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crazymilkshake5 wrote:any idea when this is going to be uploaded for play?
Iron Maid wrote:First win on the map: Game 11695138
Win could be earlier, but objective didn't work. So please check that.
koontz1973 wrote:Iron Maid wrote:First win on the map: Game 11695138
Win could be earlier, but objective didn't work. So please check that.
xml needs changing. It is in there but a requirement for the four is needed. You need to change the requirement to hold a continent, have a separate continent that has a zero bonus and a requirement of any 4 out of the 5.
crazymilkshake5 wrote:here y' go:
http://www.fileden.com/files/2011/12/21 ... enxml2.txt
thenobodies80 wrote:crazymilkshake5 wrote:here y' go:
http://www.fileden.com/files/2011/12/21 ... enxml2.txt
Not available and moreover not an xml file.
ahunda wrote:Living in Denmark I was naturally interested in this map, when I saw it announced on the front page. And when I looked it up, it looked pretty nice too & seemed to have some interesting twists to the game-play. I think, there is a problem though: Too many neutrals.
In 1v1 and Team games people will usually not waste armies attacking neutrals. This means, that with all the neutrals on this map (Metros, Sights, Transports) you are effectively taking the bonuses out of play. And thus the game-play becomes actually rather boring.
This is meant as constructive criticism: If you want to make the map more interesting for the mentioned game types (1v1, Team), you should consider a different solution.
Cheers.
crazymilkshake5 wrote:here go.
koontz1973 wrote:About the neutrals, might be an idea to reduce the trams to a two neutral. But I agree that there are a lot for a small map.
koontz1973 wrote:Reducing the number of trams slows GP and you have a nice spread of them. Giving one away sounds like a nice idea, the same could also be said for the winning condition. So 5 positions with a tram and sight is another way to have it. Lots of ways to reduce the neutrals, up to you flaps to find one you like.
Flapcake wrote:koontz1973 wrote:About the neutrals, might be an idea to reduce the trams to a two neutral. But I agree that there are a lot for a small map.
Yes... solution - reduce numbers to two / reduce numbers of trams ? give every player one tram each as starter ?
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