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Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sat Nov 03, 2012 4:59 am
by dana1971
Not sure what that means exactly but I'll look it up.

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sat Nov 03, 2012 5:33 am
by koontz1973
dana1971 wrote:Not sure what that means exactly but I'll look it up.

Go into foundry tools. At the top you will see a colour blind testing website. If it is not working, use your gimp filters and grab a screen shot. This way we can see if their will be problems for colour blind players.

Also, bung 888s on the map of all 8 different colours to see if they stand out enough.

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sat Nov 03, 2012 4:18 pm
by RedBaron0
what he said. ;)

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sat Nov 03, 2012 7:41 pm
by dana1971
OK, here is a version of how the map is seen by a color blind person, created using that plugin I was pointed to.

Click image to enlarge.
image


I can see the separation of the continents, but is there enough of a difference for your average CC player?

I've done the XML code because it seems the best way to get the color numbers in there. See the image below.

Click image to enlarge.
image


Not sure how to get the XML code to pump out 888, but hopefully there is enough there to see if the official color numbers work.
After doing the XML I noticed that the shoulder has a lot of boarders so I'm thinking of upping the Chuck continent bonus to 4 instead of 3.

Have I passed the graphics stage? Should I alter the colors?

Best wishes,
Dana

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sat Nov 03, 2012 8:24 pm
by soundman
You have a few numbers not lining up with the army circles. Plate, most of the Left Hind, and Brisket are a few that jumped out at me. Not sure if anyone else would care but that sort of thing annoys me. ;)

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sat Nov 03, 2012 10:12 pm
by nolefan5311
dana1971 wrote:After doing the XML I noticed that the shoulder has a lot of boarders so I'm thinking of upping the Chuck continent bonus to 4 instead of 3.


Shoulder has a lot of borders, but neither Chuck nor Chuck Eye border any territories outside of the bonus zone. I think it should stay at 3.

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sat Nov 03, 2012 10:21 pm
by RedBaron0
You're getting there on graphics, colors look good, I was surprised, with all the shades of red I was sure there was gonna be blending.

Super big thing you need to to first is make the small map. We'll make sure that's good and we'll go from there.

Oh... and why are the "N's" in the word "hind" in the bonus legend, backwards?

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sun Nov 04, 2012 7:21 am
by trinicardinal
RedBaron0 wrote:You're getting there on graphics, colors look good, I was surprised, with all the shades of red I was sure there was gonna be blending.

Super big thing you need to to first is make the small map. We'll make sure that's good and we'll go from there.

Oh... and why are the "N's" in the word "hind" in the bonus legend, backwards?



I'm amazed that there are enough clear and distinct shades of the same general colour to bring out fully in this map. nice graphics overall and I'm wondering id the backward N is meant to be a play on the Hind word as well? If it wasn't meant that way... consider leaving it? If meant to be so then well done!

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sun Nov 04, 2012 7:04 pm
by ManBungalow
soundman wrote:You have a few numbers not lining up with the army circles. Plate, most of the Left Hind, and Brisket are a few that jumped out at me. Not sure if anyone else would care but that sort of thing annoys me. ;)

Dana, you can consider removing the army circles completely. None of them seem necessary, and you will not then need to spend time meticulously moving the coordinates around.

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sun Nov 04, 2012 7:19 pm
by dana1971
Not a bad idea removing the circles.

The backward N's are there because the lower case n appears in reverse with the font I'm using. I did think it may be ok to leave it reverse because it's the back legs but maybe that's just to clever for its own good?

No time to work on the map today, but I will remove the circles, and make a small version soon.

Leave the backward N's on Hind legs??? Anyone else have an opinion on that?

Best Wishes,
Dana

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Sun Nov 04, 2012 11:44 pm
by RedBaron0
I was just wondering if it was a glitch or done on purpose. As long as no one else minds, and doesn't create any problems for folks whom English isn't their first language, then its fine.

Re: 4 Star Meats [27 October 2012] v20 pg 29

PostPosted: Fri Nov 09, 2012 7:41 pm
by dana1971
Thanks everyone,

I think I got everything. Here is a small and large version of the map, with and without numbers.
I know I'm not supposed to do this until after I receive a graphics sticker but I've also completed a XML code that has no obvious errors in it.
Should I upload it?

With numbers:
Click image to enlarge.
image

Click image to enlarge.
image


Clean version:
Click image to enlarge.
image

Click image to enlarge.
image


Let me know what you all think? Have i earned a graphics sticker?

Best Wishes,
Dana

Re: 4 Star Meats [10 November 2012] v20 pg 30

PostPosted: Fri Nov 09, 2012 7:59 pm
by nolefan5311
You can't upload the file in this forum (only when its moved to Final Forge), but you can PM the link to me if you want to and I can take a look at it.

Re: 4 Star Meats [10 November 2012] v20 pg 30

PostPosted: Fri Nov 09, 2012 11:46 pm
by koontz1973
dana, I am going to ask for one last little crop. The top part of the frame is thinner than the sides or bottom. Can you crop the image down so they are all the same size. You will just need to move your 3 chalk boards in a tad.

Apart from that, post both sizes of map with 888s and the 3 colour blind tests. (These need to go into the first post as well).

Re: 4 Star Meats [10 November 2012] v20 pg 30

PostPosted: Sat Nov 10, 2012 12:18 am
by isaiah40
Dana, a few things.

1 - The top left blackboard is not in the same perspective as the other two. You can see the inside of the right side of the frame, while on the other two you can see the bottom inside of the top part of the frame. These need to be viewed from the same perspective.
2 - The title I like, old west style while the rest of the map does say old west to me. Plus since I get the feeling of the old west, you can probably do away with the blackboard frames.
3 - The dividing lines on the blackboards, they look like they could be painted on. My suggestion would be to make them look like they are hand drawn on in chalk.
4 - This is just my personal opinion, the blackboards could use some chalk smudges like someone took a chalk eraser and erased the previous writing. Dirty up the blackboard a bit, not too much or else the text will be unreadable

Re: 4 Star Meats [11 November 2012] v21 pg 30

PostPosted: Sun Nov 11, 2012 6:04 am
by dana1971
Thanks for the comments, I did them all except for removing the frame on the chalkboards because I tried it and didn't like it.

Click image to enlarge.
image

Click image to enlarge.
image


Click image to enlarge.
image

Click image to enlarge.
image


If this gets approved I'm guessing I'll need to send a clean version of the map?

What's next?

Best Wishes,
Dana

Re: 4 Star Meats [10 November 2012] v20 pg 30

PostPosted: Sun Nov 11, 2012 6:06 am
by dana1971
nolefan5311 wrote:You can't upload the file in this forum (only when its moved to Final Forge), but you can PM the link to me if you want to and I can take a look at it.


Thanks Nolefan,
I've had to crop the image more so my XML is going to need to be adjusted a bit. When and if the graphics get approved I'll adjust the XML file and PM it to you so you can have a look.

Best Wishes,
Dana

Re: 4 Star Meats [11 November 2012] v21 pg 30

PostPosted: Mon Nov 12, 2012 12:13 pm
by AndyDufresne
I think we better throw out those last colorblind images. The meat looks brown and rancid! ;)

Keep up the good work, looking forward to this.


--Andy

Re: 4 Star Meats [11 November 2012] v21 pg 30

PostPosted: Mon Nov 12, 2012 2:11 pm
by ManBungalow
Less appealing maps than this have passed the graphics stage.

Can we move on now? I want to play this map already..

Re: 4 Star Meats [11 November 2012] v21 pg 30

PostPosted: Tue Nov 13, 2012 2:46 am
by anamainiacks
Small matter here, but I think you forgot to put the troops on the Company Logo itself.

My more pressing question is: is the Special Offer sticker supposed to border the Company Logo? Because you state that territories with the star on it border the Company Logo, and the Special Offer sticker happens to have 2 of those stars. It might be misleading if you don't mean for them to be connected (which as of now, I assume is the case).

Re: 4 Star Meats [11 November 2012] v21 pg 30

PostPosted: Tue Nov 13, 2012 3:56 am
by koontz1973
dana, can you put 888s onto both maps so I can see the sizing issues is any arise. Remember, the centering of the numbers is between the first two. Thanks.
Image

Re: 4 Star Meats [11 November 2012] v21 pg 30

PostPosted: Tue Nov 13, 2012 8:31 am
by dana1971
anamainiacks wrote:Small matter here, but I think you forgot to put the troops on the Company Logo itself.

My more pressing question is: is the Special Offer sticker supposed to border the Company Logo? Because you state that territories with the star on it border the Company Logo, and the Special Offer sticker happens to have 2 of those stars. It might be misleading if you don't mean for them to be connected (which as of now, I assume is the case).


Well spotted and good point. I'll remove the stars.

Re: 4 Star Meats [11 November 2012] v21 pg 30

PostPosted: Tue Nov 13, 2012 8:33 am
by dana1971
koontz1973 wrote:dana, can you put 888s onto both maps so I can see the sizing issues is any arise. Remember, the centering of the numbers is between the first two. Thanks.
Image


Not sure I understand. I put 888's on both maps.
I take it you want them to be color ones? On the small version are the numbers supposed to be the same size as they are on the large version?

Will you need another color blind version too?

Best Wishes,
Dana

Re: 4 Star Meats [11 November 2012] v21 pg 30

PostPosted: Tue Nov 13, 2012 9:56 am
by Seamus76
dana1971 wrote:
koontz1973 wrote:dana, can you put 888s onto both maps so I can see the sizing issues is any arise. Remember, the centering of the numbers is between the first two. Thanks.
Image


Not sure I understand. I put 888's on both maps.
I take it you want them to be color ones? On the small version are the numbers supposed to be the same size as they are on the large version?

I know the 88's for the small map need to be the same size as the ones on the large, but I'm also wondering about the need for the colored ones for my map if you already have them but in white.

Re: 4 Star Meats [11 November 2012] v21 pg 30

PostPosted: Tue Nov 13, 2012 10:35 am
by koontz1973
The coloured numbers are needed to see if an issues with colours blending together arise. And yes, for both maps, the numbers are the same size. We need to see if a problem will arise with the 888s on. The ones I gave you are the site ones and are the size for the maps we play on.