys stuck in there to help balance it.

I would imagine in a fog of war game it would be a tense game, because you wouldn't be sure how much was in the other leg, a bit like the killer neutrals in Das Schloss.

Another key spot would be the tail, however it only gives 1 bonus so although easy to hold with one choke point you wouldn't be getting a lot for it. The main benefit of the tail is that it leads to the 2+ autodeploy Cow Pat which can build up quietly without the hind hoof being able to see it. And if you only had the cow pat you would not know how big an army was waiting to drop on you from the tail.

In a fog of war game I think this could be a lot of fun.

Anyway, right or wrong that's my thinking.

Best Wishes,
Dana


right now the tail and back leg are fine, maybe even too strong, and the front leg is in bad shape.

15 or even 12 neutrals is a lot, especially if they kill as well. i understand what you're trying to do, gameplay-wise. but the numbers are wrong.

15 troops is a big deal, even lategame, even if you hold the 2 biggest continents, you'll waste your entire income for a whole turn, just to kill those neutrals, while it would be potentially enough troops to kill or hurt an enemy. 15 troops is even more then a mixed set and a red set combined!

also, you can still take the tail and the back leg, or just the tail and the pat, and you can endlessly stack the autodeploy while you only need to hold 1 choke, and that only made you fight 6 neutrals. (6 neutrals on a +2, that's about right, it takes 3 turns to pay off, so it's considered an investment, you'll have to take a little risk to gain a high reward, if you can keep it for 3 turns or more, you are reaping the benefits of the risk).

but let's say someone has the tail and the back leg, and another one has the front leg. noone will ever attack each other though those neutrals. because even if one person has 30 armies, and the other has 10 armies, it's hardly worth the investment to break through 15 neutrals to break a +2 bonus. and besides, you can just take the longer route and kill some players. using your troops to kill players is much more worthwhile than killing neutrals.

lord of the flies seems to be quite useless as is. why would anyone kill 3 neutrals to get some territory that does not give a bonus, is not part of any bonus, and doesn't border anything special?

and 4 and especially 5 neutrals for a +1 autodeploy is also too high. 4 neutrals is maybe possible, but 5 is way too high. 3 would be much better.

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 4:44 pm
by Industrial Helix
HMMM... I'm gonna say this belongs in the Drafting Room with its drafy and all.

MOVED

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 5:22 pm
by Beckytheblondie
This is awesome even if I have to deal with the KoRT's, pun intended, bull***t.

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 6:32 pm
by dana1971
Thanks for the constructive feedback zimmah. Having someone say the neutrals are to high is not really enough to make me change my mind, but you explained yourself well, and gave me a number you thought would be better. Now that's helpful.

I'll lower the auto deploy regions to 3, and the grass to 8.

I'll also allow the lord of the flies to bombard the cow pat, so in a fog of war game it will allow the lord of the flies to see what's going on in the pat.

I've thought about it and I'm considering another idea from greenoaks who suggest the Tongue (Mouth) should be able to attack the grass. This would allow back doors into most of small bonuses accept the tail. If the tongue can attack the grass I would most likely make it a two way thing, so if you take the grass you can go to either of the legs or the tongue.

I plan to post a new version tomorrow in the drafting room, and apply for a super size sticker tomorrow.

I'd be interested to know what people think about the added tongue and fly options?

Good or bad?

Best Wishes,
Dana

Re: How about a COW map?

PostPosted: Fri Oct 28, 2011 11:31 pm
by rmt333
great looking map! would love to play a round of that one! great idea!

Cow Map

PostPosted: Sat Oct 29, 2011 6:39 pm
by dana1971
Map Name: Cow
Mapmaker(s): Dana1971
Number of Territories: 66
Special Features: A one way system to an auto deploying cow pat, and a grass patch that grows killer neutrals.
What Makes This Map Worthy of Being Made: It's a theme that I hope will open the door to more dissection themed maps. You could pretty much make a map from anything from the seeds of a strawberry to the human skeleton.

I am also applying for a super size map sticker.

Map Image:
Click image to enlarge.
image


To Do List
Add numbers to make sure it all fits, and listen to any feedback.

Thing to discuss
One game play element I'm considering is should players be able to access the grass from the tongue as well as the hoofs or does that make it to confusing?
Is the balance of neutrals correct?

Re: How about a COW map?

PostPosted: Sat Oct 29, 2011 7:08 pm
by dana1971
Ahhh This topic has moved into the drafting folder from the melting pot folder. So now I seem to have two topics in the drafting folder when I only want one.

I could combine them, but maybe that's confusing? If I delete this one will the one in the melting pot also be deleted?

I'm not that used to forums so any help would be great. I don't want to piss anyone off with my ignorance.

Best Wishes,
Dana

Re: Cow Map

PostPosted: Sat Oct 29, 2011 11:23 pm
by rmt333
like i said in your other thread I love this map...hope to play it some day

one question...why would cow patty be auto deploy 2?

Re: How about a COW map?

PostPosted: Sun Oct 30, 2011 1:47 am
by natty dread
A moderator will merge your threads. You can't delete threads once someone else has posted in them.

Re: Cow Map

PostPosted: Sun Oct 30, 2011 4:50 am
by dana1971
The cow Pat isn't a part of the cow so it needed to be separate, and I made it auto deploy because I thought it would add an interesting element to the game. Because it's on the side, out of the way, and hard to access I thought it may be a good place for someone to quietly build up and eventually spread to the feet and take over. That's how Mad Cow disease got started in the UK I think.

Re: How about a COW map?

PostPosted: Sun Oct 30, 2011 4:50 am
by dana1971
natty_dread wrote:A moderator will merge your threads. You can't delete threads once someone else has posted in them.

Thanks.

Re: How about a COW map?

PostPosted: Sun Oct 30, 2011 7:22 am
by greenoaks
dana1971 wrote:Thanks for the constructive feedback zimmah. Having someone say the neutrals are to high is not really enough to make me change my mind, but you explained yourself well, and gave me a number you thought would be better. Now that's helpful.

I'll lower the auto deploy regions to 3, and the grass to 8.

I'll also allow the lord of the flies to bombard the cow pat, so in a fog of war game it will allow the lord of the flies to see what's going on in the pat.

I've thought about it and I'm considering another idea from greenoaks who suggest the Tongue (Mouth) should be able to attack the grass. This would allow back doors into most of small bonuses accept the tail. If the tongue can attack the grass I would most likely make it a two way thing, so if you take the grass you can go to either of the legs or the tongue.

I plan to post a new version tomorrow in the drafting room, and apply for a super size sticker tomorrow.

I'd be interested to know what people think about the added tongue and fly options?

Good or bad?

Best Wishes,
Dana

i am all for my suggestion being a two-way event. the mouth eats the grass but it could be viewed as the grass ends up in the mouth. so moving from one to the other is reasonable.

a fly going directly to the cow pat also makes sense. not sure about bombarding or +2 there but i'll give that some more thought.

the lines marking the territories look much better but they thicken in places. is that intentional?

Re: How about a COW map?

PostPosted: Sun Oct 30, 2011 10:20 am
by dana1971
I would prefer the lines to vary in thickness to give more of an organic feel, but if that,s against the rules I,ll change it.

I look forward to your thoughts on the lord of the flies and grass regions.

Re: How about a COW map?

PostPosted: Sun Oct 30, 2011 10:25 am
by isaiah40
Both topics have been [MERGED]

Re: How about a COW map?

PostPosted: Sun Oct 30, 2011 7:20 pm
by dana1971
Thanks isaiah40,

I guess now I am waiting for supersize map approval?

Then a draft stamp.

Is there anything else I need to do until then?

I've read the handbook and it seems I need three stamps before I start to work on the coding.

Best Wishes,
Dana1971