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Re: New Zealand [22.6.12] V14-P12 GFX?

PostPosted: Fri Jun 22, 2012 8:37 am
by AndyDufresne
isaiah40 wrote:Looking at this again, and was going to suggest reducing the opacity on the minimaps. 14a is where it should be!


I like them both, but maybe 14b more so slightly. Cairnswk, if you prefer one or the other, I'd go with whatever you have a preference for probably.

Keep up the good work. Glad to see this getting down in the final stretches.


--Andy

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Fri Jun 22, 2012 12:36 pm
by cairnswk
koontz1973 wrote:Either would be good but 14a does have a nice look to it.


isaiah40 wrote:Looking at this again, and was going to suggest reducing the opacity on the minimaps. 14a is where it should be!


AndyDufresne wrote:...
I like them both, but maybe 14b more so slightly. Cairnswk, if you prefer one or the other, I'd go with whatever you have a preference for probably.
Keep up the good work. Glad to see this getting down in the final stretches.
--Andy


There seems to be a bit of support for V14a, so here is v15.

Click image to enlarge.
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Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Fri Jun 22, 2012 8:39 pm
by cairnswk
Is everyone happy with the bridges?

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Fri Jun 22, 2012 11:16 pm
by ender516
Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.

As for the bridges, they look a little too much like Catdog for my tastes. Would they show up if they were just a framework of cables like a suspension bridge, not filled with colour?

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Fri Jun 22, 2012 11:26 pm
by cairnswk
ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.

As for the bridges, they look a little too much like Catdog for my tastes. Would they show up if they were just a framework of cables like a suspension bridge, not filled with colour?

mmm, i don't think so ender516..it's too small and too fine
i'm thinking i might simply have to revert to something very simple.

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Fri Jun 22, 2012 11:33 pm
by thehippo8
They are bridges? I thought they were skateboards! :lol:

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Fri Jun 22, 2012 11:36 pm
by cairnswk
thehippo8 wrote:They are bridges? I thought they were skateboards! :lol:


Come into my web said the spider to the fly ;)

Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Sat Jun 23, 2012 12:30 am
by Nola_Lifer
Sorry for the delay in response, but yes 14a and 15 are good :!:

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Sat Jun 23, 2012 5:44 pm
by cairnswk
ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.


ender516, i have just tried a PS 24px brush with 72% hardness as the main continent edge...to my mind this does not sit as well as the existing style i have...the faded style blends too much with the mini-map style and distorts the boundary between the two sorts of maps...it looks OK, but not as good as the harsh edge that it there now...so i think i will stick with the existing style for the main map. :)

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Sat Jun 23, 2012 10:51 pm
by ender516
cairnswk wrote:
ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.

As for the bridges, they look a little too much like Catdog for my tastes. Would they show up if they were just a framework of cables like a suspension bridge, not filled with colour?

mmm, i don't think so ender516..it's too small and too fine
i'm thinking i might simply have to revert to something very simple.

I expected as much, but thought it couldn't hurt to ask.
cairnswk wrote:ender516, i have just tried a PS 24px brush with 72% hardness as the main continent edge...to my mind this does not sit as well as the existing style i have...the faded style blends too much with the mini-map style and distorts the boundary between the two sorts of maps...it looks OK, but not as good as the harsh edge that it there now...so i think i will stick with the existing style for the main map. :)

Okay, fair enough.

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Sun Jun 24, 2012 5:30 pm
by cairnswk
ender516 wrote:
cairnswk wrote:
ender516 wrote:Ooh, I like V15 with the faded minimaps with their modified coastal waters. In fact, softening the boundary of the water colours might be a nice addition to the main map.

As for the bridges, they look a little too much like Catdog for my tastes. Would they show up if they were just a framework of cables like a suspension bridge, not filled with colour?

mmm, i don't think so ender516..it's too small and too fine
i'm thinking i might simply have to revert to something very simple.

I expected as much, but thought it couldn't hurt to ask.
cairnswk wrote:ender516, i have just tried a PS 24px brush with 72% hardness as the main continent edge...to my mind this does not sit as well as the existing style i have...the faded style blends too much with the mini-map style and distorts the boundary between the two sorts of maps...it looks OK, but not as good as the harsh edge that it there now...so i think i will stick with the existing style for the main map. :)

Okay, fair enough.

Thanks ender516 :)

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Tue Jul 03, 2012 3:18 pm
by cairnswk
here is v15....just bumping to next page. :)

Click image to enlarge.
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Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Tue Jul 03, 2012 3:36 pm
by AndyDufresne
Everything looks pretty clear to my eyes. I am not sure I have any new suggestions or critiques. I could say that the blue around the mini-maps looks more fuzzy compared to the blue around the gameboard islands, but the fuzzy look probably works since the all the mini-maps are toned down in visual strength.

Keep up the good work.


--Andy

Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Tue Jul 03, 2012 3:50 pm
by Arama86n
Nice to see a map of NZ. I lived there once upon of time.
I won't say much about the actual map, as for me, carinwk's maps have always taken some getting used to. But hey, some of the best people I know I didn't like on first impression, and that goes for many things in life, including CC maps ;)

Keep up the brilliant work cairnswk. =D>

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Tue Jul 03, 2012 4:14 pm
by thehippo8
AndyDufresne wrote:Everything looks pretty clear to my eyes. I am not sure I have any new suggestions or critiques. I could say that the blue around the mini-maps looks more fuzzy compared to the blue around the gameboard islands, but the fuzzy look probably works since the all the mini-maps are toned down in visual strength.

Keep up the good work.


--Andy


I suspect that it's a vidual effect brought about by the contrast in blues.

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Tue Jul 03, 2012 9:19 pm
by ender516
thehippo8 wrote:
AndyDufresne wrote:Everything looks pretty clear to my eyes. I am not sure I have any new suggestions or critiques. I could say that the blue around the mini-maps looks more fuzzy compared to the blue around the gameboard islands, but the fuzzy look probably works since the all the mini-maps are toned down in visual strength.

Keep up the good work.


--Andy


I suspect that it's a vidual effect brought about by the contrast in blues.

No, the mini-maps use a gradient on their coastal waters that the main map does not.
See the earlier discussion here: viewtopic.php?f=241&p=3801765#p3787890

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Thu Jul 05, 2012 8:14 pm
by RedBaron0
The outer border, why doesn't it continue under the land surface? It doesn't make sense that whole blocks disappear just because some of the land or territory names invades its space.

The Mm. abbreviation, why not just list it off to the one side? South Island has a list of abbreviations, I know Mm. is just 1 thing to deal with, but it overly clutters the North Island minimap area.

The bridges are awful, they've already been jokingly described as "skateboards." Think you can do better?

The impassible part of the legend. "except where indicated" Indicated by... what exactly? I assume its the bridges, but bridges only go over water, usually. Please include the "indicator" in the legend.

Re: Re: New Zealand [23.6.12] V15-P12 GFX?

PostPosted: Fri Jul 06, 2012 1:23 am
by cairnswk
RedBaron0 wrote:The outer border, why doesn't it continue under the land surface? It doesn't make sense that whole blocks disappear just because some of the land or territory names invades its space.

the same reason that isaiah40 asked me to remove the outer edging on the Sydney map under some of the names...it causes too many visisbility issues...i beleive it looks better without those blocks and it is the way i have designed the borders. to me it makes perfect sense. :)

The Mm. abbreviation, why not just list it off to the one side? South Island has a list of abbreviations, I know Mm. is just 1 thing to deal with, but it overly clutters the North Island minimap area.

i actually don't beleive it clutters the north island that much...it would be different if there were severl there...however, i will move to somewhere more appropriate :)

The bridges are awful, they've already been jokingly described as "skateboards." Think you can do better?

Yes the bridges are already on the bucket list....when i get time. ;)

The impassible part of the legend. "except where indicated" Indicated by... what exactly? I assume its the bridges, but bridges only go over water, usually. Please include the "indicator" in the legend.

OK i will include the new bridges in the impassables legend. :)

Re: New Zealand [8.7.12] V16-P12 GFX?

PostPosted: Sat Jul 07, 2012 9:51 pm
by cairnswk
Version 16.

1. the Mm. has been moved.
2. Bridges have been re-done in a very simple style...so there is no mistake as to what crossings are there.
3. the impassable legend has been simply altered to remove the extraneous text.

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Re: New Zealand [8.7.12] V16-P13 GFX?

PostPosted: Wed Aug 01, 2012 9:27 am
by isaiah40
Just one little thing, the mountains in the Nelson bonus and between North Canterbury and Marlborough are a hard to see. I can actually see them better on your color blind test. Can you lighten them up a bit please? Also, in the impassable area of the legend, you can remove lakes as I don't see any lakes that serve as an impassable.

Re: New Zealand [8.7.12] V16-P13 GFX?

PostPosted: Wed Aug 01, 2012 9:52 am
by x-raider
isaiah40 wrote:Also, in the impassable area of the legend, you can remove lakes as I don't see any lakes that serve as an impassable.


FYI There's just one down the bottom: between Winton and Fiordland.

Re: New Zealand [8.7.12] V16-P13 GFX?

PostPosted: Wed Aug 01, 2012 10:15 am
by isaiah40
x-raider wrote:
isaiah40 wrote:Also, in the impassable area of the legend, you can remove lakes as I don't see any lakes that serve as an impassable.


FYI There's just one down the bottom: between Winton and Fiordland.

Ah so there is, fell free to ignore my post cairns :D

Re: Re: New Zealand [8.7.12] V16-P13 GFX?

PostPosted: Wed Aug 01, 2012 12:17 pm
by ender516
Strictly speaking, a lake forms part of the boundary between Te Anau and Doubtful Sound, as well.

Re: Re: New Zealand [8.7.12] V16-P13 GFX?

PostPosted: Wed Aug 01, 2012 3:22 pm
by thehippo8
ender516 wrote:Strictly speaking, a lake forms part of the boundary between Te Anau and Doubtful Sound, as well.

Lakes are only mountains that go downwards :lol:
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Re: New Zealand [4.8.12] V17-P14 GFX?

PostPosted: Fri Aug 03, 2012 3:11 pm
by cairnswk
isaiah40 wrote:Just one little thing, the mountains in the Nelson bonus and between North Canterbury and Marlborough are a hard to see. I can actually see them better on your color blind test. ...

thanks for comments isaiah40...is this better.
Version 17
Click image to enlarge.
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