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Re: [POLL] New Zealand [22.2.12] V12-P9 - mountains and lege

PostPosted: Wed Mar 28, 2012 6:48 pm
by cairnswk
isaiah40 wrote:Poll pulled per mapmakers request - and I forgot to post the results here #-o

that's ok, here's the result without the numbers... :)
cairnswk wrote:Poll results...winners are
1. old style mountains
2. mini-map no text

Re: [POLL] New Zealand [22.2.12] V12-P9 - mountains and lege

PostPosted: Thu Mar 29, 2012 1:13 am
by RedBaron0
I'm not an amazing stickler for that particular rule, as long as I know you are working on it. If it's gonna be like months till the next update.... then its vacation time. Just lemme know. ;)

Re: [POLL] New Zealand [22.2.12] V12-P9 - mountains and lege

PostPosted: Thu Mar 29, 2012 1:20 am
by cairnswk
RedBaron0 wrote:I'm not an amazing stickler for that particular rule, as long as I know you are working on it. If it's gonna be like months till the next update.... then its vacation time. Just lemme know. ;)

RB0, at this stage it could be late May by the time i get some stuff done...uni has become quite intense...so if you have to vacation it, then i can still work on it if i get the chance anyway. :)

Re: [POLL] New Zealand [22.2.12] V12-P9 - mountains and lege

PostPosted: Thu Mar 29, 2012 1:38 am
by RedBaron0
That's probably for the best then. [moved]

Vacationed, but work continues, just post an update and poke a CA to get it moved back into the Foundry. :)

Re: [Vacation - valid until Sept 2012] New Zealand

PostPosted: Wed May 30, 2012 10:34 am
by AndyDufresne
I almost forgot about this map. I really like it, and would like to see it worked on again...I think I like it more than some of your current projects, Cairnswk!


--Andy

Re: [Vacation - valid until Sept 2012] New Zealand

PostPosted: Wed May 30, 2012 10:58 am
by cairnswk
AndyDufresne wrote:I almost forgot about this map. I really like it, and would like to see it worked on again...I think I like it more than some of your current projects, Cairnswk!


--Andy

Yeh, appreciate your sentiments Andy. I will get back to it hopefully sometime when exams are over...at the mo, it's little bits and pieces that i can fit in between studying...NZ mountains are going to take at least a couple of days to conquer graphically. :)

Re: [19.6.2012] New Zealand

PostPosted: Tue Jun 19, 2012 1:52 am
by cairnswk
theHippo wrote:Having regard to the map of Maori regions and places, here's a list of recommendations from me that may be helpful:

Focus on Nga Puhi (Kaitaia rather than Whangarei)
Done.

Tainui (close enough to Pukekohe - shift from Rodney - which really isn't a Maori renown area at all)
Done.

Tuhoi (Rotorua rather than Whakatane)
Done.

Ngati Porou (where you have Te Araroa but I'd choose Ruatoria as that has more significance)
Done

Ngati Kahungun (Hastings)
Done.

Ngati Maru (Mt Taranaki - rather than Hawera
Done.

Ngati Ruakawa (Taihape)
Done.

Ngati Toa (where you have Wellington - which is actually Pararaparaumu as Wellington is at the botton of the North Island where the circular harbour is - not that I'm complaining but Wellington is the Capital city!)
Too difficult to fit that request in, so Masterton it has to be

Ngati Tama (Nelson)
Made it the National Parks

Rangitane (where you have Picton - shift from MV)
Once again space prevent that.

Ngati Apa (where you have Karamia - shift from Westport, which frankly wouldn't be classified as Maori in any way shape or form!)
Not desirous to have two tikis side by side unless there is an impassable in-between
The rest of the South Island is pretty much considered Ngai Tahu - but you could do Ngai Tahu (where you have Hunurui - actually spelled Hurunui - but I'd shift that to Kairkoura if I were you)
Space...

Te Wai Pounamu (pretty much covers it all but why not have that where you have Waimate
Done.
Waitahe (where you have Clutha - actually speklled Balclutha - but I'd move that to Kaitangata if I were you)
Balclutha done
finally Ngati Mamoe (where you have Fjordland but I'd shift that to Manapouri if I were you).
Ah. to me Manapouri is only the lake and region around it...whereas the N.P. encompasses that whole area of the SW of the South Island, so i'll leave it there.

Thanks for those cultural associations theHippo. :)
All changes will be in v13.

Re: [Vacation - valid until Sept 2012] New Zealand

PostPosted: Tue Jun 19, 2012 3:31 am
by thehippo8
Thanks cairnswk ... can't wait to see it ... or more's the point ... play it!

Re: New Zealand [20.6.12] V13-P11 GFX?

PostPosted: Tue Jun 19, 2012 7:43 pm
by cairnswk
Version 13.
Next page....

Re: New Zealand [20.6.12] V13-P11 GFX?

PostPosted: Tue Jun 19, 2012 10:40 pm
by cairnswk
Had to move the tiki from Hurunui to Kaikoura, so that two tikis are not side by side

Re: New Zealand [20.6.12] V13-P11 GFX?

PostPosted: Tue Jun 19, 2012 11:26 pm
by RedBaron0
[moved] Updated and returned to the main workshop.

Re: New Zealand [20.6.12] V13-P11 GFX?

PostPosted: Wed Jun 20, 2012 1:10 am
by thehippo8
cairnswk wrote:Had to move the tiki from Hurunui to Kaikoura, so that two tikis are not side by side

Kia ora! Looking sharp! I've double-checked spelling etc and you have no complaints from me! Gameplay looking good to me too, there's one tiki per region and all the other bits makes sense. Can I play it now? Ka kite ano te whanau!

Re: New Zealand [20.6.12] V13-P11 GFX?

PostPosted: Wed Jun 20, 2012 9:55 am
by isaiah40
Right now I really don't have anything to say graphics wise as it looks good, but I'll come back later and take another look see!

Re: Re: New Zealand [20.6.12] V13-P11 GFX?

PostPosted: Wed Jun 20, 2012 1:09 pm
by AndyDufresne
I'm pretty satisfied with the graphics of the map. You could consider adding a deeper / darker outline to the names of the bonus zones listed in the legends, but it may not be necessary and in fact may add too much focus to those softer areas.

Keep up the good work.


--Andy

Re: Re: New Zealand [20.6.12] V13-P11 GFX?

PostPosted: Wed Jun 20, 2012 1:34 pm
by cairnswk
AndyDufresne wrote:I'm pretty satisfied with the graphics of the map. You could consider adding a deeper / darker outline to the names of the bonus zones listed in the legends, but it may not be necessary and in fact may add too much focus to those softer areas.

Keep up the good work.


--Andy

Thanks Andy, i'm working on aspects as you wrote that, but there are some things still unfinished. :)

Re: New Zealand [20.6.12] V13-P11 GFX?

PostPosted: Wed Jun 20, 2012 5:37 pm
by cairnswk
Updated version 13.
Image[/quote]

Re: Re: New Zealand [21.6.12] V13-P12 GFX?

PostPosted: Thu Jun 21, 2012 3:34 am
by thehippo8
I wonder if there is some way to focus the game-map so it is clearly differentiated from the keys (which set out the region bonuses) ... at the moment the focus is equally on the map and the keys ... maybe it's the flatness of the sea going everywhere. Not sure if I'm being clear here but the keys are distracting in a way and the sea does seem a bit drab. I haven't got an answer to that at this stage and will think on it but hopefully you get what I mean.

Re: Re: New Zealand [21.6.12] V13-P12 GFX?

PostPosted: Thu Jun 21, 2012 4:16 am
by koontz1973
Andy suggested it in another thread and I will say the same thing in this one about the sea. Try something like England for it maybe. Then you can have a darker part running between the 3 to break it all up a tad while keeping it all on the same level. If you get my meaning.

Re: Re: New Zealand [22.6.12] V14-P12 GFX?

PostPosted: Thu Jun 21, 2012 4:42 pm
by cairnswk
thehippo8 wrote:I wonder if there is some way to focus the game-map so it is clearly differentiated from the keys (which set out the region bonuses) ... at the moment the focus is equally on the map and the keys ... maybe it's the flatness of the sea going everywhere. Not sure if I'm being clear here but the keys are distracting in a way and the sea does seem a bit drab. I haven't got an answer to that at this stage and will think on it but hopefully you get what I mean.


koontz1973 wrote:Andy suggested it in another thread and I will say the same thing in this one about the sea. Try something like England for it maybe. Then you can have a darker part running between the 3 to break it all up a tad while keeping it all on the same level. If you get my meaning.


Guys, you mean something like this.

Version 14 with darken sea area
Click image to enlarge.
image


or Version 14a with reduced opacity of the mini-maps
Click image to enlarge.
image

Re: New Zealand [22.6.12] V14-P12 GFX?

PostPosted: Thu Jun 21, 2012 8:46 pm
by Nola_Lifer
Leave it how it is. Don't really agree with V. 14 or comments.

Re: New Zealand [22.6.12] V14-P12 GFX?

PostPosted: Thu Jun 21, 2012 10:23 pm
by cairnswk
Nola_Lifer wrote:Leave it how it is. Don't really agree with V. 14 or comments.

Maybe i need to simply reduce the opacity of the mini-maps so they don't stand out so much and give more prominence to the actual map....yes?

Re: Re: New Zealand [22.6.12] V14-P12 GFX?

PostPosted: Thu Jun 21, 2012 11:24 pm
by thehippo8
I'll leave it to you but I liked both your suggestions but particularly liked 14a ... what was Nola's suggestion - was he happy with v13?

Re: Re: New Zealand [22.6.12] V14-P12 GFX?

PostPosted: Thu Jun 21, 2012 11:30 pm
by cairnswk
thehippo8 wrote:I'll leave it to you but I liked both your suggestions but particularly liked 14a ... what was Nola's suggestion - was he happy with v13?

Mmmm. no indication what Nola likes as yet...but i am inclined more to 14a :idea:

Re: Re: New Zealand [22.6.12] V14-P12 GFX?

PostPosted: Thu Jun 21, 2012 11:50 pm
by koontz1973
Either would be good but 14a does have a nice look to it.

Re: New Zealand [22.6.12] V14-P12 GFX?

PostPosted: Fri Jun 22, 2012 5:00 am
by isaiah40
Looking at this again, and was going to suggest reducing the opacity on the minimaps. 14a is where it should be!