Copenhagen sightseeing [Quenched]

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby crazymilkshake5 on Thu Aug 30, 2012 12:23 pm

YAY!!!!!!!
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby Gilligan on Thu Aug 30, 2012 9:49 pm

Congrats!!
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby x-raider on Sun Sep 02, 2012 7:27 pm

Congratulations!!

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby crazymilkshake5 on Sun Sep 09, 2012 7:31 am

any idea when this is going to be uploaded for play?
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby isaiah40 on Sun Sep 09, 2012 8:48 am

crazymilkshake5 wrote:any idea when this is going to be uploaded for play?

Nope, It is all hinging on lack getting around to it.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby Iron Maid on Fri Sep 21, 2012 1:05 pm

First win on the map: Game 11695138

Win could be earlier, but objective didn't work. So please check that.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby koontz1973 on Fri Sep 21, 2012 1:11 pm

Iron Maid wrote:First win on the map: Game 11695138

Win could be earlier, but objective didn't work. So please check that.

xml needs changing. It is in there but a requirement for the four is needed. You need to change the requirement to hold a continent, have a separate continent that has a zero bonus and a requirement of any 4 out of the 5.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby nolefan5311 on Fri Sep 21, 2012 3:09 pm

koontz1973 wrote:
Iron Maid wrote:First win on the map: Game 11695138

Win could be earlier, but objective didn't work. So please check that.

xml needs changing. It is in there but a requirement for the four is needed. You need to change the requirement to hold a continent, have a separate continent that has a zero bonus and a requirement of any 4 out of the 5.


Or just add the <required>4</required> tag to the objective. That would probably be easier.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby crazymilkshake5 on Fri Sep 21, 2012 3:23 pm

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby thenobodies80 on Sun Sep 23, 2012 4:47 pm



Not available and moreover not an xml file.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby crazymilkshake5 on Mon Sep 24, 2012 6:36 am

thenobodies80 wrote:


Not available and moreover not an xml file.

fileden has done something to my account.... know of any other sites i can upload it to?
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby thenobodies80 on Mon Sep 24, 2012 7:00 am

Use attachments, they are available in the forge. If you don't know how to use them, take a look at this guide viewtopic.php?f=649&t=150681&p=3292851#p3292851

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby ahunda on Tue Sep 25, 2012 2:09 am

Living in Denmark I was naturally interested in this map, when I saw it announced on the front page. And when I looked it up, it looked pretty nice too & seemed to have some interesting twists to the game-play. I think, there is a problem though: Too many neutrals.

In 1v1 and Team games people will usually not waste armies attacking neutrals. This means, that with all the neutrals on this map (Metros, Sights, Transports) you are effectively taking the bonuses out of play. And thus the game-play becomes actually rather boring.

This is meant as constructive criticism: If you want to make the map more interesting for the mentioned game types (1v1, Team), you should consider a different solution.

Cheers.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby Flapcake on Tue Sep 25, 2012 5:51 am

ahunda wrote:Living in Denmark I was naturally interested in this map, when I saw it announced on the front page. And when I looked it up, it looked pretty nice too & seemed to have some interesting twists to the game-play. I think, there is a problem though: Too many neutrals.

In 1v1 and Team games people will usually not waste armies attacking neutrals. This means, that with all the neutrals on this map (Metros, Sights, Transports) you are effectively taking the bonuses out of play. And thus the game-play becomes actually rather boring.

This is meant as constructive criticism: If you want to make the map more interesting for the mentioned game types (1v1, Team), you should consider a different solution.

Cheers.



Hi ahunda, thx for you comment. Well for Metros, Sights and Transports, they cant be changed, It would not be fair to recive a bonus feature in advance, or a winning condiction... You cant change it just like that.

Im always happy to recive constructive criticism, but I like even more new ideas, inputs or sulutions... You are very welcome to think about how to change "the to many neutral" problem, and we take a look at it...

Men jeg håber du syntes kortet er fedt aligevel ;)

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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby crazymilkshake5 on Tue Sep 25, 2012 1:03 pm

oh nifty
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby isaiah40 on Tue Sep 25, 2012 2:05 pm

Um, that still isn't an XML file. You need to save it as .XML not .txt
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby nolefan5311 on Tue Sep 25, 2012 3:08 pm

If you still need help turning it into an xml file, pm or skype me and I can help you out.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby koontz1973 on Wed Sep 26, 2012 12:40 am

About the neutrals, might be an idea to reduce the trams to a two neutral. But I agree that there are a lot for a small map.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby crazymilkshake5 on Wed Sep 26, 2012 11:56 am

here go.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby thenobodies80 on Wed Sep 26, 2012 1:37 pm

crazymilkshake5 wrote:here go.


Sent to lackattack. :)
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby Flapcake on Wed Sep 26, 2012 7:32 pm

koontz1973 wrote:About the neutrals, might be an idea to reduce the trams to a two neutral. But I agree that there are a lot for a small map.



Yes... solution - reduce numbers to two / reduce numbers of trams ? give every player one tram each as starter ?
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby koontz1973 on Wed Sep 26, 2012 10:15 pm

Reducing the number of trams slows GP and you have a nice spread of them. Giving one away sounds like a nice idea, the same could also be said for the winning condition. So 5 positions with a tram and sight is another way to have it. Lots of ways to reduce the neutrals, up to you flaps to find one you like.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby Flapcake on Thu Sep 27, 2012 6:08 am

koontz1973 wrote:Reducing the number of trams slows GP and you have a nice spread of them. Giving one away sounds like a nice idea, the same could also be said for the winning condition. So 5 positions with a tram and sight is another way to have it. Lots of ways to reduce the neutrals, up to you flaps to find one you like.



I would like to go with the one that fits the map the bedst, reducing to 5, yes it slows GP down, but for a start the easy change are give 1 sigth and 1 tram for each player, that way everone are equal. (this go ofcourse only for 1v1)

So I think we should try this out first...
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby wi1bert on Thu Sep 27, 2012 4:57 pm

I help 4 attractions twice (all apart from little mermaid) twice in game 11698418 I think and didn't win. Had to get all 5, thanks for developing and good luck.
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Re: Copenhagen sightseeing V23. 30/06 pg.12 Beta quenched

Postby Gilligan on Thu Sep 27, 2012 8:55 pm

Flapcake wrote:
koontz1973 wrote:About the neutrals, might be an idea to reduce the trams to a two neutral. But I agree that there are a lot for a small map.



Yes... solution - reduce numbers to two / reduce numbers of trams ? give every player one tram each as starter ?


I think giving one to each wouldn't work too well. Since trams border each other the guy first could just clear all of the trams. I'd say two neutral apiece

Besides there are only 7 you'd need to add another.
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