4 Star Meats [Quenched]

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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby iAmCaffeine on Sun Jun 16, 2013 10:06 am

It's not that big, but there are lots of regions.
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby Dukasaur on Sun Jun 16, 2013 11:15 am

iAmCaffeine wrote:It's not that big, but there are lots of regions.

And all of them could be scaled down 20% without becoming difficult to see, was my point.

Then you could put your map on Side Stats and see the tert counts, etc, without horizontal scrolling, and you could click "Begin Turn" and the attack bar without vertical scrolling.
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby iAmCaffeine on Sun Jun 16, 2013 12:59 pm

I guess it depends on your monitor size. I use side stats and the only map I have to scroll for is Kings Court II.
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby Dukasaur on Sun Jun 16, 2013 3:43 pm

iAmCaffeine wrote:I guess it depends on your monitor size. I use side stats and the only map I have to scroll for is Kings Court II.


Well, more on monitor resolution than size. I'm on 1024 x 768, which is huge. Just a few years ago 640 x 460 was the theoretical maximum, but then monitors went crazy and started adding four digit resolutions, which is just insane. My monitor will do more that 1024 x 768, but any higher and I can't make out the icons on the Quick Launch bar, so I won't go any higher.

I realize that on some maps there are fine details which would be lost if the map was shrunk, but there aren't on this map. It's all very basic and straightforward, and could easily be scaled down without loss of detail.
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby dana1971 on Mon Jun 17, 2013 8:05 am

I can get side stats to fit on my I-pad, so I'm not sure why it won't for your monitor?
Does anyone else have this issue, because changing the size isn't as simple hitting a scale down button. The XML would need to be reworked, and well as the image being rescaled and reloaded.

Best Wishes,
Dana
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby Gilligan on Mon Jun 17, 2013 8:25 am

I like it the way it is. Some parts can't get much smaller.
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby Seamus76 on Mon Jun 17, 2013 9:59 am

dana1971 wrote:I can get side stats to fit on my I-pad, so I'm not sure why it won't for your monitor?
Does anyone else have this issue, because changing the size isn't as simple hitting a scale down button. The XML would need to be reworked, and well as the image being rescaled and reloaded.

Best Wishes,
Dana
Totally agree. Also, the map is within the accepted and approved dimensions, so if there is a problem then it should be addressed on a higher level and not map specific.
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby Dukasaur on Thu Jun 20, 2013 11:08 am

Well, I"m not the only one who feels this way.
Game chat: Game 12842014

But I'll leave you with that, and not mention it further. I realize I'm in the minority here.
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby mcshanester29 on Fri Jun 21, 2013 2:43 am

I don't have to scroll to see the map so not sure what the problem is
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby Epitaph1 on Tue Jun 25, 2013 7:16 am

I can't comment on the side stats issue, but the word "outer" is misspelled in the drop down bar when you attack from the Outer Skirt (it's spelled "outter"). Pretty minor, but worth correcting if you can.
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby ManBungalow on Thu Jul 25, 2013 11:20 am

Map size is fine. The only map on CC which I think is obnoxiously oversized is Island of Doom, but that's a matter for a different thread.

However, different subject:

Have you/anybody considered making the 4 star meats logo a killer neutral? Or having an auto-decay?
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby dana1971 on Sun Jul 28, 2013 6:05 pm

I did think about making the Star Logo a killer neutral, but felt it would be more interesting to see what players did with an autodeploy that could attack so many parts of the map.
It amazes me how often players will just let an autodeploy grow unchecked.
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby Brew City on Sat Sep 14, 2013 6:30 pm

A filet is just a steak cut from the tenderloin. Just FYI;-)
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby thenobodies80 on Mon Oct 14, 2013 4:32 pm

              Quenching

---The Beta period has concluded for the 4 Star Meats Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations dana1971, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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Re: 4 Star Meats [17 March 2013] v29 pg40

Postby thenobodies80 on Mon Oct 14, 2013 4:39 pm

Now, in the next hours or so, some of you may notice that even if the map is quenched, it is listed as Beta into the start a game page, etc etc.
This because I'm not going to change the status. Admins have to do a test, not directly related to the map but with the recently released Beta Medals. For this reason we need to wait they do their job, it shouldn't take too long.
Apart for the status, everything else works as usually.

Congrats again dana1971

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Re: 4 Star Meats [Quenched]

Postby dana1971 on Tue Oct 15, 2013 11:00 am

HOORAY!!!
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Re: 4 Star Meats [Quenched]

Postby Gilligan on Wed Oct 30, 2013 12:37 pm

Just noticed "outer" is spelled "outter" in "outer skirt"
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Re: 4 Star Meats [Quenched]

Postby thenobodies80 on Mon Nov 25, 2013 4:53 pm

Gilligan wrote:Just noticed "outer" is spelled "outter" in "outer skirt"


Uploaded for testing. Please try it even if it's just a name change. I'll send it for live upload in 24 hours.

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