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Version 11.6 FRANCE 2.1

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Re: FRANCE 2.0 - Version 6 [24 juin 2012] pg 6/6

Postby Lancelot du Lac on Tue Jun 26, 2012 5:30 am

yeah, thank you for your help very precious !
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Re: FRANCE 2.0 - Version 6 [24 juin 2012] pg 6/6

Postby koontz1973 on Tue Jun 26, 2012 6:51 am

yeah, thank you for your help very precious !

Here is some more for you to think about.

Gameplay suggestions. In the 5 territories that you only have 2 territs for, put a neutral 2 into any of the territs that are there. This will stop bonus drops.
Between Allier and Puy de Dome, you have mountains, remove a couple of them so you do not need to go around them for this bonus.

Graphics suggestions. Your background is nice for the land, but the water is bloody awful. Go over this with a nice light blue with some shading.
Free Savoie, you have those awful red and white crosses. Lose them apart from four like you have in the legend. That looks much nicer than the criss cross effect you have now.
Rivers, make the same shade as the sea, and again use shading of a different colour to give depth.
I personally would like to see Essonne, Yvelines and Val d'Oise on the main map itself. This will give room for a bigger Paris and suburbs inset, and also give you more room for the title.
The one troop for every 4 territs and impassable part of the legend, place this on the water above the regional claims in a box of the same style. You could even put Paris into a box like it.
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Re: FRANCE 2.0 - Version 6 [24 juin 2012] pg 6/6

Postby Mishalex on Tue Jun 26, 2012 9:36 am

Hi Koontz,

koontz1973 wrote:Gameplay suggestions. In the 5 territories that you only have 2 territs for, put a neutral 2 into any of the territs that are there. This will stop bonus drops.


I'm sorry, i don't understand what you are talking about, can you explain us please?

Thanks,

Mishalex
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Re: FRANCE 2.0 - Version 6 [24 juin 2012] pg 6/6

Postby koontz1973 on Tue Jun 26, 2012 9:41 am

Mishalex wrote:Hi Koontz,

koontz1973 wrote:Gameplay suggestions. In the 5 territories that you only have 2 territs for, put a neutral 2 into any of the territs that are there. This will stop bonus drops.


I'm sorry, i don't understand what you are talking about, can you explain us please?

Thanks,

Mishalex

No problem. You have 5 regions on the map that only have two territories before you get a bonus. When you come to write the xml (code to make the game work), you can give a territory a starting neutral. This way, no matter what game you play, those territories will always start as a neutral and a bonus will not be dropped.
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Re: FRANCE 2.0 - Version 6 [24 juin 2012] pg 6/6

Postby nolefan5311 on Tue Jun 26, 2012 9:44 am

You have 5 continents (N. H.N., A, CO, Free Savoy) that only consist of 2 territories. In 2 and 3 player games, there's over a 10% chance that a player drops one of those bonuses, so you need to code those to be starting neutrals. Additionally, the 3 territory continents (Pic, Lim), there's a greater than 3 chance that one of these bonuses is dropped in 2 and 3 player games, so perhaps you should code one of the regions in those continents to start as neutral. I will take a closer look this evening at the entirety of the gameplay, but can you update the image to reflect which regions will start as neutrals, and how many neutrals?
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Re: FRANCE 2.0 - Version 6 [24 juin 2012] pg 6/6

Postby Mishalex on Tue Jun 26, 2012 10:08 am

OK, thanks guys, i understand now... :D

So let's say that Savoie, Haut-Rhin, Pas de Calais, Corse du Sud and Eure will start with a 3 troops neutral...

That should get more easy to get out from the "W" foreign claim...

Lancelot is working on it, so he will take a couple of days to modify it...

Thanks,

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Re: FRANCE 2.0 - Version 6 [24 juin 2012] pg 6/6

Postby iancanton on Sun Jul 01, 2012 4:29 pm

if vendée and belfort have a +1 bonus, then they must start neutral too.

will u consider removing the connection between hérault and corse-su-sud? corse has too many connections, so that, for gameplay, it is no longer an island; it is just like any other bonus.

in the first post, please list the départements that start neutral.

ian. :)
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Re: FRANCE 2.0 - Version 6 [24 juin 2012] pg 6/6

Postby Mishalex on Thu Jul 05, 2012 3:21 am

Hey all, we'll do the change in a few days, thanks for waiting... we're a busy that days
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Re: FRANCE 2.0 - Version 6 [24 juin 2012] pg 6/6

Postby Lancelot du Lac on Mon Jul 09, 2012 3:35 am

Update scheduled for tonight
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Re: FRANCE 2.0 - Version 6 [24 juin 2012] pg 6/6

Postby Lancelot du Lac on Mon Jul 09, 2012 5:14 am

iancanton wrote:will u consider removing the connection between hérault and corse-su-sud? corse has too many connections, so that, for gameplay, it is no longer an island; it is just like any other bonus.

ian. :)


We must keep this connection, because there is two bonus :
> free corse +2
and :
> +2 for these two territories (Haute Corse + Corse du Sud)

that is 4 troops' bonuses
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby Lancelot du Lac on Mon Jul 09, 2012 8:09 am

VERSION 7
1. Map Name France 2.0
2. Version 7 [9 july 2012]
3. Dimension : 915 * 927
Click image to enlarge.
image
Last edited by Lancelot du Lac on Thu Aug 02, 2012 4:41 am, edited 1 time in total.
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby Lancelot du Lac on Mon Jul 09, 2012 8:23 am

iancanton wrote:in the first post, please list the départements that start neutral.
ian. :)


done, first post !
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby iancanton on Wed Jul 11, 2012 4:57 pm

Lancelot du Lac wrote:
iancanton wrote:will u consider removing the connection between hérault and corse-su-sud? corse has too many connections, so that, for gameplay, it is no longer an island; it is just like any other bonus.

ian. :)


We must keep this connection, because there is two bonus :
> free corse +2
and :
> +2 for these two territories (Haute Corse + Corse du Sud)

that is 4 troops' bonuses

+4 is too much for this corner bonus. +2 total is more suitable. u've tried very hard to keep the correct borders for all of the départements, so it's strange that u are adding a totally imaginary one between hérault and corse-su-sud.

the bonus for île-de-france cannot be held because paris keeps resetting to neutral. i recommend that u change this aspect: on almost any map, the most common type of game is 1v1, when nobody will want to conquer 10 neutrals to reach paris. how odd that no-one wants paris! instead, let paris be a playable region. inside paris, u can perhaps add the elysée palace as a separate neutral-starting region that attacks the foreign claims.

ian. :)
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby Oneyed on Sat Jul 14, 2012 2:16 am

I posted these notices some time ago. here they are ones more time.

Oneyed wrote:if I good understand, Paris (1) is killer neutral, but also a victory condition. this is not possible.

iancanton wrote:the bonus for île-de-france cannot be held because paris keeps resetting to neutral. i recommend that u change this aspect: on almost any map, the most common type of game is 1v1, when nobody will want to conquer 10 neutrals to reach paris. how odd that no-one wants paris! instead, let paris be a playable region. inside paris, u can perhaps add the elysée palace as a separate neutral-starting region that attacks the foreign claims.


seconded by ian.
Oneyed wrote:maybe you could add any symbol for Belfort - it will be easier to find it.


almost each "extra region/bonus" has symbol or is anyway highlighted. it is realy pain to find Belfort when you look at the map first time.
Oneyed wrote:could have Foreign Clams names?


you have France detailed divided with each region. it would looks better to have names for Foreign Claims somewhere. maybe add abrevitations somewhere...

nice map.

Oneyed
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby pamoa on Mon Jul 16, 2012 5:27 am

a few considerations
Regional claims
they should be named Bretagne libre, ... libre
you should find a symbol for each bonus
and then place it on each territory being part of a bonus
Foreign claims
as you have only a letter in the legend
maybe you should give the full name on the map
Suburbs riots and victory conditions
what about giving a decay for attrition
-2 for the suburbs and -5 for Paris
so you can keep your victory condition
Corsica
you can also remove the region bonus and just keep the Corse libre bonus
so you can reduce the sea routes
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby Lancelot du Lac on Wed Aug 01, 2012 9:58 am

Thank you for all these comments, here is the update

VERSION 8
1. Map Name France 2.0
2. Version 8 [1 August 2012]
3. Dimension : 915 * 927
Click image to enlarge.
image
Last edited by Lancelot du Lac on Thu Aug 02, 2012 4:41 am, edited 1 time in total.
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby Oneyed on Wed Aug 01, 2012 10:10 am

nice progres.

add a little more opacity to coat of arms of Belfort on the map.
the enlarged Paris in the upper left corner does not has the shape as in the map. maybe do it smaller and also add regions around Paris, so it would be clear with which regions bordersing Paris regions.

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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby Mishalex on Wed Aug 01, 2012 10:16 am

Oneyed, thanks for your advice... The enlarged Paris was an advice of koontz1973... So we had get the other territories of Ile de France out of the zoom...
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby Oneyed on Wed Aug 01, 2012 10:57 am

I mean something like this. not as you had it in version 1.

Click image to enlarge.
image


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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby Mishalex on Wed Aug 01, 2012 1:26 pm

OK guys, is that all?
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby pamoa on Wed Aug 01, 2012 1:37 pm

please use a single cross for Savoie's symbol as in their flag not four
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby Lancelot du Lac on Wed Aug 01, 2012 1:48 pm

Ok Pamoa, i do only one cross !

(on sent cette attache suisse à la croix)
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby pamoa on Thu Aug 02, 2012 2:36 am

Lancelot du Lac wrote:Ok Pamoa, i do only one cross !
(on sent cette attache suisse à la croix)

Suisse et Savoyard !
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: FRANCE 2.0 - Version 7 [9 july 2012] pg 8/8

Postby Mishalex on Thu Aug 02, 2012 2:52 am

Mishalex wrote:Oneyed, thanks for your advice... The enlarged Paris was an advice of koontz1973... So we had get the other territories of Ile de France out of the zoom...


Sorry Oneyed, we are in the main foundry now, so we won't continu to change the map cartographically speacking, otherwise, we could change this card indefinitely... We have to move forward now
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Re: FRANCE 2.0 - Version 8.1 [2 august 2012] pg 9/9

Postby Lancelot du Lac on Thu Aug 02, 2012 4:41 am

Here are the latest changes =D>

Last update
VERSION 8.1
1. Map Name France 2.0
2. Version 8.1 [2 August 2012]
3. Dimension : 915 * 927
Click image to enlarge.
image
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