Knowing Jota's map making process, I assumed a texture for Texas was coming later. One thing I commend about his methods, is that he leaves many options opens. He also saves himself a lot of time implimenting only things minorly until they are decided on fully. That said...
---Looking at it quickly, I think the country dispersion is fine. And with just a few seconds my take on bonuses...
~~~Aquaria = 2 seems more reasonable
~~~Silicon Overmind = 5 at least, due to exspansion and lack of limiting borders.
~~~Corn Country = definitely looking toward 7-8, large amount of borders and countries and lack of limiting borders.
~~~UST = Similar Silicon Overmind, but can limit its borders so no more than 5 I think.
~~~Voodo Bayou = most likely a standard 4
~~~Ye Old Newland = similar to Aquaria (2), keep them in balance with each other.
---One thing I notice right away is the lack of being able to limit your borders to less than what gives you the continent bonus, with the minor exception of Texas. Now I don't know if it would be even feasible to look into adding this feature, perhaps it wouldn't mesh well with the 'grim' outlook. Perhaps it is something you had in mind, I am not sure. But I thought I would point it out nonetheless.
---Edit: Also, I'm not sure the bull's skull in the 4 corner's region gets the job done as a barrier limiting the attacking of diagonal countries. Perhaps if you looked into making a fissure or extending the Grand Canyon, it could get the job done, and still keep with the 'grim' feel.
---Edit 2: Bonuses straight, not taking into account the nuclear areas.
(Ah, feels good to be getting back to posting more...though finals are still around the corner!)
Last edited by AndyDufresne
on Thu May 25, 2006 7:27 am, edited 1 time in total.