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Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Fri Feb 01, 2013 8:21 pm
by Gilligan
Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?


Remember that the Special borders all of these territories.

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Fri Feb 01, 2013 8:22 pm
by dana1971
Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?


The best way to find out is to play :)

I'll post the CB and small version this weekend in hopes of getting a graphics sticker.

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sat Feb 02, 2013 1:38 pm
by ManBungalow
Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?

I feel that having 5 such bonuses makes it okay.

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sun Feb 03, 2013 1:14 am
by Funkyterrance
All good points, guys. I just thought I would throw it out in the off chance it was overlooked. As Dana says, the beta stage will tell for certain. :D

Re: 4 Star Meats [27January 2013] v26 pg36

PostPosted: Sun Feb 03, 2013 1:20 am
by koontz1973
dana, while you are doing the final things for the small map, can I get you to look at the star in the title. The top and bottom two points have a bad look to it. Can you try to smooth them out a tad.

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sun Feb 03, 2013 7:26 pm
by dana1971
Ok here's all the versions I think I need to deliver to get a graphics sticker?

I worked on the star in the logo a little in an attempt to clean it up more but we are only talking a few pixels at the current resolution. I have a much larger version if it's an issue, but in terms on game play it will make no difference.

Click image to enlarge.
image

Click image to enlarge.
image

Click image to enlarge.
image


Best Wishes,
Dana

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Wed Feb 06, 2013 12:34 pm
by ironmanbravo
Bump!

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sun Feb 10, 2013 7:19 pm
by RedBaron0
Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sun Feb 10, 2013 8:18 pm
by isaiah40
RedBaron0 wrote:And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

If you don't know what that is, then let me tell you about the birds and .... :lol:

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sun Feb 10, 2013 10:30 pm
by Dukasaur
RedBaron0 wrote:Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

I don't actually like this map, but as a point of fairness I have to come to its defense here.

The "cow" in question is actually a steer -- genetically male, but not functionally male because the testicles were removed during its infancy. The protrusion is, as you suspect, the front of the penile envelope. However, since this is a steer, its penis was never used for reproduction but only for urination, so even the most extreme puritan should not be offended.

You're right about the star, though...:)

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Mon Feb 11, 2013 12:02 am
by Funkyterrance
RedBaron0 wrote:Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

You can't have oxtail without an ox, AKA a castrated bull. If he leaves that "bit" out you are referring to, the map will be inaccurate. Maybe we should round out Florida from the USA map? :P

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Mon Feb 11, 2013 2:03 am
by koontz1973
I am in agreement with Dukasaur and FT.
Leave the knob alone.
It makes me want to never eat skirt again.

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Mon Feb 11, 2013 5:33 pm
by RedBaron0
I just questioned the necessity of "showing it" it is all. If everyone is fine with it, then I drop my concern.

The concern about the star remains though.

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Tue Feb 12, 2013 11:09 am
by The Bison King
. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

I believe that's simply because of the angle of that point. The effect is the same as any where else on the star, but because that point leans into the drop shadow, the effect becomes less noticeable.

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Wed Feb 13, 2013 8:46 pm
by Epitaph1
The observation about the outer skirt just made this map even better.

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Wed Feb 13, 2013 9:07 pm
by RedBaron0
Epitaph1 wrote:The observation about the outer skirt just made this map even better.


:facehoof:

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Fri Feb 15, 2013 6:57 pm
by dana1971
Guess I need to work on the Star. Then will it be ready for BETA coding?????

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Fri Feb 15, 2013 8:06 pm
by sundance123
really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Fri Feb 15, 2013 11:26 pm
by Funkyterrance
sundance123 wrote:I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?

Now you're talking!
Image

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sat Feb 16, 2013 3:11 am
by koontz1973
sundance123 wrote:really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?

The head looks fine.
dana1971 wrote:Guess I need to work on the Star. Then will it be ready for BETA coding?????

You will only have very minor things if anything. Go ahead and start your xml now. That way you can post it as soon as RB0 stamps this.

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sat Feb 16, 2013 1:04 pm
by ironmanbravo
I am getting excited now...talking about coding.

If you can do this fast enough you can get in on the mapmaker tourney

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Sat Feb 16, 2013 7:02 pm
by sundance123
sundance123 wrote:really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?


koontz1973 wrote:The head looks fine.



This to me is a fine looking beast.

http://depositphotos.com/7071810/stock-illustration-Abstract-black-silhouette-of-a-bull..html

edit: the one on the right btw - yeah I know its a bull.

I understand that will always be someone wanting to tweak something about a map that doesnt affect gameplay when its waay to late but hey what you gonna do?

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Tue Mar 05, 2013 10:15 pm
by isaiah40
As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Tue Mar 05, 2013 10:19 pm
by Gilligan
isaiah40 wrote:As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40


Huzzah!!

Re: 4 Star Meats [4 Feb 2013] v27 pg37

PostPosted: Thu Mar 07, 2013 12:09 am
by mcshanester29
isaiah40 wrote:As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40


Woohoo!!! Been waiting a long time for this one!!