Moderator: Cartographers
AndyDufresne wrote:I almost forgot about this map of yours, Cairnswk, since I've been mostly following Pot Mosbi.
In regards to the Tiki part, is it +1 for every Tiki held? Is the (4) reference to how many neutral troops it starts with? Some may think that you need to hold (4) to get +1, even if the items are on different lines, if this isn't the case.
Keep up the good work, I like this map.
--Andy
Gillipig wrote:For gameplay reasons Northland and Auckland held together needs to have 3 borders! Otherwise in 1v1 games it'll only be about who can hold those bonuses. I suggest making a dotted connection between Whangerei and Coromandel.
ender516 wrote:I like the ideas here. When I saw it first, I immediately thought of the Japan map, and that this map would face similar issues in creating a workable gameplay. This looks promising, but I think we all might do well to review comments from the Japan thread to remind us of pitfalls we could encounter here as well. I suspect that the airports will go a long way toward keeping this map from becoming too linear.
cairnswk wrote:I'm also wondering why this is still in drafts?
Industrial Helix wrote:Le's stamp this and move it on... I'm looking forward to this one Cairns!
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WestWind wrote:I really like this- the gameplay looks like it will be a lot of fun.
Couple of questions: Are the Tikis part of the territory they are on, or do they need to be assaulted by them? I assume that the Tiki is not a separate territory, but I don't know for sure.
Also, right now I feel like the two bonuses to the north are a little bit too strong. If you add it all together, it's a +6 bonus for holding 6 territories with only 2 defending territories. Granted, it's offset by having to take over 2 Tikis, but since you have 2 bonus regions you can take over one at a time, making it a bit easier. I'm far from a gameplay expert, but I think if you got a decent drop in the north you'd have a very sizeable advantage.
WestWind wrote:I feel like the new version addresses the balance issue in the north
This looks great!! I'll come back with more comments when I have more of a chance to look.
isaiah40 wrote:One little nitpick. Anyway you can move the border between Waimakariri a little up into Hunuri, and move the circle over, and then move the border between A.P. and Waimakariri down so that it is not so cramped?
Also, Mt. Cook and it circle will need to be swapped as the numbers will cover part of Lake Takapo text. You will probably need to remove the lake in Mt. Cook to make it work. That's all I see for now. This is looking really good!!
AndyDufresne wrote:This is looking great, Cairnswk. A small graphic item first: the "Wellington" name bubble seems to be covered by an island off Picton, and this seems to be the only case I see where the name bubble isn't on top of a piece land when there is overlap (such as Doubtful Sound, Rodney, Invercargill, etc).
In terms of gameplay, this looks like a map I would enjoy. Lots of small bonuses with possibilities of expansion without increasing your border count too much. With the added Tiki idea, the small bonus amount also jumps...and can in some cases with expansion, make what was once a small bonus into a formidable deploy.
For instance, Nelson (+3) with limited expansion into neighboring regions (Westport, MV, Picton) you can gather a +6 for the same border count. Of course the starting neutrals of Tikis will make this sort of play a little ways into the game, but it looks pretty formidable still. Bay of Plenty and Gisborne also have some expansion possibilities, but more borders to contend with than Nelson. Northland and Auckland isn't too far off either, though you have 2 airports (and of different kinds) to worry about there.
--Andy
iancanton wrote:i also recommend merging the gisborne bonus with bay of plenty, since there are many tiny bonus zones already.
ian.
at first, i wondered why there were two kinds of airport on the map. this seemed to serve no purpose. in fact, it still doesn't.
however, i notice that there are only 6 white airports and lots of black ones. since all of the white airports serve major cities, except for gisborne, this leads to an idea to let there be a practical difference between the airports. my proposal here is to let white airports attack all airports, while black airports can attack only white airports: white airports are airline hubs and u can fly to anywhere from these hubs, whereas black airports are regional airports from which u can fly only to a main hub before changing planes. this lets the cities of new zealand have at least one strategic function or role on this map rather than being indistinguishable from small towns and rural areas: everyone must pass through a city every time they use an airport.
iancanton wrote:however, i notice that there are only 6 white airports and lots of black ones. since all of the white airports serve major cities, except for gisborne, this leads to an idea to let there be a practical difference between the airports. my proposal here is to let white airports attack all airports, while black airports can attack only white airports: white airports are airline hubs and u can fly to anywhere from these hubs, whereas black airports are regional airports from which u can fly only to a main hub before changing planes. this lets the cities of new zealand have at least one strategic function or role on this map rather than being indistinguishable from small towns and rural areas: everyone must pass through a city every time they use an airport.
ian.
iancanton wrote:at first, i wondered why there were two kinds of airport on the map. this seemed to serve no purpose. in fact, it still doesn't.
however, i notice that there are only 6 white airports and lots of black ones. since all of the white airports serve major cities, except for gisborne, this leads to an idea to let there be a practical difference between the airports. my proposal here is to let white airports attack all airports, while black airports can attack only white airports: white airports are airline hubs and u can fly to anywhere from these hubs, whereas black airports are regional airports from which u can fly only to a main hub before changing planes. this lets the cities of new zealand have at least one strategic function or role on this map rather than being indistinguishable from small towns and rural areas: everyone must pass through a city every time they use an airport.
cairnswk wrote:i am thinking it would complicate the gameplay for many
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