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Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Sun Mar 11, 2012 12:59 pm
by natty dread
The city map that shows through the bonus colours looks really blurry and pixelated.

The road impassables also need work, they look uneven and pixelly.

Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Sun Mar 11, 2012 1:45 pm
by Flapcake
natty dread wrote:The city map that shows through the bonus colours looks really blurry and pixelated.

The road impassables also need work, they look uneven and pixelly.


The road was only recently inserted, I dident know if they was to keep, so Im certainly goin to improve them.

Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Tue Mar 13, 2012 1:04 pm
by Flapcake
City background map got sharpend up, roads improved.

Sigths still there, dont worry, forgot to add them ](*,) they on next update
Click image to enlarge.
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Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Tue Mar 13, 2012 3:43 pm
by crazymilkshake5
When are you going to make a version that has the army circles (if you are going to have army circles)? so that way i know where to put the coordinates for the troop thing.

Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Tue Mar 13, 2012 5:05 pm
by natty dread
I think you should reduce the saturation of the city background. The colours showing through are a bit distracting.

Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Wed Mar 14, 2012 9:19 am
by Flapcake
Army circles/squares or not ? thats the question ! (numbers dont got ther final space yet, ther can be some pushing around to get every thing to fit)

Opacity on the bonus colored area are reduced, but there must be a balance between the background city road map and the colour overlay, its the hole basic idea for the map.

I think the borderlines, colours and the names shows clearly where what belongs

Sigths are added this time ;)
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Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Wed Mar 14, 2012 10:42 am
by natty dread
I didn't mean the opacity... I meant to decrease the saturation of the city background, so that the colours of the city background won't be as strong. Saturation means the "strength" of a colour, ie. a bright red has high saturation, while grey has zero saturation.

Mainly, it's the yellow roads that look kind of distracting, if they were a less saturated yellow that could help.

Also, why does only the green area have army boxes?

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Wed Mar 14, 2012 10:49 am
by Flapcake
natty dread wrote: why does only the green area have army boxes?



Well is it a goode idea with the boxes ? and/or could cirkles work better for the design ?

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Wed Mar 14, 2012 10:51 am
by natty dread
I don't think either are necessary.

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Wed Mar 14, 2012 10:57 am
by Flapcake
natty dread wrote:I don't think either are necessary.



I also thought that, seems to be too much goin on.

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sat Mar 17, 2012 11:52 pm
by crazymilkshake5
Ill get working on the XML for this once this gets sticked for the graphics stamp.

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sun Mar 18, 2012 6:07 am
by Flapcake
crazymilkshake5 wrote:Ill get working on the XML for this once this gets sticked for the graphics stamp.



cool, I decided to try out a more neutral way to put in the troop boxes, they wont be so outstanding but more toned down, but still its so people with poor vision can catch where troop are placed, I hope I can post it later to day.

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sun Mar 18, 2012 11:12 am
by Flapcake
Background citymap got satureted, have more neutral colours now. Armyboxes are toned dowm so they dont dominate the map, its only to show where the troops are :roll: (like you dont know) well for people with bad eye vision ofcourse.

Click image to enlarge.
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Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sun Mar 18, 2012 12:17 pm
by natty dread
Note that 3-digit numbers are centered differently than 1 and 2-digit numbers. If you center the numbers so that 3-digit numbers fit in those circles, the 2-digit numbers will be rendered to the side of the box...

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sun Mar 18, 2012 5:11 pm
by Flapcake
natty dread wrote:Note that 3-digit numbers are centered differently than 1 and 2-digit numbers. If you center the numbers so that 3-digit numbers fit in those circles, the 2-digit numbers will be rendered to the side of the box...



thats true, any solution to that ? ohter than not use boxes ;)

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sun Mar 18, 2012 5:13 pm
by natty dread
How about, don't use boxes?

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sun Mar 18, 2012 7:44 pm
by cairnswk
if you just want to centre armies use a box 20px x 20px and then later remove the boxes. this is sufficient for 88s only centering.
suggestion :idea:

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Mon Mar 19, 2012 4:13 am
by Flapcake
cairnswk wrote:if you just want to centre armies use a box 20px x 20px and then later remove the boxes. this is sufficient for 88s only centering.
suggestion :idea:


think Il go with that ;)

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Mon Mar 19, 2012 3:29 pm
by RedBaron0
Why are the bridges white? Best to just color them and put a border in the middle.

Do you even need a bridge between Vester Port and Fredriksburg?

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Tue Mar 20, 2012 3:44 am
by Flapcake
RedBaron0 wrote:Why are the bridges white? Best to just color them and put a border in the middle.


sound like an idea ;)



RedBaron0 wrote:Do you even need a bridge between Vester Port and Fredriksburg?


Well its how it looks IRL, 5 lakes, I want to keep it that way.

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Wed Mar 21, 2012 5:41 am
by Flapcake
Fixed: Bridges

Click image to enlarge.
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Re: Copenhagen sightseeing V17. 21/01 graphic's feedback pg.

PostPosted: Wed Mar 21, 2012 6:10 am
by natty dread
why not put the territory border in the middle of the bridge?

Re: Copenhagen sightseeing V17. 21/01 graphic's feedback pg.

PostPosted: Wed Mar 21, 2012 12:50 pm
by Flapcake
natty dread wrote:why not put the territory border in the middle of the bridge?



Il try that, changed on next update :)

Re: Copenhagen sightseeing V17. 21/01 graphic's feedback pg.

PostPosted: Thu Mar 22, 2012 3:14 am
by RedBaron0
Yeah... in the middle for sure. And a couple territories now have NO border all the bridges in Christiantown and the 2 bridges coming from the Citadel. The borders and outlines are looking a tad pixelly too.

Re: Copenhagen sightseeing V17. 21/01 graphic's feedback pg.

PostPosted: Sat Mar 24, 2012 5:28 am
by Flapcake
Fixed: Bridges now meet ½ way. borders pixilated smooten out.

Click image to enlarge.
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