United States of Apocalypse [Quenched]

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Postby Haydena on Sun Jun 11, 2006 3:26 am

I wonder how many three player games we are going to have with one player starting with all the radioactive sites and gaining 9 on the first turn... Hehe, I'd like to watch those games :twisted:
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Postby Jota on Sun Jun 11, 2006 3:33 am

On average, one out of every 243 three-player games will start that way.

But I suspect that about two-thirds of the time, someone will take away at least one of those countries before the lucky player gets to even take one turn.
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Postby reverend_kyle on Mon Jun 12, 2006 12:32 am

does that mean lack can put this up. I want to play it more than any toher map.
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Postby Jota on Mon Jun 12, 2006 4:20 am

I think he was just a bit busy yesterday, between being out of town and then saving the world^H^H^H^H^Hsite and all. Hopefully he'll put it up today.
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Postby General Mayhem on Mon Jun 26, 2006 12:18 pm

you really need to explain the final version and how it works somewhere please?!
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Postby mrdexter on Mon Jun 26, 2006 12:22 pm

It's all their on the map. Basically continent bonuses work as per normal maps. Radiation countries have negative effect or bonuses depending on how many you have as per the map.
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Postby Jota on Mon Jun 26, 2006 4:51 pm

Yeah, I thought the legends were clear enough. What else is there to explain?
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Postby ChaunceyMo on Mon Jun 26, 2006 7:18 pm

How about what a radiation nexus bonus is?

2006-06-26 22:19:16 - <player> receives -2 armies for holding irradiated territory
2006-06-26 22:19:16 - <player> receives 1 armies for holding a radiation nexus

No mention of a radiation nexus on the map itself or in the legend. This was first turn, so it seems like he just got a free army for no good reason. Might be good to include an explanation of this somewhere.

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Postby Jota on Mon Jun 26, 2006 7:27 pm

A radiation nexus is just two or more irradiated countries. The player received -2 armies and +1 army, for a total of -1 armies.
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Postby kibblesmania on Wed Jun 28, 2006 10:15 pm

Jota wrote:On average, one out of every 243 three-player games will start that way.

But I suspect that about two-thirds of the time, someone will take away at least one of those countries before the lucky player gets to even take one turn.


where did u learn math? i got 1 out of 729
-solution- 3^6 (3 to the power of 6) i think u only did it for 5 counties but there is 6
3^5=243
3^6=729
sorry to all u people close to that 243rd game
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Postby niMic on Thu Jun 29, 2006 8:12 am

Jota wrote:A radiation nexus is just two or more irradiated countries. The player received -2 armies and +1 army, for a total of -1 armies.


I don't get it O.o

In a 3-player game that just started, we all started with two of those irridated territories.

2006-06-29 14:03:52 - niMic receives -2 armies for holding irradiated territory
2006-06-29 14:03:52 - niMic receives 1 armies for holding a radiation nexus
2006-06-29 14:03:52 - niMic receives 5 armies for 15 territories

2006-06-29 14:04:31 - Gilligan receives -3 armies for holding irradiated territory
2006-06-29 14:04:31 - Gilligan receives 3 armies for holding a radiation nexus
2006-06-29 14:04:31 - Gilligan receives 5 armies for 15 territories

I don't get it.
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Postby Jota on Thu Jun 29, 2006 8:35 am

You didn't post a link to the game, but from the log segments you posted, it looks to me like Gilligan started with three of them, not two.
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Postby niMic on Thu Jun 29, 2006 9:37 am

Jota wrote:You didn't post a link to the game, but from the log segments you posted, it looks to me like Gilligan started with three of them, not two.


It's game 39030 http://www.conquerclub.com/game.php?game=39030#gmtop

I see now that you're right, he started with three. I still don't understand how it's calculated though.
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Postby Jota on Thu Jun 29, 2006 9:54 am

Exactly the way Sylas described in this thread.
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Postby Marvaddin on Thu Jun 29, 2006 11:34 pm

Man, if this seems clear in the legend at the point we can think "no, no one can ask this, its pretty obvious", why are you thinking fresh people will not go for those icons in the dungeon map? Nothing is obvious to some people, jota.
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Postby zorba_ca on Fri Jun 30, 2006 12:29 am

Jota wrote:Exactly the way Sylas described in this thread.


To Jota: I don't think Sylas has it right. I think my explanation may be better.

To Everyone else: Jota programmed it in a certain way so that it works with the xml language. The important point is that it doesn't matter HOW it's all calculated so long as you end up with the number of armies the little caution sign legend says you will get. :D
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Postby Jota on Fri Jun 30, 2006 5:11 am

Marvaddin wrote:Nothing is obvious to some people, jota.


That doesn't mean we need to cater to those "some people", though. There eventually comes a point when you just have to admit that it's their problem, not yours.
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Postby Marvaddin on Fri Jun 30, 2006 8:18 am

:lol:
True, but how many people like this we have here? I think the non-crossable borders in Brazil map are pretty obvious. But I put in the legend... and people still ask "what are those thicker borders?" :lol:

But of course, with the info in the legend, no problem... But noobs would go for icons, Im sure. :lol:
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Postby Ticma on Sun Jul 02, 2006 5:34 am

Are Sanders i Mispi connected? Army deployment circle for Graceland is on Sanders or border is wrong?

Edit: I looked little harder and saw border goes on west again under circle, so not connected.
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Postby AndyDufresne on Sun Jul 02, 2006 2:01 pm

If you look at the larger version of the map, it is clearly defined. Sanders does not border Mispi. Graceland is in between.


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Postby benjikat on Sat Nov 10, 2007 11:26 am

Is it worth updating the XML on this with <required> and <overrules> so that there isn't any confusion any more about the radiation bonuses?

I'll do it as a quick exercise if people think this is a good idea.

BTW - would Jota (the original author) need to approve it?
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Re: United States of Apocalypse [Quenched]

Postby natty dread on Tue Dec 08, 2009 6:47 pm

OK, I was just about to post here about how confusing the bonus system is, when the XML calls it something totally different than what the map says.

Then I read a bit of the thread, and now I get that the XML is just poorly made. When my first turn started, I was all "WTF is a radiation nexus? WTF is irradiated territory? Why are these not explained in the map?"

Go ahead and call me stupid, but to me this was extremely confusing. I do get most maps instantly though, and it seems I'm not the only one who has been confused by the XML in this map.

IMO it should be fixed. Like benjikat said, use the <required> and <overrides> tags of the XML.

I just ranted about the bonuses in the game chat, and now everyone else in the game probably thinks I'm dumb or something. :oops: I just don't want that happening to anyone else :)
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Re: United States of Apocalypse [Quenched]

Postby Gilligan on Tue Dec 08, 2009 7:34 pm

I know it happened to me before....
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Re: United States of Apocalypse [Quenched]

Postby rixer on Fri Mar 04, 2011 4:58 am

"How do you expect it to all end? Earthquakes? Hurricanes? The robot revolution, or an infestation of voodoo zombies? Political upheaval, a return to Luddism, mutant corn monsters, or just a good old fashioned nuclear war?"

http://fallout.wikia.com/wiki/Fallout_series :)

Great idea, if I think of anything I'll suggest.
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Re: United States of Apocalypse [Quenched]

Postby ViperOverLord on Wed Nov 02, 2011 9:39 pm

WTF? I've played this map a few times with no problems. But then my opponent starts with a plus 3 for a radiation nexus and then a plus 6 for a radiation nexus on the next turn. He dind't have a bonus and there is no term 'nexus' in the key(s). That is not right. Game 10023427
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