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PostPosted: Sat Oct 20, 2007 12:31 pm
by WidowMakers
iancanton wrote:
WidowMakers wrote:They are adjacent. They touch.


i'm looking at the great lakes map right now and i can't see any place where lake superior touches lake michigan. st ignace is in between. how can the lakes be adjacent? am i missing something?

ian. :)
I wrote that OVER 5 MONTHS AGO. I was trying to be sarcastic and should have put "?" after each sentence.

Plus read the rest of the post. I clearly say there is a piece of land in between.

Oh and Stop bumping dead threads. :evil:

PostPosted: Sat Oct 20, 2007 1:47 pm
by iancanton
sorry, i found this using a search and didn't look at the dates!

ian. :)

PostPosted: Sat Oct 20, 2007 3:41 pm
by DiM
bump :lol:

PostPosted: Fri Oct 26, 2007 3:46 pm
by Goalie
this map stinks
cuz i lost on it

PostPosted: Fri Oct 26, 2007 4:00 pm
by Gilligan
You're an idiot.

PostPosted: Tue Dec 25, 2007 1:09 pm
by Night Strike
Similar to my request on AoM, can this XML be reduced?? By what I gathered from that thread, continents can't be included as components. But can territories??? If so, that would reduce this XML as well.

(By the way, I'm looking at creating a map with a friend, and I would be the one doing the XML, which is why I've been trying to pick up on things.)

Re: The Great Lakes -- [Quenched]

PostPosted: Mon Dec 01, 2008 2:24 pm
by #1Buckeye
This and World 2.1 are my favorite 2 maps

Re: The Great Lakes -- [Quenched]

PostPosted: Tue Dec 02, 2008 7:02 am
by WidowMakers
#1Buckeye wrote:This and World 2.1 are my favorite 2 maps
I am glad you like it.
Image

Re: The Great Lakes -- [Quenched]

PostPosted: Tue Dec 02, 2008 7:49 am
by e_i_pi
/agree

This map is a beauty. Everything about it is exemplary of what CC maps should be. Bonuses are perfect, gameplay is perfect, there is excellent scope for moving around, and the graphics are outstanding. Well done WM and Coleman

Re: The Great Lakes -- [Quenched]

PostPosted: Wed Sep 16, 2009 10:18 pm
by Grifter
I think I encountered a bug in this map while playing a doubles game. 'This is Game 5586032 round 4. I wanted to reinforce from Ottawa to Lake Erie. I held Ottawa and Cleveland. My partner held Toronto, Windsor, Buffalo, Erie, and Lake Erie. This creates a path. The map would let me reinforce to Toronto only. Is there another reason for this?

Re: The Great Lakes -- [Quenched]

PostPosted: Thu Sep 17, 2009 5:07 am
by WidowMakers
Grifter wrote:I think I encountered a bug in this map while playing a doubles game. 'This is Game 5586032 round 4. I wanted to reinforce from Ottawa to Lake Erie. I held Ottawa and Cleveland. My partner held Toronto, Windsor, Buffalo, Erie, and Lake Erie. This creates a path. The map would let me reinforce to Toronto only. Is there another reason for this?

You cannot fort past your partners first territory in a line. It is the way all maps work with forting.

WM

Re: The Great Lakes -- [Quenched]

PostPosted: Thu Sep 17, 2009 2:34 pm
by Grifter
I did not know this and the Game instructions do not state this http://www.conquerclub.com/public.php?mode=instructions3. I will create a separate post for this to be updated.

The Great Lakes

PostPosted: Fri Dec 25, 2009 5:33 pm
by rdsrds2120
I was wondering if we could alter the XML of The Great Lakes Map a bit. I love the map, but when I play i find it's far too easy for someone to start with a bonus holding the lakes. I was going to suggest making them starting points. How do the rest of you feel about it?

Re: The Great Lakes -- [Quenched]

PostPosted: Sat Jun 09, 2012 5:08 pm
by agentcom
Well, I realize that this is an old map, but it seems like the positioning of the numbers is off. When players start to get 3-digit troop counts, the numbers appear to be left aligned, rather than centered, over the territ circles.

See Game 10990981 for an example. Every time I look at my Goshen territ, I panic thinking it's been reduced to 13 rather than 131.

Re: The Great Lakes -- [Quenched]

PostPosted: Sat Jun 09, 2012 5:16 pm
by Gilligan
agentcom wrote:Well, I realize that this is an old map, but it seems like the positioning of the numbers is off. When players start to get 3-digit troop counts, the numbers appear to be left aligned, rather than centered, over the territ circles.

See Game 10990981 for an example. Every time I look at my Goshen territ, I panic thinking it's been reduced to 13 rather than 131.


It's like that on every map. Unless you're saying that it's poorly position because it's on the border of Goshen and Toledo/Dayton

Re: The Great Lakes -- [Quenched]

PostPosted: Sun Jul 15, 2012 4:44 pm
by agentcom
Gilligan wrote:
agentcom wrote:Well, I realize that this is an old map, but it seems like the positioning of the numbers is off. When players start to get 3-digit troop counts, the numbers appear to be left aligned, rather than centered, over the territ circles.

See Game 10990981 for an example. Every time I look at my Goshen territ, I panic thinking it's been reduced to 13 rather than 131.


It's like that on every map. Unless you're saying that it's poorly position because it's on the border of Goshen and Toledo/Dayton


I don't play many games where the troop counts get into the hundreds. Are all 3 digit numbers left aligned with the circle rather than centered? I think that's what you're saying. If so, then I guess the "problem" if any goes beyond this map. I would just think that they would center align the numbers. And yes, the problem occurs when a circle is to close to a border that can look like a number. In this case, the vertical border (which is black) obscures the third number if it is a dark colored 1 or 7 because the number falls outside of the territ circle. But if I'm interpreting you correctly, the problem is not with the map (although the Goshen circle could be moved left), but with the alignment of numbers within the territ circle.

Re: The Great Lakes -- [Quenched]

PostPosted: Sun Jul 15, 2012 9:31 pm
by Gilligan
agentcom wrote:
Gilligan wrote:
agentcom wrote:Well, I realize that this is an old map, but it seems like the positioning of the numbers is off. When players start to get 3-digit troop counts, the numbers appear to be left aligned, rather than centered, over the territ circles.

See Game 10990981 for an example. Every time I look at my Goshen territ, I panic thinking it's been reduced to 13 rather than 131.


It's like that on every map. Unless you're saying that it's poorly position because it's on the border of Goshen and Toledo/Dayton


I don't play many games where the troop counts get into the hundreds. Are all 3 digit numbers left aligned with the circle rather than centered? I think that's what you're saying. If so, then I guess the "problem" if any goes beyond this map. I would just think that they would center align the numbers. And yes, the problem occurs when a circle is to close to a border that can look like a number. In this case, the vertical border (which is black) obscures the third number if it is a dark colored 1 or 7 because the number falls outside of the territ circle. But if I'm interpreting you correctly, the problem is not with the map (although the Goshen circle could be moved left), but with the alignment of numbers within the territ circle.


when there's three or more digits, it just stacks from where the two-digit number was. I also imagine this happens often, because color codes add another character (not just specifically with this map)