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Re: New Zealand [28.12.11] V6 P4 - Airports strategy?

PostPosted: Wed Jan 11, 2012 9:47 am
by AndyDufresne
I see your image of new zealand air transit, and raise you another:

show


Ha. Though in all reality, I like ian's suggestions. But I don't think I've formed too much of an opinion either way about how heart broken if things remained the way they are.


--Andy

Re: New Zealand [28.12.11] V6 P4 - Airports strategy?

PostPosted: Wed Jan 11, 2012 2:37 pm
by Oneyed
at the first I have queston about Tikis. some of them are airports, some of them not. this makes difference between them. a little... :)

to the airports, I know nothing about xml, but there are too much of them I think. I like idea white --- white, white --- black, black --- black. but if it is possible you can reduce number of airports.

Oneyed.

Re: New Zealand [28.12.11] V6 P4 - Airports strategy?

PostPosted: Thu Jan 12, 2012 5:40 pm
by iancanton
cairnswk wrote:Image

what are u trying to say? there are no black ---> black routes at all? or all routes go to or from auckland, wellington or christchurch?

ian. :)

Re: New Zealand [28.12.11] V6 P4 - Airports strategy?

PostPosted: Fri Jan 13, 2012 3:08 am
by cairnswk
iancanton wrote:...
what are u trying to say? there are no black ---> black routes at all? or all routes go to or from auckland, wellington or christchurch?
ian. :)

That's true according to the map, but what i was trying to say also with that the list of airports previously ...
I wanted to show that the large airports (as whites) only operated to the large airports
while the small airports (as blacks) could operate to black and white.
Hence
white <---> white
black ----> white and black
This also makes sense for the size of the airport, since most jet planes probably couldn't land on small regional runways, but smaller planes could land on larger runways.

So i stick by my

white <---> white
black ----> white and black
and as i said if black ---> white and black is too open, then restrict the black to each each island.

Re: New Zealand [28.12.11] V6 P4 - Airports strategy?

PostPosted: Fri Jan 13, 2012 3:12 am
by cairnswk
AndyDufresne wrote:I see your image of new zealand air transit, and raise you another:

show


Ha. Though in all reality, I like ian's suggestions. But I don't think I've formed too much of an opinion either way about how heart broken if things remained the way they are.


--Andy


OK. Thanks Andy.

thanks Oneyed for your comments. :)
Oneyed wrote:at the first I have queston about Tikis. some of them are airports, some of them not. this makes difference between them. a little... :)

Yes they may need moving....i think there are 4 that i count.

to the airports, I know nothing about xml, but there are too much of them I think. I like idea white --- white, white --- black, black --- black. but if it is possible you can reduce number of airports.
Oneyed.

OK, i can do that, but some direction to what to remove would be good.

Re: New Zealand [28.12.11] V6 P4 - Airports strategy?

PostPosted: Sat Jan 14, 2012 6:31 am
by iancanton
cairnswk wrote:I wanted to show that the large airports (as whites) only operated to the large airports
while the small airports (as blacks) could operate to black and white.
Hence
white <---> white
black ----> white and black
This also makes sense for the size of the airport, since most jet planes probably couldn't land on small regional runways, but smaller planes could land on larger runways..

u are mixing up airlines and airports. air new zealand itself operates large planes between white airports only. the diagram shows that anz link operates small planes from white to black and from black to white, but not between same-coloured airports; the only possible arrivals at black airports are from white airports. to reproduce the difference between the two airlines requires two terminals at each white airport. this is probably overdoing the air travel part of the map unless u change the theme completely.

cairnswk wrote:So i stick by my

white <---> white
black ----> white and black
and as i said if black ---> white and black is too open, then restrict the black to each each island.

the one-way attacks do not make logical sense for air travel, since it's ridiculous to say that u can fly from hokitika to christchurch or from any small airport to hokitika, but not from christchurch to hokitika, especially when the diagram shows that only christchurch planes go to hokitika.
nonetheless, i believe that the gameplay scheme which u outline here (white to any white airport anywhere and black to any airport on the same island) is capable of working well.

4 neutrals for each tiki is probably excessive for most tiki. i suggest 3 for most tiki, but 4 for gisborne and hawera because the latter two are in 2-region bonus zones and are more likely to be occupied early in the game.

ian. :)

Re: New Zealand [28.12.11] V6 P4 - Airports strategy?

PostPosted: Sat Jan 14, 2012 8:16 am
by Oneyed
iancanton wrote:nonetheless, i believe that the gameplay scheme which u outline here (white to any white airport anywhere and black to any airport on the same island) is capable of working well.
ian. :)


this sounds good to me. maybe white to any white anywhere and to black in the same island, black to any in the same island could also works...

just what with difference between Tikis with airport and Tikis without airport?

also maybe you can delete lake in Qoeentown.

Oneyed

Re: New Zealand [28.12.11] V6 P4 - Airports strategy?

PostPosted: Sat Jan 14, 2012 3:28 pm
by cairnswk
iancanton wrote:...
nonetheless, i believe that the gameplay scheme which u outline here (white to any white airport anywhere and black to any airport on the same island) is capable of working well.

Yay!! we have some agreement :D

4 neutrals for each tiki is probably excessive for most tiki. i suggest 3 for most tiki, but 4 for gisborne and hawera because the latter two are in 2-region bonus zones and are more likely to be occupied early in the game.

ian. :)

Done! :)

Oneyed wrote:
iancanton wrote:nonetheless, i believe that the gameplay scheme which u outline here (white to any white airport anywhere and black to any airport on the same island) is capable of working well.
ian. :)


this sounds good to me. maybe white to any white anywhere and to black in the same island, black to any in the same island could also works...

OK, but let's stick the simple scheme outlined above.

just what with difference between Tikis with airport and Tikis without airport?

tikis on airport territories have been moved.
also black plane removed from Westport.

also maybe you can delete lake in Qoeentown.
Oneyed

Mmm. let's leave that for graphics later.

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Sat Jan 14, 2012 3:38 pm
by cairnswk
Version 8, changes as per listed above.

Image

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Sat Jan 14, 2012 4:01 pm
by Oneyed
hm, airport gameplay looks fine now. but could you a little play with airports deployment? or they are done by reality?

each region (continent) have one or none airport, except Cantenbury and Otago. they have two airports.
Cantenbury is the largest region so two airports here are fine. by I can not see any reason why Otago could has two airports (and neither why two whitesones). what about to take white airport from Queenstown to west coast? maybe add it to Milford Sound (Southland is the second largest region, so would has also two airports).

the north island has 33 regions and 5 black airports, the south island has 39 regions and 4 black airports. maybe add one black airport to Karamia?

Oneyed

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Sat Jan 14, 2012 4:28 pm
by cairnswk
Oneyed wrote:hm, airport gameplay looks fine now. but could you a little play with airports deployment? or they are done by reality?

each region (continent) have one or none airport, except Cantenbury and Otago. they have two airports.
Cantenbury is the largest region so two airports here are fine. by I can not see any reason why Otago could has two airports (and neither why two whitesones). what about to take white airport from Queenstown to west coast? maybe add it to Milford Sound (Southland is the second largest region, so would has also two airports).

the north island has 33 regions and 5 black airports, the south island has 39 regions and 4 black airports. maybe add one black airport to Karamia?

Oneyed

I can remove the white airport from Dunedin for Otago, but definitely not Queenstown, and west coast can only have black plane.
And Milford is also out of the question since it is surrounded by very steep mountains.

I can ads a black plane to Nelson, but not Karamia.

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Sat Jan 14, 2012 8:46 pm
by Victor Sullivan
I wonder if perhaps Wellington and Taranaki would do better as +1s? Even with ian's hike in neutral size, both bonuses would still be desirable.

-Sully

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Sat Jan 14, 2012 11:48 pm
by cairnswk
Victor Sullivan wrote:I wonder if perhaps Wellington and Taranaki would do better as +1s? Even with ian's hike in neutral size, both bonuses would still be desirable.

-Sully

Well i'll leave you to discuss that with ian.

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Fri Jan 20, 2012 6:15 pm
by cairnswk
Has there been any further discussion between ian and Sully on this issue?

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Thu Jan 26, 2012 12:13 am
by cairnswk
Is there any further discussion on this...i wonder why this map doesn't attract a lot of attention...perhaps it's the country i.e. not USA. :lol:

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Thu Jan 26, 2012 1:32 am
by Oneyed
cairnswk wrote:Is there any further discussion on this...i wonder why this map doesn't attract a lot of attention...


maybe everybody who saw it likes it :)
cairnswk wrote:perhaps it's the country i.e. not USA. :lol:


try rename the map to "51 new USA state"... :D
cairnswk wrote:
Oneyed wrote:hm, airport gameplay looks fine now. but could you a little play with airports deployment? or they are done by reality?

each region (continent) have one or none airport, except Cantenbury and Otago. they have two airports.
Cantenbury is the largest region so two airports here are fine. by I can not see any reason why Otago could has two airports (and neither why two whitesones). what about to take white airport from Queenstown to west coast? maybe add it to Milford Sound (Southland is the second largest region, so would has also two airports).

the north island has 33 regions and 5 black airports, the south island has 39 regions and 4 black airports. maybe add one black airport to Karamia?

Oneyed

I can remove the white airport from Dunedin for Otago, but definitely not Queenstown, and west coast can only have black plane.
And Milford is also out of the question since it is surrounded by very steep mountains.

I can ads a black plane to Nelson, but not Karamia.


I like it and cant see any problems. just what about this?

Oneyed

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Fri Jan 27, 2012 4:00 pm
by Nola_Lifer
Could you, maybe, try having an objective to also win the game? Spice up the game play a little. Everything else looks good.

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Fri Jan 27, 2012 4:10 pm
by cairnswk
Nola_Lifer wrote:Could you, maybe, try having an objective to also win the game? Spice up the game play a little. Everything else looks good.

Nola_Lifer, thanks for your suggestion...but i'd prefer to keep this one simple gameplay.
I think the tikis and the planes would be enough.
What do others think?

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Fri Jan 27, 2012 4:17 pm
by cairnswk
Oneyed wrote:
I can ads a black plane to Nelson, but not Karamia.


I like it and cant see any problems. just what about this?

Oneyed

It's coming next version.

Re: New Zealand [15.1.12] V8 P5 - Gameplay Done?

PostPosted: Sat Jan 28, 2012 5:28 pm
by ender516
cairnswk wrote:
Nola_Lifer wrote:Could you, maybe, try having an objective to also win the game? Spice up the game play a little. Everything else looks good.

Nola_Lifer, thanks for your suggestion...but i'd prefer to keep this one simple gameplay.
I think the tikis and the planes would be enough.
What do others think?

I agree with you -- an objective would be gilding the lily.

Re: New Zealand [29.1.12] V9 P6 - Gameplay Stamp perhaps?

PostPosted: Sat Jan 28, 2012 6:41 pm
by cairnswk
ender516 wrote:...
I agree with you -- an objective would be gilding the lily.

:)


Version 9.

1. Plane sorted on Nelson.
2. changes to the border - i wanted to create that famous NZ tattoo look for the border...so i incorporated the silver fern and the existing border into my own design - subtle and the corners are yet to be done.

Image

Re: New Zealand [29.1.12] V9 P6 - Gameplay Stamp perhaps?

PostPosted: Mon Jan 30, 2012 3:12 pm
by AndyDufresne
I'm not particularly fond of the borders you've had so far, but I don't have any better suggestions so I'll just remain mostly indifferent since it is a non-gameplay or gameplay-graphic issue, though I will mention that I think any border can probably be made softer or more transparent, so it looks less like a hard border.

Keep up the good work.


--Andy

Re: New Zealand [29.1.12] V9 P6 - Gameplay Stamp perhaps?

PostPosted: Mon Jan 30, 2012 5:51 pm
by Nola_Lifer
AndyDufresne wrote:I'm not particularly fond of the borders you've had so far, but I don't have any better suggestions so I'll just remain mostly indifferent since it is a non-gameplay or gameplay-graphic issue, though I will mention that I think any border can probably be made softer or more transparent, so it looks less like a hard border.

Keep up the good work.


--Andy


First time I saw it I didn't like it. Looked at it the next day and though it was a good addition.

Re: New Zealand [29.1.12] V9 P6 - Gameplay Stamp perhaps?

PostPosted: Tue Jan 31, 2012 4:32 am
by Gillipig
I like it! You haven't added impassables to the legend yet though, I assume mountains and rivers are impassable but it needs to be squeezed in somewhere. Don't think I've ever seen a map with as many mountains as this one, gives it a nice look if you ask me!

Re: New Zealand [29.1.12] V9 P6 - Gameplay Stamp perhaps?

PostPosted: Tue Jan 31, 2012 6:10 am
by cairnswk
Gillipig wrote:I like it! You haven't added impassables to the legend yet though, I assume mountains and rivers are impassable but it needs to be squeezed in somewhere. Don't think I've ever seen a map with as many mountains as this one, gives it a nice look if you ask me!

Thank-you. :)
OK, i can add the impassables bit if you think it is necessary.