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Re: 4 Star Meats [10 March 2013] v28 pg39

PostPosted: Mon Mar 11, 2013 4:57 pm
by BlackKnight_6
Nice work dana and jonofperu!

Re: 4 Star Meats [10 March 2013] v28 pg39

PostPosted: Mon Mar 11, 2013 8:18 pm
by Shape
RjBeals wrote:wow. that's pixel perfect :)

Did you say...Pixel Perfect?

Image

I agree :D

-Shape

Re: 4 Star Meats [10 March 2013] v28 pg39

PostPosted: Fri Mar 15, 2013 9:34 pm
by RedBaron0
*psst* put the new star on the map and update... *hint-hint-nudge-nudge*

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Sun Mar 17, 2013 6:43 am
by dana1971
OK, here it is, fingers crossed.

Click image to enlarge.
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I have an XML file, not sure the best way to upload it.

Best Wishes,
Dana

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Sun Mar 17, 2013 9:05 am
by koontz1973
dana, xml file, use the attachments in this thread to upload it here. You need to have it in a new post and the first post. With it, you need to include both the large and small maps, map with any neutrals coded in and the value of those neutrals, another one showing the 888 placements. Last thing, and you already have this done, repost the CB maps. You can put all the funny maps (CB and 888 placements + neutral map) into spoiler tags. Get all this into te first post and the xml checking thread. After that, sit back and wait for any last little adjustments needed.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Sun Mar 17, 2013 9:52 am
by dana1971
OK I posted the XML file on the XML thread.

viewtopic.php?f=64&t=163962&p=4100761#p4100761

Hopefully I did it correctly.

Best Wishes,
Dana

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Tue Mar 19, 2013 7:36 am
by ironmanbravo
nice!

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Tue Mar 19, 2013 9:03 am
by RedBaron0
Image

Moo.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Tue Mar 19, 2013 6:16 pm
by dana1971
Hooray!!!!!!!! =D>

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Tue Mar 19, 2013 6:55 pm
by ManBungalow
I feel that this map has developed particularly well over time, while being very loyal to the initial gameplay draft.

Just look at this sequence of images:

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Bravo Dana.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Tue Mar 19, 2013 7:47 pm
by mcshanester29
Well done Dana!!! Been looking forward to playing this one!!

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Tue Mar 19, 2013 9:39 pm
by MoB Deadly
gratz!!!!!

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Wed Mar 20, 2013 7:38 am
by ckyrias
when is it going to beta?

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Wed Mar 20, 2013 8:36 am
by dana1971
not sure..I posted the XML file, so I'm not sure what happens now.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Wed Mar 20, 2013 8:05 pm
by Gilligan
dana1971 wrote:not sure..I posted the XML file, so I'm not sure what happens now.


After I checking Spanish Armada XML I will start this one. I can expect that to be finished within the week, or so.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Fri Mar 22, 2013 9:55 am
by AndyDufresne
ManBungalow wrote:
Click image to enlarge.
image


You know, I kind of like this sketch quality. I'd like to see a map employ something like this.

Nice work Dana.


--Andy

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Sat Mar 23, 2013 10:53 pm
by Funkyterrance
AndyDufresne wrote:
ManBungalow wrote:
Click image to enlarge.
image


You know, I kind of like this sketch quality. I'd like to see a map employ something like this.

Nice work Dana.


--Andy

I like the islet of cowpie, it's a nice touch. :D

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Fri Mar 29, 2013 3:24 pm
by Gilligan
Dana,

Flank missing 3 neutral start
"Four Star Meats" on map, and "Four Star Logo" in XML...whichever you prefer, they should probably match
The borders are perfect - I don't see any issues there. However, I think the coordinates could use a big improvement. I am looking at them with 888, not 88.

show: Small


show: Large


after these adjustments we are good to go :mrgreen:

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Fri Mar 29, 2013 8:09 pm
by anamainiacks
Gilligan wrote:"Four Star Meats" on map, and "Four Star Logo" in XML...whichever you prefer, they should probably match

To be exact, the map refers to the region as "Four Star Meats Company Logo", as stated on the chalkboard (:

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Fri Mar 29, 2013 8:14 pm
by Gilligan
anamainiacks wrote:
Gilligan wrote:"Four Star Meats" on map, and "Four Star Logo" in XML...whichever you prefer, they should probably match

To be exact, the map refers to the region as "Four Star Meats Company Logo", as stated on the chalkboard (:


I was looking at the specials in the bottom left!! :lol:

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Tue Apr 02, 2013 7:46 pm
by jonofperu
What if the lower left chalkboard said:

4 ☆ Meats
Logo

I suppose you could do the same with the upper left chalkboard. Not sure if it clarifies anything...
(I hope the star character shows up in what I typed. It should read "4 tar symbol] Meats Logo")

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Tue Apr 02, 2013 7:51 pm
by Gilligan
jonofperu wrote:What if the lower left chalkboard said:

4 ☆ Meats
Logo

I suppose you could do the same with the upper left chalkboard. Not sure if it clarifies anything...
(I hope the star character shows up in what I typed. It should read "4 tar symbol] Meats Logo")


It did for me. I think "Star" would work, unless Dana wants an actual star. Just the one thing is to make sure that it is consistent with naming.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Sun Apr 21, 2013 4:17 am
by dana1971
I've updated the XML and moved some of the words around to make more room. I posted them here:
viewtopic.php?f=64&t=163962&p=4144235#p4144235

In case anyone wants to play spot the difference here it is with the neutrals in place.
Click image to enlarge.
image

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Sun Apr 21, 2013 8:43 am
by greenoaks
the chalkboards don't look right.

there seems to be darkness on the right side the actual board (not the external shadow). the left side is clear. why is that?

if the light source creates a shadow to the right of the board then the right side of the actual board would be the clearest and the left would receive some shadow from the wooden frame.

Re: 4 Star Meats [17 March 2013] v29 pg40

PostPosted: Sun Apr 21, 2013 5:32 pm
by dana1971
The paper got a bit dirty on that side, it's not light. :)