United States of Apocalypse [Quenched]

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Postby Hoff on Sun May 21, 2006 5:32 pm

Yes its a very interesting idea
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Postby Jota on Sun May 21, 2006 9:09 pm

qeee1 wrote:Yeah, I am still slightly worried about the whole only being able to deploy 1 man thing... not a lot you can do with 1 man.


Mmm. Optimally, it'd be nice if every player could get an extra +2 deployment for free every turn when playing this map, regardless of their holdings. But that's beyond what I can do in XML. I could try a -1 penalty for each one and a +1 bonus per pair. That would give -1/-1/0/+2/+5/+9. It would mean you'd always get at least two armies to deploy, but +5 seems like a low bonus for holding five totally disconnected countries.

Marvaddin wrote:Another thing: if a player have 3 contamined countries, he in fact will have 3 doubles of countries, so it will give him a great bonus.


I'm not sure if you might be doing the math differently from me. If you have three contaminated countries, you will have three doubles, but you'll still have the three contaminated countries, so they'll cancel out to 0. Also, if I count doubles, I won't be counting triples (and vice versa).

So is the font change in Corn Country and Aquaria any significant improvement? Also, is it obvious that Brigham/WYMG-0110, Colorado/Nebraska, and Dustbowl/Missouri are borders, or do I need to make those clearer?
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Postby Willgfass on Mon May 22, 2006 3:12 pm

if this is the U.S. in the future, where's the rest of the world?
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Postby vtmarik on Mon May 22, 2006 3:15 pm

Willgfass wrote:if this is the U.S. in the future, where's the rest of the world?


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Postby onbekende on Mon May 22, 2006 3:17 pm

The rest is under rule of Belgium

Looks good, might change still the bonusses, but that will be hard work
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Postby Bozo on Mon May 22, 2006 5:36 pm

How are you going to decide who starts with what bonus, Because if you start with 1 nuke 'site' then you are prety much screwed from the begining and if someone starts with 2 then they have a huge advantage.
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Postby Jota on Mon May 22, 2006 9:52 pm

The Conquer Club engine always distributes countries randomly at the start of the game. And with the bonuses/penalties we're looking at right now, starting with two irradiated countries should give the exact same effective penalty as starting with one. Statistically, I think most players are likely to start with either one or two. Some folks will occasionally have zero or three, but if I go with the -1/+1 numbers (instead of the -2/+2), that won't be any more of an advantage than starting with Downtown in Montreal.
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Postby Jota on Wed May 24, 2006 4:44 am

[url=http://grunk.org/risk/usa8-large.jpg]Image
(Link to large version.)[/url]

There are now five options for fonts. Compare Corn Country, Ye Olde Newland, Aquaria, UST, and Voodoo Bayou. Please let me know which one you think works the best.

At this stage, I'm also really interested to hear what people have to say about the layout of the countries/borders/continents/bonuses. There are 45 countries in six continents:

    Continent - countries - borders - neighbors
  • Silicon Overmind - 7 - 4 - 3
  • Corn Country - 12 - 6 - 4
  • Ye Olde Newland - 6 - 2 - 2
  • Aquaria - 5 - 2 - 2
  • United States of Texas - 8 - 4 - 4
  • Voodoo Bayou - 7 - 3 - 2

I'd like to have the borders more or less fixed before I start working on the XML.
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Postby Marvaddin on Wed May 24, 2006 7:59 am

I like the Texas font the most...
Im still confused... What continent is Overmind, and what is Voodoo? The legend isnt good to them... Because by the way Voodoo is near Cuba, but its name is black as Overmind.

Bonuses? Should we add one more army because of infected places? If not, the bonuses would be to me:

Overmind: 4
Aquaria: 2 (although it would be 1, only its very small, so maybe 3)
Texas: 5
Corn Country: 8
Voodoo: 4
Newland: 2
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Postby AndyDufresne on Wed May 24, 2006 5:42 pm

Well lets see...I've only got a little time so I'll first comment on visual appeal...


---First off I like the shape of the Corn Font, but it is rather hard to read. Second choice would be the Texas font. The bold bayou seems too striking.

---I like so far what you are doing with the background textures. For the most part they are interesting, though I feel Corn Country and Ye Old Newland's colors are a little too bright. Perhaps toning it down a little would help the eyes.

---I like the legend idea, obviously the names and sizes, and colors would have to be reworked, but I think the road signs are a nice visual addition.

---Also, is there perhaps another name for mississippi? It doesn't quite fit in the map, try playing with that. Maybe 'Sippi or perhaps another nickname or something it is famous for. And while I'm in the same general area, are you going to use the 'Army Shadows'? If so, it seems like the names currently are cramping where the shadows would be.

---Lastly, what do you have in mind for the ocean? Perhaps turbulent seas of some sort? Something to keep in sync with the current theme.


It's shaping up, hopefully I'll have time to comment more later!


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Postby Banana Stomper on Wed May 24, 2006 6:03 pm

Perhaps make the ocean look like some sort of green toxic waste looking thing. I'm not sure if that will look to harsh on the eyes, but i think thats something that would definitely fit the theme, and if it looks good, it would make the map rock!

I like the barbed wire a lot. if it could stand out just a tad more i think it would help make it more noticable. As it stands i don't think its unforseeable that a person who is not the most observant could miss it.

Perhaps texas could use some sort of texture. It doesn't seem to fit as is.

is it just me, is there a texture where louisianna should be?

Perhaps put a nuclear thing in nevada. Doesn't really matter, but it sorta makes sense, thats where yucca mountain is, where they plan to one day store all of the nuclear waste.

If there is somethin creative to do with canada, mexico, and cuba, that would be nice. As it stands, i feel like they are bland and kind of drag the map down.

Has it been figured out how to do the negatives yet?

Overall i like it. Thats all i have to say for now.
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Postby Mr. K on Wed May 24, 2006 6:12 pm

is it just me, is there a texture where louisianna should be?

I think the joke is that in this hypothetical future, the entire state of Louisiana has sunk.


Haha, and is it just me or Silicon Overmind's background a bunch of screenshots from the Super Nintendo Legend of Zelda game? haha, if so, thats hilarious for some reason.
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Postby PainBrain on Wed May 24, 2006 6:37 pm

For the name of mississississippippi to shorten and make it a joke name you could make it Mr. Ssippi or misterssippi.
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Postby Banana Stomper on Wed May 24, 2006 7:36 pm

Mr. K wrote:
is it just me, is there a texture where louisianna should be?

I think the joke is that in this hypothetical future, the entire state of Louisiana has sunk.


Haha, and is it just me or Silicon Overmind's background a bunch of screenshots from the Super Nintendo Legend of Zelda game? haha, if so, thats hilarious for some reason.


haha, now that you mention it, it does. I think the idea was circuit board, but it definitely looks zelday
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Postby Hoff on Wed May 24, 2006 9:26 pm

I got an ocean you can use!!!! haha
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