4 Star Meats [Quenched]

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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby RedBaron0 on Wed Feb 13, 2013 9:07 pm

Epitaph1 wrote:The observation about the outer skirt just made this map even better.


:facehoof:
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby dana1971 on Fri Feb 15, 2013 6:57 pm

Guess I need to work on the Star. Then will it be ready for BETA coding?????
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby sundance123 on Fri Feb 15, 2013 8:06 pm

really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Funkyterrance on Fri Feb 15, 2013 11:26 pm

sundance123 wrote:I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?

Now you're talking!
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby koontz1973 on Sat Feb 16, 2013 3:11 am

sundance123 wrote:really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?

The head looks fine.
dana1971 wrote:Guess I need to work on the Star. Then will it be ready for BETA coding?????

You will only have very minor things if anything. Go ahead and start your xml now. That way you can post it as soon as RB0 stamps this.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby ironmanbravo on Sat Feb 16, 2013 1:04 pm

I am getting excited now...talking about coding.

If you can do this fast enough you can get in on the mapmaker tourney
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby sundance123 on Sat Feb 16, 2013 7:02 pm

sundance123 wrote:really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?


koontz1973 wrote:The head looks fine.



This to me is a fine looking beast.

http://depositphotos.com/7071810/stock-illustration-Abstract-black-silhouette-of-a-bull..html

edit: the one on the right btw - yeah I know its a bull.

I understand that will always be someone wanting to tweak something about a map that doesnt affect gameplay when its waay to late but hey what you gonna do?
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby isaiah40 on Tue Mar 05, 2013 10:15 pm

As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Gilligan on Tue Mar 05, 2013 10:19 pm

isaiah40 wrote:As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40


Huzzah!!
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby mcshanester29 on Thu Mar 07, 2013 12:09 am

isaiah40 wrote:As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40


Woohoo!!! Been waiting a long time for this one!!
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby koontz1973 on Thu Mar 07, 2013 4:06 am

mcshanester29 wrote:Woohoo!!! Been waiting a long time for this one!!

Should of just gone to the butchers and picked some up then. :roll: But be careful it is beef and not horse. :P
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby greenoaks on Thu Mar 07, 2013 4:28 am

i am against the shadow on the Star.

1. some of the shadow angle matches the other writing but the shadow on the right of the top point is a different angle
2. how is it that we can see shadow on the left side of the bottom right point
3. the large shadow going from bottom left to right upper point is too deep compared to the writing's shadow or the shadow coming off the bottom right point

+ there should be no shadow on the left inner curve of the "S"
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Shape on Thu Mar 07, 2013 5:34 pm

Haha, this seems pretty cool. The only bad thing I might say is I've seen that font for the logo a lot. Also, doesn't 3 neutrals on that "Special Offer" seem a little steep? Seems like a bit much to spend on simply breaking a bonus, especially in the early-game.

Obviously, I'm a relative noob at this, as I'm not as seasoned of a "map guy", so take from it what you will, I guess!

-Shape
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby ironmanbravo on Fri Mar 08, 2013 3:30 pm

I say give him the stamp. I want to play.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby brhiba on Fri Mar 08, 2013 3:39 pm

Seeing this for the first time... my initial thought is, I don't know if I'll ever be strategic enough to play these kinds of maps... but it looks great! Unique concept, very nice graphics. For the advanced maps, this is a cool addition.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby koontz1973 on Sat Mar 09, 2013 4:19 am

Shape wrote:The only bad thing I might say is I've seen that font for the logo a lot. Also, doesn't 3 neutrals on that "Special Offer" seem a little steep? Seems like a bit much to spend on simply breaking a bonus, especially in the early-game.

-Shape

Font and the 3 neutrals are fine. :P
brhiba wrote:Seeing this for the first time... my initial thought is, I don't know if I'll ever be strategic enough to play these kinds of maps... but it looks great! Unique concept, very nice graphics. For the advanced maps, this is a cool addition.

How can this be classed as an advanced map. This is simple classic gameplay with a twist on it. :?
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby The Bison King on Sat Mar 09, 2013 10:05 pm

Definitely Stamp worthy. So ready to play this one!
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby nicestash on Sat Mar 09, 2013 10:22 pm

It's 'acquired' not 'aquired'
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby greenoaks on Sat Mar 09, 2013 11:04 pm

The Bison King wrote:Definitely Stamp worthy. So ready to play this one!

it is not ready yet. the shadow on the title still needs work.
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Re: 4 Star Meats [10 March 2013] v28 pg39

Postby dana1971 on Sun Mar 10, 2013 6:55 pm

Here is the latest.

Seems like the main issue has been the 4 Star Meat logo drop shadow.
I am using a real font made by professional font people, so I'm not going to question or alter the drop shadow on the letters.
The star I made, which is why it doesn't match. I've been thinking about it, and if I simply add a drop shadow on it it still won't match because it won't have the pattern on it. I can't put the pattern on it for two reasons, firstly I'm carp. Secondly and most importantly it will get in the way of the army number.

So I decided to go with a clean simple star. I feel it still works with the logo because of where it is and the color matches the rest of the logo.

I hope most of you will agree this is the best route.

Best wishes,
Dana

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Re: 4 Star Meats [10 March 2013] v28 pg39

Postby RjBeals on Sun Mar 10, 2013 7:24 pm

You're not "carp" whatever that means (maybe crap?). You're a damn fine artist. I think you can do better on matching the star to the font. The star is not as crisp as the font. It's acceptable as is for sure, but now that so much attention has been brought on, I think you should work on matching it. Maybe just "smart sharpen" it some. As for the rest of the map - looks great!
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Re: 4 Star Meats [10 March 2013] v28 pg39

Postby jonofperu on Sun Mar 10, 2013 10:33 pm

I'm a "carp" too, pretty much, but here's a shot at the star:
Image

I believe it technically matches the shadow on the font as both drop down 7 pixels and shift over 4.

Somebody else could probably do it better, but if it's useful and you want the original I could pass you the file. If you're using Gimp what file format does it use? Photobucket doesn't seem to accept Photoshop psd files.

I copied the star behind itself, shifted it over the same number of pixels as the shadow is dropped on the font, and filled in with the right color. Had to sort of draw in the fill, so a pro would know what to do there, but maybe it worked.

Also used a thinner border on the star to imitate the font and I think it came out a bit sharper too.

In any case I think the shadow will look a bit odd on the star even if it's technically correct because of the angles.
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Re: 4 Star Meats [10 March 2013] v28 pg39

Postby ironmanbravo on Mon Mar 11, 2013 2:45 am

Jonofperu =D> =D> =D>
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Re: 4 Star Meats [10 March 2013] v28 pg39

Postby greenoaks on Mon Mar 11, 2013 4:39 am

to be clear, i don't think your carp :lol: i am merely pointing out things so you can make the best map you can for us to play on.

looking at the star without the shadow i get the feeling the bottom 2 points are not the same angle, not symmetrical? you should be able to fold the star in half from the top point and have it match.
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Re: 4 Star Meats [10 March 2013] v28 pg39

Postby RjBeals on Mon Mar 11, 2013 7:24 am

that last star is perfect. Nice work!
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