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Re: Copenhagen sightseeing V6. 03/01 gameplay stamp ? pg.6

PostPosted: Wed Mar 07, 2012 12:57 pm
by Flapcake
Ater suggestions by DoomYoshi and iancanton, I have come up with this. Now its only vesterbro that can reach a winning object at 1 territs, metros are not at any huge consern any more by a quick win, troop payment from bonuses are raised by iancanton suggestion. Title changed to a more readable font.

Click image to enlarge.
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Re: Copenhagen sightseeing V12. 06/01 gameplay ? pg.7

PostPosted: Wed Mar 07, 2012 5:23 pm
by DoomYoshi
That is beautiful. I think what iancanton meant though was the legend itself, not the title. For example Osterbro could be misread as Oatarbro (since a, e and s look the same) if your computer has high enough resolution. I say gameplay stamp now.

Re: Copenhagen sightseeing V12. 06/01 gameplay ? pg.7

PostPosted: Thu Mar 08, 2012 5:32 pm
by iancanton
DoomYoshi wrote:I think what iancanton meant though was the legend itself, not the title. For example Osterbro could be misread as Oatarbro (since a, e and s look the same)

correct! doomyoshi, thanks for ur work on spacing the metro stations.

the amager also needs to drop from +5 to +3. this is because the airport and two metro stations within amager already contribute +2.

ian. :)

Re: Copenhagen sightseeing V12. 06/01 gameplay ? pg.7

PostPosted: Thu Mar 08, 2012 8:12 pm
by Flapcake
iancanton wrote:

the amager also needs to drop from +5 to +3.


Dohhhh, was also my intention to do :roll: changed at next update

Re: Copenhagen sightseeing V12. 06/01 gameplay ? pg.7

PostPosted: Fri Mar 09, 2012 10:01 am
by Flapcake
Changes: Amager drop from +5 to +3. Bonus font better readable now.

Click image to enlarge.
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Re: Copenhagen sightseeing V12. 06/01 gameplay ? pg.7

PostPosted: Fri Mar 09, 2012 3:42 pm
by DoomYoshi
Is King's Garden done with a lowercase or a capital K? It looks lowercase to me, might be typo, might just be the font.

Anyways, my work here is done.

Re: Copenhagen sightseeing V12. 06/01 gameplay ? pg.7

PostPosted: Fri Mar 09, 2012 8:17 pm
by Flapcake
DoomYoshi wrote:Is King's Garden done with a lowercase or a capital K? It looks lowercase to me, might be typo, might just be the font.

Anyways, my work here is done.



Hmm could be, but dont think so, goin to concentrate more on graphics when gameplay are in place.

Re: Copenhagen sightseeing V12. 06/01 gameplay ? pg.7

PostPosted: Sat Mar 10, 2012 12:38 pm
by isaiah40
The gameplay looks good on this now so this can now receive this:
Image
=D> =D> Congrats Flapcake! =D> =D>

Re: Copenhagen sightseeing V12. 06/01 gameplay ? pg.7

PostPosted: Sat Mar 10, 2012 5:45 pm
by Flapcake
isaiah40 wrote:The gameplay looks good on this now so this can now receive this:
Image
=D> =D> Congrats Flapcake! =D> =D>


Thanks guys :D

now lets concentrate on graphic ;)

Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Sun Mar 11, 2012 11:55 am
by crazymilkshake5
=D> =D> =D>

Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Sun Mar 11, 2012 12:59 pm
by natty dread
The city map that shows through the bonus colours looks really blurry and pixelated.

The road impassables also need work, they look uneven and pixelly.

Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Sun Mar 11, 2012 1:45 pm
by Flapcake
natty dread wrote:The city map that shows through the bonus colours looks really blurry and pixelated.

The road impassables also need work, they look uneven and pixelly.


The road was only recently inserted, I dident know if they was to keep, so Im certainly goin to improve them.

Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Tue Mar 13, 2012 1:04 pm
by Flapcake
City background map got sharpend up, roads improved.

Sigths still there, dont worry, forgot to add them ](*,) they on next update
Click image to enlarge.
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Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Tue Mar 13, 2012 3:43 pm
by crazymilkshake5
When are you going to make a version that has the army circles (if you are going to have army circles)? so that way i know where to put the coordinates for the troop thing.

Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Tue Mar 13, 2012 5:05 pm
by natty dread
I think you should reduce the saturation of the city background. The colours showing through are a bit distracting.

Re: Copenhagen sightseeing V12. 06/01 graphic's feedback pg.

PostPosted: Wed Mar 14, 2012 9:19 am
by Flapcake
Army circles/squares or not ? thats the question ! (numbers dont got ther final space yet, ther can be some pushing around to get every thing to fit)

Opacity on the bonus colored area are reduced, but there must be a balance between the background city road map and the colour overlay, its the hole basic idea for the map.

I think the borderlines, colours and the names shows clearly where what belongs

Sigths are added this time ;)
Click image to enlarge.
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Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Wed Mar 14, 2012 10:42 am
by natty dread
I didn't mean the opacity... I meant to decrease the saturation of the city background, so that the colours of the city background won't be as strong. Saturation means the "strength" of a colour, ie. a bright red has high saturation, while grey has zero saturation.

Mainly, it's the yellow roads that look kind of distracting, if they were a less saturated yellow that could help.

Also, why does only the green area have army boxes?

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Wed Mar 14, 2012 10:49 am
by Flapcake
natty dread wrote: why does only the green area have army boxes?



Well is it a goode idea with the boxes ? and/or could cirkles work better for the design ?

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Wed Mar 14, 2012 10:51 am
by natty dread
I don't think either are necessary.

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Wed Mar 14, 2012 10:57 am
by Flapcake
natty dread wrote:I don't think either are necessary.



I also thought that, seems to be too much goin on.

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sat Mar 17, 2012 11:52 pm
by crazymilkshake5
Ill get working on the XML for this once this gets sticked for the graphics stamp.

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sun Mar 18, 2012 6:07 am
by Flapcake
crazymilkshake5 wrote:Ill get working on the XML for this once this gets sticked for the graphics stamp.



cool, I decided to try out a more neutral way to put in the troop boxes, they wont be so outstanding but more toned down, but still its so people with poor vision can catch where troop are placed, I hope I can post it later to day.

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sun Mar 18, 2012 11:12 am
by Flapcake
Background citymap got satureted, have more neutral colours now. Armyboxes are toned dowm so they dont dominate the map, its only to show where the troops are :roll: (like you dont know) well for people with bad eye vision ofcourse.

Click image to enlarge.
image

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sun Mar 18, 2012 12:17 pm
by natty dread
Note that 3-digit numbers are centered differently than 1 and 2-digit numbers. If you center the numbers so that 3-digit numbers fit in those circles, the 2-digit numbers will be rendered to the side of the box...

Re: Copenhagen sightseeing V15. 14/01 graphic's feedback pg.

PostPosted: Sun Mar 18, 2012 5:11 pm
by Flapcake
natty dread wrote:Note that 3-digit numbers are centered differently than 1 and 2-digit numbers. If you center the numbers so that 3-digit numbers fit in those circles, the 2-digit numbers will be rendered to the side of the box...



thats true, any solution to that ? ohter than not use boxes ;)