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Re: 4 Star Meats [25December 2012] v25pg 35

PostPosted: Mon Dec 31, 2012 11:38 am
by Funkyterrance
dana1971 wrote:I tried the branding iron but the black blended in with the text. Its still branded but its white with a red center, wouldn't have done that without your comment. I can lower the fat texture easily enough.

Best wishes,
Dana


Did you change the fat yet? It looks the same to me. :|
This map looks like it's going to be VERY fun to play, I can't wait. :mrgreen:

Re: 4 Star Meats [25December 2012] v25pg 35

PostPosted: Tue Jan 15, 2013 5:55 pm
by ironmanbravo
4 star meats 4 star meats 4 star meats 4 star meats 4 star meats

That is a motivation cheer! Let's get it on. :P

Re: 4 Star Meats [25December 2012] v25pg 35

PostPosted: Tue Jan 15, 2013 6:43 pm
by dana1971
thanks for the motivation, after that I worked on it for half an hour, but now I need to go to sleep. I'm finding it difficult to find the time, work is crazy and the kids need my attention.

I will get it done eventually.

Best Wishes,
Dana

Re: 4 Star Meats [25December 2012] v25pg 35

PostPosted: Wed Jan 16, 2013 12:28 am
by ironmanbravo
We know real life takes priority so take your time and take care of that first.

Cheers

Re: 4 Star Meats [25December 2012] v25pg 35

PostPosted: Tue Jan 22, 2013 9:54 pm
by The Bison King
Still looking forward to this one. Keep up the good work!

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sun Jan 27, 2013 11:24 am
by dana1971
Hi all,

Finally got a little time to work on your comments.
I liked the idea of butcher of the day, but in my opinion adding another board makes the map too cluttered.

Think I tackled the rest of the comments, but let me know if I missed anything, because I probably did.

Best Wishes,
Dana


Click image to enlarge.
image

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sun Jan 27, 2013 11:51 am
by isaiah40
Dana, can you please update the OP with both maps with the 888's, CB tests, map with the any starting positions and starting neutrals please.

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sun Jan 27, 2013 4:04 pm
by dana1971
Can I get some feedback on the changes first. If the peers at be like what I've done I'd be happy to provide a small version and a cb version with the starting neutrals represented at their starting value. Not sure what OP stands for?

My point is I've gotten a lot of little changes recently and seems a waste of my time to keep making CB versions when the changes I'm making don't effect the past version of CBs or neutrals.

I appreciate when you are all happy I will need to provide a final CB version, but when I do I'd like there to be a reasonable chance of it actually being final.

Hope that makes sense.

Best wishes,
Dana

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sun Jan 27, 2013 6:44 pm
by isaiah40
dana1971 wrote:Not sure what OP stands for?

Opening Post

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sun Jan 27, 2013 6:46 pm
by dana1971
OK thanks for clearing that up. I'll wait a while and see if I get any other feedback first.

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sun Jan 27, 2013 6:50 pm
by isaiah40
No problem.

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Mon Jan 28, 2013 12:08 pm
by AndyDufresne
Looks good, I like it! Keep up the work, Dana.


--Andy

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Mon Jan 28, 2013 1:30 pm
by Funkyterrance
The fat looks much more consistent with the rest of the map now. Ok, I'm ready to play. :D

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Thu Jan 31, 2013 9:07 am
by ironmanbravo
Getting excited on this one for sure :)

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Fri Feb 01, 2013 8:19 pm
by Funkyterrance
Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Fri Feb 01, 2013 8:21 pm
by Gilligan
Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?


Remember that the Special borders all of these territories.

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Fri Feb 01, 2013 8:22 pm
by dana1971
Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?


The best way to find out is to play :)

I'll post the CB and small version this weekend in hopes of getting a graphics sticker.

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sat Feb 02, 2013 1:38 pm
by ManBungalow
Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?

I feel that having 5 such bonuses makes it okay.

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sun Feb 03, 2013 1:14 am
by Funkyterrance
All good points, guys. I just thought I would throw it out in the off chance it was overlooked. As Dana says, the beta stage will tell for certain. :D

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sun Feb 03, 2013 1:20 am
by koontz1973
dana, while you are doing the final things for the small map, can I get you to look at the star in the title. The top and bottom two points have a bad look to it. Can you try to smooth them out a tad.

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sun Feb 03, 2013 7:26 pm
by dana1971
Ok here's all the versions I think I need to deliver to get a graphics sticker?

I worked on the star in the logo a little in an attempt to clean it up more but we are only talking a few pixels at the current resolution. I have a much larger version if it's an issue, but in terms on game play it will make no difference.

Click image to enlarge.
image

Click image to enlarge.
image

Click image to enlarge.
image


Best Wishes,
Dana

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Wed Feb 06, 2013 12:34 pm
by ironmanbravo
Bump!

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sun Feb 10, 2013 7:19 pm
by RedBaron0
Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sun Feb 10, 2013 8:18 pm
by isaiah40
RedBaron0 wrote:And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

If you don't know what that is, then let me tell you about the birds and .... :lol:

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sun Feb 10, 2013 10:30 pm
by Dukasaur
RedBaron0 wrote:Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

I don't actually like this map, but as a point of fairness I have to come to its defense here.

The "cow" in question is actually a steer -- genetically male, but not functionally male because the testicles were removed during its infancy. The protrusion is, as you suspect, the front of the penile envelope. However, since this is a steer, its penis was never used for reproduction but only for urination, so even the most extreme puritan should not be offended.

You're right about the star, though...:)